Search results

  1. Peva

    Fully Heal upon level up?

    Awesome, thank you both for your answers! This is perfect!
  2. Peva

    Fully Heal upon level up?

    Is there an in-function function to full restore a user's HP and MP (do not remove states) when they level up? I've tried searching the forum for this but I'm getting a lot of bloat with the words I use to search.
  3. Peva

    How to make Guard increase defense by a specific number?

    Thanks for the replies! I've decided to just have the weapon grant 1 attack and allow the user to unequip them if they so choose.
  4. Peva

    Vx original haha, I don't remember you but maybe you went by a different name?

    Vx original haha, I don't remember you but maybe you went by a different name?
  5. Peva

    How to make Guard increase defense by a specific number?

    Do I'm trying to make guarding increase defense by an exact number. In the database, I have Skill 2 set to add the state Guard. Then, the default option is "Special Flag, Guard" but I don't know exactly how that guard effect works. I know that I can set a parameter to multiple defense by a...
  6. Peva

    How to set Actor and Enemy stats to 0?

    Thanks for the replies! The main reason I wanted an attack of 0 is because I'm going to a "low damage, low numbers" stat system, kind of like paper mario, so starting with an attack of 0 is ideal. But I can work around it if it's risky. Such as having the starting weapons not give any...
  7. Peva

    How to set Actor and Enemy stats to 0?

    So I'm reworking how stats work in my game, and I really want to set both actor and enemy stats (particularly Attack and Defense) to 0. The engine won't let me set any stats to 0 and defaults them to 1. When I run an event that decreases the stats, it won't decrease them below 1. Also, I don't...
  8. Peva

    RMMV Save the time a song is at in a variable

    Sorry, just to confirm, do I just run these as "script" in the event editor?
  9. Peva

    Victory Chime has stopped?

    I meant to turn off BGM but yes, I accidentally used that. Thanks a bunch!
  10. Peva

    Victory Chime has stopped?

    For some reason, victory music no longer plays when the player defeats a troop in my game. Not sure what caused this. Any ideas on what it could be? In the database, the victory music is selected under system and when I test it there, it works. Are there any other toggles elsewhere that could be...
  11. Peva

    Rare Enemies that Flee

    If I put it in the enemy action pattern - as the only action there - shouldn't it always trigger?
  12. Peva

    Rare Enemies that Flee

    So I'm making "rare" enemies. They have the same stats as their regular counterparts, except have a guaranteed drop rate for a rare item, and attempt to flee at the end of the turn. So here's how I want it to work. Enemies will use the "escape" skill, which looks like this. Because the speed is...
  13. Peva

    Overworld Encounters

    I think I found a way to fix it, I'm moving the speed change to the bubble toggle I made. Edit: well theres still a slight lag but nothing too bad. Unfortunatley the battle is still trigger twice for some reason, going to try and figure that out and if I can't I'll post a whole new thread as...
  14. Peva

    Overworld Encounters

    Okay I'll try this
  15. Peva

    Overworld Encounters

    Without wait it doesn't work at all. The enemy just doesn't move.
  16. Peva

    Overworld Encounters

    Still stutters :( he posted a gif of his working even with the current setup too
  17. Peva

    Overworld Encounters

    So I could do that but then the random movement is way to fast - and in addition to that, even that doesn't solve the problem. I have tried that. For example the guy helping me didn't do that, he sets the movement freq and speed every time and doesn't have that problem.

Latest Threads

Latest Posts

Latest Profile Posts

Someone please post some beginner problems so I can act like I'm a veteran and know what I'm doing? (Also someone please stop @Andar and @ATT_Turan from posting on them because they are way too fast?!)
Random reminder to work on yo games! Good day.
A preview of the second of five hidden arcade machines you can find in The Brothers, an upcoming JRPG from System Masters. They are fully playable, each with multiple levels, tracked hi-scores and related challenges / achievements / trophies!

Forum statistics

Threads
131,576
Messages
1,221,200
Members
173,274
Latest member
Luna109
Top