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  1. fabumaniac

    RMMV RPG Maker 2003 Events for MV/MZ

    Things like the tile change event, changing access for menus, key input processing. Actually, looking through the event lists, you're right, there is a small amount of functions that could easily be found.
  2. fabumaniac

    RMMV RPG Maker 2003 Events for MV/MZ

    I guess not, thank you anyway. I'll go searching for those now.
  3. fabumaniac

    RMMV RPG Maker 2003 Events for MV/MZ

    Yeah, close enough. Something that'll simplify everything basically.
  4. fabumaniac

    RMMV RPG Maker 2003 Events for MV/MZ

    Hello everybody, as you all know, within the transition from 2k3 to XP, was the introduction of RGSS scripting, however, the cost was having a less powerful event system. If someone could make a plugin that has all the missing events from 2k3 to MV/MZ, it would allow for more complicated...
  5. fabumaniac

    Looking for Ultima 1-movement script

    I tried looking for one, but thank you.
  6. fabumaniac

    Looking for Ultima 1-movement script

    Is there a script that removes the inbetween movement animation, sort of like the 8-bit Ultima games? VIDEO FOR REFRENCE
  7. fabumaniac

    What determines if a custom tileset has "borders"?

    I've been messing around with RPG Maker 2k3, and I'm working on a reference sheet for custom assets I might make in the future, and the default RTP for 2k3 has grass tiles that can connect to other tilesets, or morph with its shape, how does RPG Maker 2k3 determine this>
  8. fabumaniac

    Ultra Mode 7 [RMMV & RMMZ]

    I'd like to ask if you ever plan on adding Wall Events sort of like H-Mode 7 for RPG Maker XP? I know there is events that can be used for objects and characters, but I'd found interest in the Wall events that were used in H-Mode 7
  9. fabumaniac

    RMMV Ultra Mode 7 won't work on my game (MV)

    The problem is fixed, I'm using the demo project as base.
  10. fabumaniac

    Ultra Mode 7 [RMMV & RMMZ]

    Alright, thank you.
  11. fabumaniac

    Ultra Mode 7 [RMMV & RMMZ]

    Hey, I'm having problems starting up, as for my project I recently started, mode 7 is an important visual so I'd rather get it out of the way first, but when I start off, it looks normal, I have it set to webgl and everything but no matter what I do, what settings I change, it looks like I don't...
  12. fabumaniac

    RMMV Ultra Mode 7 won't work on my game (MV)

    You see, Ultra Mode 7 (MV) is an important aspect to my games visuals, so I decided to get it out, along with other plugins and features out of the way first, but when it originally didnt worked, I removed all my plugins, other than community_basic for web_gl, and UM7, but that didnt fix the...

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