Search results

  1. artoni

    hate being down with the sickness :(

    hate being down with the sickness :(
  2. artoni

    RMMV Starheart

    This isn't a decision made lightly, but due to a few factors - primarily a lengthy migraine and school starting - I am pushing back the demo to 2/11 at the latest. In the interest of not having a post that's JUST bad news, though, here's a look at the revamped logo - courtesy of @Plueschkatze !
  3. artoni

    January Goals and Progress Thread

    Migraines are THE WORST. I had one all weekend which significantly impacted my progress. I THINK I can still get things done but it'll be close.
  4. artoni

    Yanfly Buff/States / State Categories Adaptation - Treat Debuff As State

    I had figured it was fairly obvious I didn't have the JS know-how to do it, haha. But I appreciate you coming back on this and will give it a try right away.
  5. artoni

    Demos and their Purpose

    Hi all- As the month ends I'm finalizing my game demo, and I'm looking at I want to accomplish with it. Ultimately I think I've done so to the point where I'm quite content. My question to you is, for those of you who are working on/have already released demos- what did you want to accomplish...
  6. artoni

    Will Smith poses at it tbh https://images.plurk.com/2Pm8o5v35d4MxPzv91lV3.png

    Will Smith poses at it tbh https://images.plurk.com/2Pm8o5v35d4MxPzv91lV3.png
  7. artoni

    AAAH JUST GOT GOT REDONE LOGO FROM @Plueschkatze !! It's gorgeous ;w;

    AAAH JUST GOT GOT REDONE LOGO FROM @Plueschkatze !! It's gorgeous ;w;
  8. artoni

    Yanfly Buff/States / State Categories Adaptation - Treat Debuff As State

    The current design of the skill has it basically remove 1 bad status; this could be either a Debuff or Ailment. As far as I can tell, the default way of removing debuffs has you specify which one, egi- Str; not so useful if the one you're afflicted with is Agi. In addition, let's say you have...
  9. artoni

    RAIDING PARTY!!!

    RAIDING PARTY!!!
  10. artoni

    Yanfly Buff/States / State Categories Adaptation - Treat Debuff As State

    Hi all- I was wondering if it's feasible for someone to make an add-on to Yanfly's plugins that, as the title says, treats a debuff as a state. To give the situation; I have a fight right now where characters will experience an agility debuff. I have a skill that I'm designing to remove a...
  11. artoni

    looks at your latest request post frysquints .....was that an age of empires reference

    looks at your latest request post frysquints .....was that an age of empires reference
  12. artoni

    I'm pulling my hair out, what am I doing wrong!?

    Can you upload the sheet it's currently on so we can try it in our games?
  13. artoni

    I'm pulling my hair out, what am I doing wrong!?

    Dumb thought; try removing the black lines and seeing what happens?
  14. artoni

    January Goals and Progress Thread

    Weekly update report! I got the bandit boss fight implemented and have gone through it a couple times. Now I just need to actually get there in a test record and consider the levels/equipment. Ultimately I'm on track for my demo release on the 31st, though, yaaaas!
  15. artoni

    Avoiding Ability Bloat

    This is a very good question. I can say that right now, each character averages about 20-25 total skills, and I feel that's too many; most of them have their skills divided in to two sections, with anywhere from 6-16 skills per. 52, to me, seems...if I may be honest, pretty damn insane. Are...
  16. artoni

    RMMV DISHARMONIA (DEMO AVAILABLE!)

    Is it sharing another example time? I think it's sharing another example time. :kaopride: I write in GDocs, which has an easy strikethrough format; as it turns out, I kept this bit in there for funsies. Anyway, cut bit #1 was mostly re-emphasis on the dire situation, but I felt it didn't need...
  17. artoni

    RMMV DISHARMONIA (DEMO AVAILABLE!)

    If you're like me and overwrite dialogue, try to chop it down when actually implementing it. 'Does this line move the story along', etc. I ended up cutting a few things out of my latest cutscene because they were slowing it down, though I will miss showing off one of the character's more jerkish...
  18. artoni

    MV Yanfly Buff & States - "Trapped" State

    The idea is that the enemy /can/ (physically) attack them, but they get punished for doing so. Not so much that they're blocked from being targeted. Booby trap, not barrier. (Though I am using TargetCore for other reasons.)
  19. artoni

    RMMV DISHARMONIA (DEMO AVAILABLE!)

    Well, for what it's worth, you don't necessarily need to show the doors. Worst case scenario, put an event there that says 'You haven't rented a room', as to imply that there IS a door there but you can't get through. :) This is my own starting inn (FSM Town of Beginnings); And it doesn't...
  20. artoni

    RMMV DISHARMONIA (DEMO AVAILABLE!)

    So on the inn, the way I'm reading this is that you go in through the bottom...and can only go to the rooms with the big beds through the doorway in the middle, is that right? Which means you couldn't rent out JUST the big bed?

Latest Threads

Latest Posts

Latest Profile Posts

>< IMGUR!!!! *clenches fist*
I swear it looked better in my head. But this ain't bad. Had to experiment to make the characters stand out and not blend too much with the background.

Also, before anyone say this. Yes, she is holding a winrar.
Posted my second Battle System, namely KEarthBound VX!
My first one was Kolloseum States for XP, he, he.
I never thought I'd ever make one for VX anyways. :rswt:
You can search the internet. It seems fine to call children little petri dishes. My wife and I raised 4 of them and they brought everything home. But apparently calling students plague bearers is a bridge too far. :LZSlol:
Which universe are you from? Berenstain or Berenstein?

Forum statistics

Threads
131,677
Messages
1,222,115
Members
173,416
Latest member
ComradeDragon
Top