Hello again! I'm dealing with some issues in my project. During a cutscene, a background music should match the overall walkthrough. Therefore, if the player press ENTER, the player accelerates and everything is ruined.
How do I impede running during event execution?
É uma área bem no comecinho do meu projeto de jogo (Eo)...
Eu não tenho muita gente para perguntar sobre, então vim aqui. Vocês acham que o estilo tá bom? Eu podia melhorar em algum aspecto?
It's an area at the very beginning of my game project (Eo)...
I was wondering about the possibility of completely changing the game menu: basically remove the character and money windowss. Is it possible? Btw, rearrange the windows position is also viable?
Also, my game will never use the battle system whitin the engine, can I remove...
I understand... if I don't use a 8 multiplier, the image should become decentralized
I compiled a distribution... and the icon also changed too in the window frame. Maybe it's just because i were still in the engine... :rswt
I was planning to make two title screens: one for when is day in the actual world that we live in, and another for when it's night. If I get some advancements in this idea I would be glad to post it for the community (will take some time, i'm new in this engine).
I've been searching for a script that let me change que game window resolution by each map. In MV, apparently you've the option to add a script to execute with an event. Altrough, I don't understand the engine's language yet. Could someone help me?
For extra context: in my project, for...
Someone please post some beginner problems so I can act like I'm a veteran and know what I'm doing? (Also someone please stop @Andar and @ATT_Turan from posting on them because they are way too fast?!)
A preview of the second of five hidden arcade machines you can find in The Brothers, an upcoming JRPG from System Masters. They are fully playable, each with multiple levels, tracked hi-scores and related challenges / achievements / trophies!