That doesn't help so much since it just tells you there is some error while processing eval() of the in-event script-command which does not carry over what exactly the problem and its cause are.
But I'm sure the parameter of Game_Enemy#transform must be put into (), not [].
~炬燵あ
Just put it into the \Fonts\ folder of your game, it should be easily recognized on every system. If you haven't created the font by yourself, be careful to pick one that you're absolutely allowed to redistribute.
It's not uncommon for font-licenses to forbid that.
~炬燵あ
Seems I had forgotten to properly add that case.
Have added a condition that only will reject a new state if not only any of states present has rating 1 or above, but also the new one. So inflicting something with rating 0 should be fine now.
A state with ZeroHP like [Knockout] will still wipe...
Without heavier modification, there is none.
You can change the EXP-drop of an enemy-type, but not for their individuals in the troop.
$data_enemies[123].exp = 123456
If that's not enough, some changes are needed first.
Afterwards, this should work aswell:
$game_troop.members[0].exp =...
Late answer because I didn't see it before. This might do it, I'm not fully sure about.
#==============================================================================
# ** Limit Battler States to 1 (Zero Exceptor Edition)...
So I guess you want the party to have free airship-access on the worldmap no matter where they're standing on it?
I just gave it a try with a parallel-process event running on the worldmap that utilizes a hotkey to call the airship by placing it on player's position and force entering. It...
You're setting S[0002] to ON which should activate the [Menu] CE, but after that, you're also calling it manually. The first of these should be enough or it will occur again after the menu's first instance is gone. Setting V[0001] back to 0 and using the event-stopper is unnecessary. Just put...
Tried recreating the SkillExtender (and making it work for items aswell) in Ace, but can't get it running properly right now. That's the current status: Excluding skills from the list that are not learned yet if the learn-condition is set does nothing, display of the subwindow is faulty cutoff...
So uh, what exactly do you want to target with skills that are configured to affect the party?
Entire Party aswell as User should always skip the target-choice and for me, the latter sounds like what you need, but you already said no to it. Though it looks easy to skip actors target-choice in...
If changing both of the first two things you had discovered (e.g. to a max of 20 entries and 4 columns, retaining 5 rows) doesn't do the job though more should not be necessary, the script may be crap.
Looking at the date of its original creation, RPGXP wasn't even out for three months when the...
Every RXPROJ/RVPROJ/RVPROJ2 is the almost same file, just a little plaintext saying which RPG Maker and exact version a game is made in. But for the gamedata and graphics, help won't be provided here.
~炬燵あ
This simplified re-define of Game_Battler#add_state should do it, state-inflicts should be refused if there's already one. Please also test if knockout is still working properly since states with ZeroHP-setting still have to overwrite any state that was previously there instead...
Inside Scene_Battle 2, at definition of Scene_Battle#start_phase5, add this after the experience is collected from all defeated enemies (at default, this is right before "treasures = treasures[0..5]",
somewhat around line 160~170).
exp /= $game_party.actors.size rescue 0
Or this if the...
Both videos having the file-ext "AVI" is only relevant for the engine to find the file, the container-type itself doesn't have anything to do with it being able to play the file. And so I ask, what do you mean by "both with the same settings"? If the first one is working fine (and behold, this...
That's because the parameter given is part of DataManager, not Game_Interpreter.
DataManager.load_game_without_rescue(DataManager.latest_savefile_index)
If that's too long to process where you wanna put it (I guess, inside an event, where the textfield for script-calls is made insanely small)...
Ugh-I HATE this! There's construction going on in my area and because of that my Internet connection is wonky; this site in particular keeps constantly freezing up on me; I can't even barely type a single sentence without the page freezing in the middle of it! I hope this changes soon.
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