It's a battle command, basically trying to make it selectable as a command and not a skill. I managed to get it working somewhat, but now i've reached a new problem. I deleted all the items/extra monsters in my list that I wasn't using, and now I can't access battles?
It says event script is...
Once per battle. I've tried to use a switch, but it didn't work the way I had hoped. I'll tinker around and see if I can get anything to work. If so, i'll post the solution in case someone else has something similar they'd like to do with it.
Thanks!!! I had totally overlooked conditional branches.
Though I am wondering, how would I lock the player out of mystery after using it once? I tried to use a switch, but it didn't really work. Is there a way to lock the command after using it?
I'm not sure how to word this for search, so if someone else has asked this before, i'd appreciate being sent to that post.
Essentially, i'm trying to make a "Mystery" command for battle, using variables. Essentially, i've been trying to make it so if the "Mystery" command is used in battle, a...
Made a collage or whatchamacallit with most, excluding color variations, some bosses and minibosses, of the enemies fully implemented into my rig.
This is not nearly the full list I will have.
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