Search results

  1. AkiraKotatsuhime

    Script call for "enemy transform" and "change enemy state" within battle?

    That doesn't help so much since it just tells you there is some error while processing eval() of the in-event script-command which does not carry over what exactly the problem and its cause are. But I'm sure the parameter of Game_Enemy#transform must be put into (), not []. ~炬燵あ
  2. AkiraKotatsuhime

    ~myau °ω°

    ~myau °ω°
  3. AkiraKotatsuhime

    [SOLVED] Display corrupted text (for unreadable signs or demonic speech)

    Just put it into the \Fonts\ folder of your game, it should be easily recognized on every system. If you haven't created the font by yourself, be careful to pick one that you're absolutely allowed to redistribute. It's not uncommon for font-licenses to forbid that. ~炬燵あ
  4. AkiraKotatsuhime

    So, uh, what's this RPG Maker Unite thing?

    This is so incredibly painful yet funny to watch. ~炬燵あ
  5. AkiraKotatsuhime

    [RMXP] If a status is applied to an ally with an incompatible status (i.e. both statuses are set to remove the other), keep the old, previous status?

    Seems I had forgotten to properly add that case. Have added a condition that only will reject a new state if not only any of states present has rating 1 or above, but also the new one. So inflicting something with rating 0 should be fine now. A state with ZeroHP like [Knockout] will still wipe...
  6. AkiraKotatsuhime

    Script call for setting a variable to an enemy's EXP amount?

    Without heavier modification, there is none. You can change the EXP-drop of an enemy-type, but not for their individuals in the troop. $data_enemies[123].exp = 123456 If that's not enough, some changes are needed first. Afterwards, this should work aswell: $game_troop.members[0].exp =...
  7. AkiraKotatsuhime

    [RMXP] If a status is applied to an ally with an incompatible status (i.e. both statuses are set to remove the other), keep the old, previous status?

    Late answer because I didn't see it before. This might do it, I'm not fully sure about. #============================================================================== # ** Limit Battler States to 1 (Zero Exceptor Edition)...
  8. AkiraKotatsuhime

    Script call for setting a variable to an enemy's EXP amount?

    And just in case its unclear because of previous post: In code, array-index starts at 0, not 1. ~炬燵あ
  9. AkiraKotatsuhime

    What is the best way to tackle this unique situation with the airship vehicle (its a Moltres that is also a party member)

    So I guess you want the party to have free airship-access on the worldmap no matter where they're standing on it? I just gave it a try with a parallel-process event running on the worldmap that utilizes a hotkey to call the airship by placing it on player's position and force entering. It...
  10. AkiraKotatsuhime

    specific issue with custom menu!

    You're setting S[0002] to ON which should activate the [Menu] CE, but after that, you're also calling it manually. The first of these should be enough or it will occur again after the menu's first instance is gone. Setting V[0001] back to 0 and using the event-stopper is unnecessary. Just put...
  11. AkiraKotatsuhime

    (RPG maker VX Ace) Remove fade in BGM after ME

    Audio-processing is programmed and compiled outside of the open-for-edit Ruby-code of RGSS. Means this behaviour can't be changed. ~炬燵あ
  12. AkiraKotatsuhime

    Skill that allows to select several different skills

    Tried recreating the SkillExtender (and making it work for items aswell) in Ace, but can't get it running properly right now. That's the current status: Excluding skills from the list that are not learned yet if the learn-condition is set does nothing, display of the subwindow is faulty cutoff...
  13. AkiraKotatsuhime

    How do you skip a target actor window?

    So uh, what exactly do you want to target with skills that are configured to affect the party? Entire Party aswell as User should always skip the target-choice and for me, the latter sounds like what you need, but you already said no to it. Though it looks easy to skip actors target-choice in...
  14. AkiraKotatsuhime

    What to Modify in Party Change Script (Party Reserve > 10)

    If changing both of the first two things you had discovered (e.g. to a max of 20 entries and 4 columns, retaining 5 rows) doesn't do the job though more should not be necessary, the script may be crap. Looking at the date of its original creation, RPGXP wasn't even out for three months when the...
  15. AkiraKotatsuhime

    Is there any way to decode/convert rgss3a to rvproj2?

    Every RXPROJ/RVPROJ/RVPROJ2 is the almost same file, just a little plaintext saying which RPG Maker and exact version a game is made in. But for the gamedata and graphics, help won't be provided here. ~炬燵あ
  16. AkiraKotatsuhime

    [RMXP] If a status is applied to an ally with an incompatible status (i.e. both statuses are set to remove the other), keep the old, previous status?

    Oups. I accidentally did a wrong type of iteration there, it's "each", not "each_index". ~炬燵あ
  17. AkiraKotatsuhime

    [RMXP] If a status is applied to an ally with an incompatible status (i.e. both statuses are set to remove the other), keep the old, previous status?

    This simplified re-define of Game_Battler#add_state should do it, state-inflicts should be refused if there's already one. Please also test if knockout is still working properly since states with ZeroHP-setting still have to overwrite any state that was previously there instead...
  18. AkiraKotatsuhime

    [RMXP] XP from battle split evenly between party members so smaller parties gain more XP?

    Inside Scene_Battle 2, at definition of Scene_Battle#start_phase5, add this after the experience is collected from all defeated enemies (at default, this is right before "treasures = treasures[0..5]", somewhat around line 160~170). exp /= $game_party.actors.size rescue 0 Or this if the...
  19. AkiraKotatsuhime

    "Play Movie" Not Working?

    Both videos having the file-ext "AVI" is only relevant for the engine to find the file, the container-type itself doesn't have anything to do with it being able to play the file. And so I ask, what do you mean by "both with the same settings"? If the first one is working fine (and behold, this...
  20. AkiraKotatsuhime

    Scipt Call Latest Save/Recent Save - RMVXA

    That's because the parameter given is part of DataManager, not Game_Interpreter. DataManager.load_game_without_rescue(DataManager.latest_savefile_index) If that's too long to process where you wanna put it (I guess, inside an event, where the textfield for script-calls is made insanely small)...

Latest Threads

Latest Profile Posts

imgur links are back!
now I CAN keep getting away with NOT replacing them with updated renders!
yay!
I forgot RPG Maker even existed. Such good memories. Might boot up steam and download MV one more time
10 pieces of KFC chicken for US$12.30, delivery included. Cheap or expensive? :aswt:
Ugh-I HATE this! There's construction going on in my area and because of that my Internet connection is wonky; this site in particular keeps constantly freezing up on me; I can't even barely type a single sentence without the page freezing in the middle of it! I hope this changes soon.
Yeah, it’s cool to have friends that hang out, but get you a friend that goes grocery shopping together too.

Forum statistics

Threads
131,548
Messages
1,220,744
Members
173,220
Latest member
ZecaVn
Top