Just to make sure: I am asking about the "whole" 1.6 update - not specifically the 1.6.1 fix. From what I know, the highest version available (here) as a standalone is still 1.5.0.
That is true. The editor interface is quite different from the main line versions - so adjusting stuff like UI is (hopefully) easier and more flexible.
From what I've seen however (again, correct me if I'm wrong), the editor in general does not seem to give you much more freedom compared to...
Yeah, 1.6.1 is the most up to date, non-beta version.
Not to attack you @rayminator or anything - but your answer basically confirms my assumption that it isn't actually that widely known that such an update has been released months ago (on Steam).
Edit: Although it has been mentioned in this...
As I'm already logged in here, I thought to just ask: Is the standalone version of 1.6.1 actually available? I checked multiple times after release in December, here and on GGG's page - looking for news and checking the downloads. I found no information on it and decided to check up on these...
This crossed my thoughts from time to time, but recently it occurred to me that the answer isn't actually that simple.
I always hoped for the next main line iteration to "finally support high resolution natively" - meaning all assets and interfaces are automatically provided for a 16:9 HD...
At this point you are actually ripping statements and putting them out of perspective, I believe. If I am mistaken by that, please kindly provide a quote where someone explicitly stated something like that without meaning it as a potential result or context of situation.
Which is again the...
That indeed seems a bit tricky. I think making a check should be doable code-wise, as the scripts/plugins already do check what to do if a battler reaches a full time bar. I cannot really provide more than that, however, so maybe someone who knows these things can help you out.
In regards of...
I do not think this doable by default, actually. There is no way of "conditioning" or triggering the choosing of a skill by itself. The only way a skill can do something is, as you said, by going off.
I took a look into the ATB plugin, but it did not seem to me that this is an added option -...
I personally do not mind the direction they went with since VX. I did like the look of XP for the most part, even though the way they... portrait some of it looked a bit stiff. The same way around, the new style does has its shortcomings, as well. But overall, I would not mind it if they would...
I think what coyotecraft means is, there are situations where someone would only ask questions (and interrogate the OP) because they feel entitled of now owning the ongoing discussion of a support question. Because in their view, they started helping out, giving their free time to help the OP...
I think the general difference is: If you post something in the game design sub-forums, you yourself are only typing your design idea and not the whole technical background for it. Maybe that is even what the rule is for, actually. If someone then wants to discuss/criticise your idea, they can...
The notetag you need to put in the Skill note box is the following:
<type Cost: x>
<type Cost: x%>
You have to replace the "Cost" with the name you have defined in the skill cost settings (for example "Potion").
For the Java Script part: You can use the potion example as a reference. Which...
You need to add a switch to the event that flips it onto the next event page. In this case, a self-switch should actually be enough, so you don't have to occupy a "real" one.
Simply go into your event commands and choose "Control Self Switches". Choose for example "A" and set it to "ON". Now...
If you don't mean anything more specific than changing the default ones, you can either edit them within the Database under "Animations" or by adding/editing the sprite sheets within your "animations" folder. As it is VX Ace, it may be that you have to look them up inside the installation folder...
There should be a suggestion box on the main page, top right.
They also have a twitter account, though. If you search for VisuStella, it should come up. They have linked the suggestion form in a pinned post at the top.
You should be able to adjust it with the following notetags:
<ETB Energy: +x>
<ETB Energy: -x>
If added to the notebox of an enemy it will affect the maximum numbers of action per turn.
Alternatively, you could also use this notetag for more specific cases:
<ETB Pass Turn>
You can add this...
Yes I actually wanted to add the part about "it will not solve your issue if you want to have everything on the right side only", but I forgot that while writing the other parts. Sorry about that.
Ah, as you only had one actor in the first picture I thought it wouldn't be a problem.
Yes it would be the simplest solution to be able to change the width, but as mentioned there sadly isn't a parameter for that. At least, I didn't find it myself when working on it. You can change almost all...
What version of the software are you asking for? For RPG Maker 2000/3 it isn't possible, really.
For everything from XP upwards, it is doable as you can change the code for these scenes, although you may have more possibilities and freedom in the later entries (don't know if it matters much for...
I don't think that is possible with the plugin parameters. There may be some workarounds to adjust parts of the layout, but the windows themselves are pretty much fixed based on the style you choose.
What you could do is use the background parameter in combination with being able to add your...
Someone please post some beginner problems so I can act like I'm a veteran and know what I'm doing? (Also someone please stop @Andar and @ATT_Turan from posting on them because they are way too fast?!)
A preview of the second of five hidden arcade machines you can find in The Brothers, an upcoming JRPG from System Masters. They are fully playable, each with multiple levels, tracked hi-scores and related challenges / achievements / trophies!
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