Hey,
it's been a while , I don't get much downtime these days so sequences are now few and far between.
I've uploaded some new action sequences and updated some old ones as showcased in the video, I shared the lightning clap skill as I don't recall sharing. It was one the first special...
Hi,
I was looking for something similar too Dr Yami's - YED SideviewBattler in MV where I can add custom height and width as well as the amount of frames I can use for the sideview battler.
as I have sprites that are larger than the default set size and utilize 4 frames per action.
I have...
For the speedlines they were created by myself.
The charging aura and dust effects are from Melty Blood: Actress Again
The dashing effect are from King of Fighters 13 a mixture of Flames Line: Kyo and Wind Effects: Ash
The Grinding Slash/Sparks after the dash are from this pack...
I decided to make weapon unleashes but with action sequences
here is my first one:
<target action>
common event: 2
common event: 11
common event: 13
tint screen: dark, 30
-----<Setup Cast>------
opacity friends not user: 0%, 20
opacity enemies: 0%, 20
opacity target: 100%, 20
motion...
Thanks for responding and trying too help!
I found some posts on reddit and twitter from the plugin creator where someone was asking about compatibility with the other battle engines and they did say they would look into but this was back 5/6 months i've emailed the plugin developer hoping to...
Agi - when this casts, you have to hit the key down to get the next chain
Maragi - is the chained skill
Skill pops up - and I enter correctly the skill doesn't preform, but if i turn off yanfly's charge turn battle system it preforms the skill
I did try looking at the code but it's...
Hey, here's the link to the said plugin:
https://visustella.itch.io/active-chain-skills
I did try shifting the plugin around, it seems as long as it's under YEP Battle Engine Core it functions with the default battle system.
But if I change the battle system to a charge turn, the display &...
Hi
I recently bought Visustella's Active Chain Skills for MV, but it doesn't seem compatible with any other battle system apart from the default battle system.
I tried Yanfly's STB , CTB etc the command appears for the skills but when pressed, the chain doesn't follow up with the skills unless...
Thank you!
This is the plugin I used.
https://triacontane.blogspot.com/2016/09/blog-post_25.html
https://raw.githubusercontent.com/triacontane/RPGMakerMV/master/DirectlyAttackEffect.js
Although I did make some edits to the plugin, coming from a C# background and knew little bit of Javascript...
I tried recreating Asch the bloody's Rending Saber from Tales of the Abyss
Sprites are in WIP so it's not completely fleshed out the sequence is.
<Party Limit Cost: 4>
<setup action>
display action
immortal: targets, true
</setup action>
<whole action>
common event: 2
common event: 11...
Hey Guys,
Here is a special attack I revamped, full action sequence below!
<setup action>
bgm: stop
bgm: memorize
bgm: 1-10 Devastator
display action
immortal: targets, true
</setup action>
<target action>
common event: 1
se: Sean - Blow You Away
ACTION CUTIN USER: template horizontal...
Someone please post some beginner problems so I can act like I'm a veteran and know what I'm doing? (Also someone please stop @Andar and @ATT_Turan from posting on them because they are way too fast?!)
A preview of the second of five hidden arcade machines you can find in The Brothers, an upcoming JRPG from System Masters. They are fully playable, each with multiple levels, tracked hi-scores and related challenges / achievements / trophies!
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