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  1. WesdrasLink

    RMMZ Events and Movement Core VisuStella - Spawn Event in X,Y plus Terrain.

    It works perfectly! Thank you very much. I also used this with Terrain Tags. $gameMap.terrainTag($gamePlayer.frontX(), $gamePlayer.frontY()) == 1; It really works well, thanks again. All my doubts were resolved! Best regards! BWT, sorry for the late reply, i was sleeping xD
  2. WesdrasLink

    RMMZ Events and Movement Core VisuStella - Spawn Event in X,Y plus Terrain.

    Since i am using a plugin command, i can't change via events, but i think that something like this can work. Condition if: $gamePlayer.frontX() && $gamePlayer.frontY() == RegionID(1) In another words, adjacent tile is within region 1 But i don't know what to do. Thats why i wish i could do this...
  3. WesdrasLink

    RMMZ Events and Movement Core VisuStella - Spawn Event in X,Y plus Terrain.

    Hello everyone, I want to make the Player spawn a event in front of him but only in a defined terrain tag, however, the plugin command in the script/plugin have only the two options separated, so i can only choose between Player Position or Terrain Tag. I did this: Spawn in Terrain Tag 1...
  4. WesdrasLink

    Galv's Map Projectiles MZ

    I am using this plugin with Cyclone Movement from Hudell, i shoot the bullets from player direction and it works well, but when i am moving, the bullets doesn't go straight (sometimes), there is a way that i can fix this? And it seems that i cannot shoot in diagonal unless if i use your Diagonal...
  5. WesdrasLink

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    This doesn't mean anything for not add this option, it's i just a option, what you guys have against it? Lol
  6. WesdrasLink

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    In regard about the grid size change. There is no need to provide RTP for small grid sizes or bigger, just provide the 48x48 for default, but give us the freedom to chose the grid size that we want. The resources? There are a lot in the internet, and people can make they own resources. Just give...
  7. WesdrasLink

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    Why not? This is the main feature that i wanted for years! This is a very sad news for me, i don't want to stick with 48x48 or use external programas to maker 16x16 or 32x32, i don't want to upscale my assets or use a plugin that renders only inside the game, i wanted to have all these features...
  8. WesdrasLink

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    That's awesome, the layers is one of the best things. This feature to preview the event movement route is super helpfull. I gettin' hyped
  9. WesdrasLink

    RPG Maker MZ Preview #1: Music, Battles, Animations!

    Very good so far, but i'm worried, i want to know if we have the ability to change Tile Sizes, is the main thing for me, i don't want to be stuck in 48x48 in the map editor, but so far so good, i really looking towards MZ, i wishilisted on steam already =P
  10. WesdrasLink

    MV3D - 3D rendering for RMMV with Babylon.js

    @Dread_Nyanak I can't help with the codes, but this is what happened to me: Most tiles is ok, it seems that some tile b,c,d,e have some problems, and animated auto tiles have problems now.
  11. WesdrasLink

    MV3D - 3D rendering for RMMV with Babylon.js

    In regard on the last update. My game looks like this: Before this update, the characters was messy., now it's the map that looks this way, an d the sprites is ok.
  12. WesdrasLink

    MV3D - 3D rendering for RMMV with Babylon.js

    Oh yeah, i remembered something. Before that the slopes were added, the sprites didin't have this problem, that i told before. EDIT: And i use the STEAM version.
  13. WesdrasLink

    MV3D - 3D rendering for RMMV with Babylon.js

    I see, i can ask some friends to run in they computers. I have a AMD FX 6350 - Six COre Processor GPu is a ATI Radeon 3000 Windows 10
  14. WesdrasLink

    MV3D - 3D rendering for RMMV with Babylon.js

    This is good stuff! Thank you for developing this. By the way, for some reason, all my actors, and other events looks like this:
  15. WesdrasLink

    What One Thing In RPG Maker Would You Like To See?

    * Option to change the grid from 48x48 to any other that i want. * More layers to maps. * A event comand to draw or erase a especific tile in game in any coordinate that i want. * Better way to make characters have diferents animations (Pose - Attack) * 3D for maps, like some other engines like...
  16. WesdrasLink

    RPG Maker MV Nintendo Switch edition?

    It seems that it was leaked to PS4 too. If this is true i wonder if i can export my pc game to the consoles, it would be cool make a game to Switch and PS4, free and commercial.
  17. WesdrasLink

    RPG Maker MV Nintendo Switch edition?

    Hey friends, the Amazon of Mexico listed the RPG Maker MV for Nintendo Switch under NIS AMERICA. What you think of this?
  18. WesdrasLink

    Show animation in map with layers

    This plugin only works with looping animations, i don't want them to loop, i tried to make a single animation to run behind the player and used the command to stop the loop and didin't work.
  19. WesdrasLink

    Show animation in map with layers

    Hello everyone! Please, I need a plugin that make the Show animation in the events to have layers such as the charsets and events have. Ex: I am behind a tree i want a animation show above the player (can be same as player too) but below a tree with a (Star) passability. I want the control...
  20. WesdrasLink

    Performance question.

    I'm sorry, i mean 1.5.2, just a error of mine.

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