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  1. Spbker

    RMMZ Ultima Ratio

    Thank you for your comment. This is very important to me. 1. I made the font myself, maybe I didn't have enough experience when creating it. 2. I will do something with grammatical errors, I want those who played not to feel discomfort. 3. As for parallax, I will fix it. 4. The combat system...
  2. Spbker

    RMMZ Ultima Ratio

    12.24.2021 - fixed some bugs
  3. Spbker

    RMMZ Ultima Ratio

    Ultima Ratio SECTION A: SYNOPSIS IMAGES/SCREENSHOTS SECTION C: STORYLINE/PLOT DOWNLOAD LINK
  4. Spbker

    [MZ] Menu button

    I'm making a game for android. There are times when the menu call button (in the game) must be removed. How can this be implemented? A script command?
  5. Spbker

    HUD battle.

    Tell me how to remove MP, TP, status from the hero, in battle mode. Leave only HP.
  6. Spbker

    Rpg maker MZ and Android Studio

    Is it possible to implement, for example, a player exits the map, but instead of transferring it to another map, transfers it to an already created "activity" in Android Studio. And vice versa, from "activity", for example, when a button is pressed, it transfers the game to a certain map.
  7. Spbker

    [MZ] How to implement simplified use of items.

    How do I make sure that the hero window doesn't pop up when selecting an item? So that when you click on an item in the inventory, it is immediately used.
  8. Spbker

    RPG Maker MZ Games mobile on portrait screen

    If I understand you correctly, then you want to make the game in portrait mode. As I did. created a map with a resolution of 1:2 (10x20 tiles) and then you write in the android studio, in the manifest file android:screenOrientation="portrait"
  9. Spbker

    Credits

    Thank you, everything worked out. I hope I didn't cause a lot of trouble)))
  10. Spbker

    Credits

    maybe I didn't understand where to get the map ID from?
  11. Spbker

    Credits

    Writes "Failed to load data/Map 12345.json", a map called 12345. I wrote this, "$"$game Player._opacity = 0; $ $gamePlayer.reserve Transfer(12345, 0, 0, 0, 0); SceneManager.goto(Scene_Map);"
  12. Spbker

    Credits

    Thanks for explaining. I'm not good at java. please tell me what to write in the script so that when you click on the button, it transfers to a specific map (scene).
  13. Spbker

    RMMZ Menu comand window

    Everything worked out. Thanks again and great respect)))
  14. Spbker

    RMMZ Menu comand window

    by removing the gold window, the amount of gold was also lost. can it be returned?
  15. Spbker

    RMMZ Menu comand window

    Everything is super.!!!)))Probably already got this menu, but the last question is, is it possible to make a window with the amount of gold left? p.s. sorry for my english
  16. Spbker

    Credits

    I apologize for my English. I meant something else. There is a plugin "cgmz_titlecommandwindow" that opens additional commands in the title menu. There is a "credits" command. I do not know what to write in the plugin so that when you click the "credits" button, it throws to a certain scene in...
  17. Spbker

    Credits

    There is a "credits" button on the title page. What to write in the plugin so that when clicked, a map with scrolling text appears. For example, on the "exit" button, it is written "SceneManager.exit();"
  18. Spbker

    RMMZ Menu comand window

    Thank you very much. One more question. Is it possible to make sure that when the menu is displayed, the game screen does not blur?
  19. Spbker

    RMMZ Menu comand window

    Is it possible to remove this part of the window?

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