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  1. How much is a good price for making a full RPG Maker character?

    If you are hiring professionals and paying them, then you don't need to worry about first impression that much. Since they work for money and they'll get money regardless of the result, having a pretty looking game doesn't matter. You only need to worry about first impression if you are using...
  2. How much is a good price for making a full RPG Maker character?

    If you are asking for personal opinions, here is mine. IMO it's way too low, SV battler is 54 frames, walking+damaged character is 13 frames. So that is 16+54+13+1=84 assets. At $20 per hour salary, $100 budget = 5 work hour. I don't know if anyone can finish 84 assets in 5 hours :p If you...
  3. How much is a good price for making a full RPG Maker character?

    It works like this for art because it saves time. There is a very HUGE difference between art comission prices. Some people offer $10-20 per character, some people offer $200-$300 per character, some people offer $1000 per piece and some people offer $3000-$4000 per piece. If my budget is only...
  4. Releasing small RPG Maker games occasionally for profit

    Sure...But how can you prove that if you start from scratch in 2023 with zero followers, and you make the exact same games with the same speed, you'll get the exact same income per year? You keep saying "make games fast" is the key but I am not convinced. That does not mean "make games fast" is...
  5. Releasing small RPG Maker games occasionally for profit

    At least in the space of indie games, I think timing does matter. There are several indie developers did quite well and grow extremely fast about 10 years ago, their growth has been stagnant or decline in the recent years. Of course hard work still matter, I wasn't trying to say whoever that...
  6. Releasing small RPG Maker games occasionally for profit

    Wow, that was a REALLY good timing to enter the indie game market, congrats!
  7. Releasing small RPG Maker games occasionally for profit

    Isn't Millennium made in 2014 or something? Keep in mind that back in 2012-2016 the indie game market was growing really fast. If you entered the market at that time and accumulated large amount of followers you are more likely to do better than those who enters the market in 2023 and have zero...
  8. Do younger gamers like games from 16-bit era?

    Hi, thank you for at least attempt to discuss the points, rather than directing the discussion to a different direction. There are a few things that I agree with but I also have a few questions though: Why is correlate with the younger generation's attention span equal to priority for...
  9. Do younger gamers like games from 16-bit era?

    Are you saying that single player games don't need a hook? So if players purchase a single player game, get bored after 1-3hrs then quit and waste their money, it isn't a design flaw that should be improved? I don't think having a hook is a bad thing, in all games. The whole point of any game...
  10. Do younger gamers like games from 16-bit era?

    This is more of a plot structure discussion here. Although I agree that episodic structure of mobile game story is not always applicable to every single player game, it isn't inherently "bad". For example Kiseki series also has endless new episodes and new characters since 19 years ago. One...
  11. Do younger gamers like games from 16-bit era?

    I did not say all of the mobile games are best games ever. I said some of the top quality ones aren't all eye candy and have 1 or 2 good things to learn from. On the other hand some people made generalized statements like "mobile games are mostly eye candy!" "No gameplay". It takes 1 Google...
  12. Do younger gamers like games from 16-bit era?

    I see that you 1) dislike gacha mechanics to begin with 2) likely barely play many top quality titles because of 1). Which leads to biased opinion like this. I am mostly a single player gamer and I own hundreds of single player games, I also played a few mobile titles as f2p player. From my...
  13. Do younger gamers like games from 16-bit era?

    Of course presentation matters. Most of the "good story" in the entertainment industry is the same old formula being used over and over again. But a good presentation delivers the same old story in a more enjoyable way. I agree, but single player games didn't remove that flaw. Even newer games...
  14. Do younger gamers like games from 16-bit era?

    What do you mean? Do you mean the progression only happened in story, such as obtaining certain a skill or a character? Because I don't think that is the requirement for a good game. Mobile games may have difference business model, but these days higher budget mobile games generally have: 1)...
  15. So, uh, what's this RPG Maker Unite thing?

    $90 is not that expensive as an Unity tool to be honest. Many other similar tools cost about the same. A quick search on the store: There is one rpg builder costs $175, another RPG framework costs $100. Inventory system costs $90, and dialogue system costs $85. I would say RMU is slightly...
  16. If you respect the art of game development in any way, please, do not use AI Art.

    This is a commonly seen excuse from pro-AI camp, but they completely ignored the goal of copyright law to begin with. Which is to protect human privilege, not AI's. So the time and money investment spent on building an asset to generate money is not wasted for nothing. It doesn't matter if that...
  17. If you respect the art of game development in any way, please, do not use AI Art.

    Why would you want to automate news report, what is the point? If you have an interview with someone, and you recorded everything. what is the point to type the whole conversation into ChatGPT and have it write everything for you, THEN spend time to fix the output error? It feels like doing...
  18. If you respect the art of game development in any way, please, do not use AI Art.

    Is this really the case? Copyright law is a complicated issue, I would't say it definitely works this way unless I am a copyright law expert. Case to the point, Capcom was accused for copyright infringement in 2021, because they used unlicensed textures in RE4. If you look at the texture on...
  19. If you respect the art of game development in any way, please, do not use AI Art.

    Whether they contain the image or not does not matter in the copyright debate. Since the whole point of copyright law is to protect human creator's privilege to make money, what matters is whether the image is being used or not, not if it is stored. Diffusion models can't generate new images...
  20. If you respect the art of game development in any way, please, do not use AI Art.

    That is your opinion about video games, not a fact. Slot machine/gacha is a business model. As long as a game has defined game mechanics, such as winning/losing condition and same set of rules then it is a game. You can argue gacha is not fun, or a bad business model, or unethical, or you...

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