It works perfectly! Thank you very much.
I also used this with Terrain Tags.
$gameMap.terrainTag($gamePlayer.frontX(), $gamePlayer.frontY()) == 1;
It really works well, thanks again.
All my doubts were resolved!
Best regards!
BWT, sorry for the late reply, i was sleeping xD
Since i am using a plugin command, i can't change via events, but i think that something like this can work.
Condition if:
$gamePlayer.frontX() && $gamePlayer.frontY() == RegionID(1)
In another words, adjacent tile is within region 1
But i don't know what to do. Thats why i wish i could do this...
Hello everyone,
I want to make the Player spawn a event in front of him but only in a defined terrain tag, however, the plugin command in the script/plugin have only the two options separated, so i can only choose between Player Position or Terrain Tag.
I did this:
Spawn in Terrain Tag 1...
I am using this plugin with Cyclone Movement from Hudell, i shoot the bullets from player direction and it works well, but when i am moving, the bullets doesn't go straight (sometimes), there is a way that i can fix this? And it seems that i cannot shoot in diagonal unless if i use your Diagonal...
In regard about the grid size change.
There is no need to provide RTP for small grid sizes or bigger, just provide the 48x48 for default, but give us the freedom to chose the grid size that we want. The resources? There are a lot in the internet, and people can make they own resources.
Just give...
Why not?
This is the main feature that i wanted for years!
This is a very sad news for me, i don't want to stick with 48x48 or use external programas to maker 16x16 or 32x32, i don't want to upscale my assets or use a plugin that renders only inside the game, i wanted to have all these features...
Very good so far, but i'm worried, i want to know if we have the ability to change Tile Sizes, is the main thing for me, i don't want to be stuck in 48x48 in the map editor, but so far so good, i really looking towards MZ, i wishilisted on steam already =P
@Dread_Nyanak
I can't help with the codes, but this is what happened to me:
Most tiles is ok, it seems that some tile b,c,d,e have some problems, and animated auto tiles have problems now.
In regard on the last update.
My game looks like this:
Before this update, the characters was messy., now it's the map that looks this way, an d the sprites is ok.
Oh yeah, i remembered something.
Before that the slopes were added, the sprites didin't have this problem, that i told before.
EDIT:
And i use the STEAM version.
* Option to change the grid from 48x48 to any other that i want.
* More layers to maps.
* A event comand to draw or erase a especific tile in game in any coordinate that i want.
* Better way to make characters have diferents animations (Pose - Attack)
* 3D for maps, like some other engines like...
It seems that it was leaked to PS4 too.
If this is true i wonder if i can export my pc game to the consoles, it would be cool make a game to Switch and PS4, free and commercial.
This plugin only works with looping animations, i don't want them to loop, i tried to make a single animation to run behind the player and used the command to stop the loop and didin't work.
Hello everyone!
Please, I need a plugin that make the Show animation in the events to have layers such as the charsets and events have.
Ex: I am behind a tree i want a animation show above the player (can be same as player too) but below a tree with a (Star) passability.
I want the control...
Might start playing some rpg maker games and uploading the games on youtube. Realistically they're not going to be for views. Just to give anyone some feedback on any games they're working on. So if you'd like me to play and review your game just reply them down here. And I'll upload them on Rpg4MGames.
Ah, so THIS is what it feels like to sleep till I naturally wake up, and not be woken up by an alarm or other unwanted stimuli... holy crap I feel like I can lift a house! XD (Or work on my game)
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