Heya! i think the title speaks for itself but if not ofcourse ill explain it a bit: so Yanflys party limit gauge right? i need it to be an image! like in the moghunter plugins the enemy hp bar is 2 images the first is the "Background" of the hp gauge and the second is the actoul "Bar" wich will...
Ahah, alright so i managed to find the problem and i fixed it! it ended up having to due with a completely different plugin im sorry for the possible inconveniance i might have caused and thanks for the help
Mkay greate uhm heres a screenshot of the full list then, i honestly dont really see what could be messing with it but then again i probably dont know anything about this:
Before i get hit on the head by your baseballbat yes im sorry this is extremely unorganized im mostly focusing on what...
Okay so i checked and did all of this yet nothing has changed its still doing absolutely nothing
There both in the right position so it cant be that im pretty sure
And plugin parameters...? i dont think i understand that? the plugin parameters dont say much about it as far as ive seen and ive...
Heyo! so im using Yanfly party limit gauge and i have a skill thats supposed to increase the limit bar by for example 150 and i used the proper notetags i think but its not doing anything at all!
Heres a screenshot of how ive got the notetags set:
I honestly dont know what im doing wrong could...
So as far as I know this would be only doable through events but im sure theres a plugin for it somewhere... right?
So this ones pretty simple i think i want the player to be able to do specific things in the overworld through the use of a button! this button would be pressed and then it would...
Also just took the time to turn on and off every single plugin i had and your plugin only dosnt work if i turn on Yep Battle engine core so im certain that thats the main problem here
AAAAAAAAAAAAACtoully, after putting it in my other game the official one i noticed that the battelers flip back after the first "turn" im checking to see wich plugin seems to cause that problem since i dont have that in the other testing game
So it apears to be Yanfly's battle engine core
Yes! this one works perfectly! and knowing about the loading order i managed to fix the fogomax plugin aswel! thank you youve bin a huge help! i appreciate it
Okay so i tried it out but this time it changed nothing at all but this time it completely overrides the Fogomax plugin! the actors are facing the right way at the moment but i cannot check to see if it would stay that way if there X positions would be different (see image)
As for the plugins...
Well no not really wich is why i asked
This works perfectly! the only and literally only problem im having is the fact that there facing the wrong ways when positions have bin changed? soooo actor 1 when on the left side faces to the left while there supposed to flip away from there if that can...
OMFG your battlestep-Y plugin is something ive bin looking for for a bit only question is:
Is it possible to have for example battler 1 and 2 be more on the left side and always "Face" the middle and the same with actor 3 and 4 to be more on the right and face the middle? is that something that...
Might start playing some rpg maker games and uploading the games on youtube. Realistically they're not going to be for views. Just to give anyone some feedback on any games they're working on. So if you'd like me to play and review your game just reply them down here. And I'll upload them on Rpg4MGames.
Ah, so THIS is what it feels like to sleep till I naturally wake up, and not be woken up by an alarm or other unwanted stimuli... holy crap I feel like I can lift a house! XD (Or work on my game)
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