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  1. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Hey, it's been a while , I don't get much downtime these days so sequences are now few and far between. I've uploaded some new action sequences and updated some old ones as showcased in the video, I shared the lightning clap skill as I don't recall sharing. It was one the first special...
  2. jonenglish91

    Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!

    This is amazing! Would be great if YED SideView Battler could be ported over link to plugin here
  3. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Thanks! Yes I did use that plugin, These are custom made sideview actors. I posted the incomplete sheets here as we revamped the sprites.
  4. jonenglish91

    RMMZ Sideview Battlers Extra Frames

    Hi, I was looking for something similar too Dr Yami's - YED SideviewBattler in MV where I can add custom height and width as well as the amount of frames I can use for the sideview battler. as I have sprites that are larger than the default set size and utilize 4 frames per action. I have...
  5. jonenglish91

    Battle background filters

    Ahhh damn, this is what I exactly needed shame the links are down
  6. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    For the speedlines they were created by myself. The charging aura and dust effects are from Melty Blood: Actress Again The dashing effect are from King of Fighters 13 a mixture of Flames Line: Kyo and Wind Effects: Ash The Grinding Slash/Sparks after the dash are from this pack...
  7. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Those are to hide and show the battle hud
  8. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    I decided to make weapon unleashes but with action sequences here is my first one: <target action> common event: 2 common event: 11 common event: 13 tint screen: dark, 30 -----<Setup Cast>------ opacity friends not user: 0%, 20 opacity enemies: 0%, 20 opacity target: 100%, 20 motion...
  9. jonenglish91

    RMMV Visustella - Active Chain Skills MV

    Thanks for responding and trying too help! I found some posts on reddit and twitter from the plugin creator where someone was asking about compatibility with the other battle engines and they did say they would look into but this was back 5/6 months i've emailed the plugin developer hoping to...
  10. jonenglish91

    RMMV Visustella - Active Chain Skills MV

    Agi - when this casts, you have to hit the key down to get the next chain Maragi - is the chained skill Skill pops up - and I enter correctly the skill doesn't preform, but if i turn off yanfly's charge turn battle system it preforms the skill I did try looking at the code but it's...
  11. jonenglish91

    RMMV Visustella - Active Chain Skills MV

    Hey, here's the link to the said plugin: https://visustella.itch.io/active-chain-skills I did try shifting the plugin around, it seems as long as it's under YEP Battle Engine Core it functions with the default battle system. But if I change the battle system to a charge turn, the display &...
  12. jonenglish91

    RMMV Visustella - Active Chain Skills MV

    Hi I recently bought Visustella's Active Chain Skills for MV, but it doesn't seem compatible with any other battle system apart from the default battle system. I tried Yanfly's STB , CTB etc the command appears for the skills but when pressed, the chain doesn't follow up with the skills unless...
  13. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Thank you! This is the plugin I used. https://triacontane.blogspot.com/2016/09/blog-post_25.html https://raw.githubusercontent.com/triacontane/RPGMakerMV/master/DirectlyAttackEffect.js Although I did make some edits to the plugin, coming from a C# background and knew little bit of Javascript...
  14. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    It's a plugin called after images I can't recall the full title of it as I'm not at my machine now.
  15. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Do you mean the after images?
  16. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    I tried recreating Asch the bloody's Rending Saber from Tales of the Abyss Sprites are in WIP so it's not completely fleshed out the sequence is. <Party Limit Cost: 4> <setup action> display action immortal: targets, true </setup action> <whole action> common event: 2 common event: 11...
  17. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    I set the speed to 4 on enemy notetag for the swing animation and that seems to give it a nice swing animation.
  18. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Thank you! @Moon_Haven to be honest, a lot of the inspiration come from fire emblem(GBA series) & some 2D fighting games like KOF 13
  19. jonenglish91

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Hey Guys, Here is a special attack I revamped, full action sequence below! <setup action> bgm: stop bgm: memorize bgm: 1-10 Devastator display action immortal: targets, true </setup action> <target action> common event: 1 se: Sean - Blow You Away ACTION CUTIN USER: template horizontal...

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