I am also looking for this. Kind of like the Tales games. They had strength based on numbers of uses in battle. I would like to see it where you can level them up by use. I know you could call an event in each skill and add a variable number to increase it perhaps, but not sure the exact formula...
So this all works, but it doesn't add status states? I was going to use it to where you can break down a poison blade and use the material to make the new blade cause poison, but it doesn't work. Is this only for stat bonuses?
This is easy if you don't mind being able to craft directly in your inventory. Just do common event in the item and call the plug in. But it would be nice if you could have it in your inventory to view requirements, but not be able to craft it unless you were at a station.
Another thing I did...
Okay so solution. Thanks to taarna23. The map was linked to my project cube. So I threw it into another map, then it allowed me to delete it. It won't let you delete the map if the map is set inside of the project name if that makes any sense. So drag and drop the map you want to delete into...
In editor, went to my world map: ALPHA. This map contains 12 other maps. In my ALPHA map, I created an event that transfers player to the copied world map that is a stand alone. Tested game. Issue still there. After I did test game I went and deleted copied map but got crash. Restarted RPG maker...
Haha. I just ran into this exact issue. I'm trying to reduce the lag of World Map. I even changed it to Area map. Reason i copy pasted the map was to see if the lag was due to "Map linking" Since I have about 12 maps within the world map. But I still had lag in the stand alone world map. Then I...
I posted before I read about changing shopkeep image. I'll follow this thread and check for updates when you allow that option. Awesome job.
Edit: This doesn't seem to work with 1280x720 resolution. I adjust the Y coords for the image, but it cuts off like this....
No rush! Do your stuff first and foremost. I'll keep checking in. :P Sounds like a great plug-in! Love the harvest moon series. Was a huge fan of Rune Factory 4 and the upcoming Stardew Valley as well.
@skurge You need to double click to apply each frame. It's kind of annoying. Also, there is no frame history, which I thought would be fixed by now, I hate guessing where my last frame was.
This is exactly what I'm talking about yes. See, my main character (profile pic) is a bounty hunter at the start so i have it to where I show her character image "bust portrait" but when she gets fused with the dark matter energy, she becomes a Time Traveller, (learns haste skill and...
Hmmm...I'm not really worried about how to swap my character face, graphic or battler, I could do any of that with variables and conditional branches, but I'm not going to use that feature much. The issue I see is that if you set the profile pic in the note, it will never change, reguardless of...
Made a collage or whatchamacallit with most, excluding color variations, some bosses and minibosses, of the enemies fully implemented into my rig.
This is not nearly the full list I will have.
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