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  1. mfexplorer

    Multi Timers

    This is a very cool plugin. The only thing that seems to be missing is that you cannot use a variable to define the number of seconds the timer will run for. e.g. addTimer randomMonster \v[170] \sets(110, true) instead of addTimer randomMonster 60 \sets(110, true) Would it be hard to add this...
  2. mfexplorer

    How to Change Events to move towards Player if players gets close enough

    I understand there is a Yanfly plugin that does this but I'm not sure which one it is. I want events/monsters to move randomly until they get close enough to a player or vice versa. Then they should chase them up to a certain distance from their base location. How could this be done (or most of...
  3. mfexplorer

    Scripting a show choices - need a wider width for some options

    Part of the problem was extra spaces I was putting in the options. It does now go to the end of the screen. But now some choices are too long still, my screen dimensions are changed for mobile use. Can I reduce the font size of the options? I tried prepending \} to them but that didn't seem to...
  4. mfexplorer

    Scripting a show choices - need a wider width for some options

    Hi, I find this code works fine if the options for the multiple choice are not too long. Is there any way to increase the maximum width that will display correctly? Here is my code: function askMcQn() { $gameMessage.add($gameVariables.value(45)); // Question...
  5. mfexplorer

    Mobile Controls Plugins for MV - problems

    I had Hakuen Studio's plugin for MZ working fine but for some reason when I try it in my MV backport, I get the Eli_Book plugin causing crashes even when I don't explicitly call it. I also tried ALOE_VirtualButtons but for some reason no button showed on my screen. Maybe I'm doing something...
  6. mfexplorer

    Game through browser behaves differently on a mobile

    This is an amazing plugin. It just worked wonders for me. Thanks!
  7. mfexplorer

    Game through browser behaves differently on a mobile

    So I have backported most of my game to MV from MZ, and something strange is occurring. When I play my game at https://spiritualwar.games/otd/mv/www/index.html on a PC the correct music plays and certain other audio comes out right. But when I play it on an iOS or an Android device (through...
  8. mfexplorer

    Play Audio in audio/se/subfolder1/subfolder2/

    I'm back porting my game from MZ to MV for various reasons. MZ allows me to call the AudioManager with a nested subfolder. I have 32000 small audio files in my game and I don't want to create one gigantic folder with 32000+ audio files. For one thing they would be hard to find. There are...
  9. mfexplorer

    MZQuizzer - Quiz Engine Plugin

    Suddenly I'm getting this problem where if I use a Show Choices command and Press ESC the game crashes and I get this in the Console: Could you help me work out how to stop this from happening? I'm not even calling the MZQuizzer plugin when this happens.
  10. mfexplorer

    Help! - "Failed to Initialize Graphics" Error (MZ)

    Yes but there is no way I'm getting the person at the other end to do this work because he doesn't care that much. I just wanted to show him something. I read about the solution, too.
  11. mfexplorer

    Help! - "Failed to Initialize Graphics" Error (MZ)

    Sadly someone I gave my game URL to had the same issue. Must be something to do with some PCs and their graphic card drivers, not the game itself.
  12. mfexplorer

    Is there a plugin like VisuMZ_3_VisualTextWindows in MV?

    I think to be safe I would just use free and MIT ones eventually. Thanks for your advice. No, you are right. It is just a business decision. If it is against the TOU or could be construed to be, I just won't touch it. I have to get unit costs right down.
  13. mfexplorer

    Is there a plugin like VisuMZ_3_VisualTextWindows in MV?

    Thanks for writing this. I want to get confirmation from Yanfly on this: I read what Yanfly said before, and maybe I misunderstood. But my game is not a "game template" made ONLY for RPG Maker users to learn from. It is NOT ONLY for them to learn from. It is for them to PLAY and make...
  14. mfexplorer

    [Suggestion] Allow resources in subfolders

    Folders work with MZ but I'm trying to backport to MV and am rather disappointed that they don't work in MV. I have 32000 sound effects I want to be able to access programmatically. I may have to write a script to change these 32000 sound effects to single filenames.
  15. mfexplorer

    Battles don't work on project Backported from MZ

    Looks like I may have fixed it by copying data/Animations.json from a test project into my ported project.
  16. mfexplorer

    Battles don't work on project Backported from MZ

    I notice in my imported project Animations don't play, unlike in a test project, so I presume some files need to be copied across to make this work.
  17. mfexplorer

    Battles don't work on project Backported from MZ

    Hi, I backported an MZ project and many things work fine however not battles. Whenever I try to make a battle happen, even with newly defined test enemies and troops, I get the following javascript error, presumably something to do with animations (which I know are done differently in MV). Can...
  18. mfexplorer

    Is there a plugin like VisuMZ_3_VisualTextWindows in MV?

    Yes but the Gab Window plugin - does that allow variables? In MZ it seemed to be very limited. When variables are allowed in the Message Core options, I think Show Text will interrupt Gameplay. I seem to be able to do something with Galv Plugins but they don't seem to be compatible with YEP.
  19. mfexplorer

    MV Quizzer

    Does anyone have the MV Quizzer plugin? I've got permission from Starbird_Resources to use it, it is just that it doesn't seem to be easy to locate online now.
  20. mfexplorer

    Is there a plugin like VisuMZ_3_VisualTextWindows in MV?

    To backport my game to MV I would love a plugin that can simply open a text window at an x,y location, display multiline contents of text - including $gameVariables and leave the text up in a window until I tell it later in the code to close the window. I don't want the user's gameplay to be...

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