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  1. RMMZ Alternate weapon sets

    I don't get what I've been doing wrong with this request... Maybe it's the social difficulties...?
  2. RMMZ Alternate weapon sets

    Does anyone have suggestions on what could help this request (other than "delete it"), at least?
  3. RMMZ Alternate weapon sets

    I really hope this request isn't unreasonable or if I'm coming off offputting or something. (If I am, I'm sorry.) I tried requesting this for MV years ago, and only one person eventually responded, but they disappeared some time after saying they'd work on it.
  4. RMMZ Alternate weapon sets

    Still hoping this request could be filled, if it's not unreasonable.
  5. RMMZ Alternate weapon sets

    If there isn't a plugin for this already, I was wondering if it's possible for anyone to make a plugin that gives actors the ability to equip more than one weapon set, which they can swap out in the menu and during battle. My original idea for this was inspired by the functionality in games like...
  6. JavaScript questions that don't deserve their own thread

    Thank you! Apparently I'd missed the option to *enable* displaying file extensions, so when I tried to manually change the file extension previously the system didn't recognize it.
  7. JavaScript questions that don't deserve their own thread

    What should I do if a plugin creator only made their plugin available in raw text, and my computer doesn't have the ability to create js files (even by manual .js suffix adding)?
  8. Maliki's Dual Wield MVMZ ver 1.2

    Ah, thank you! I believe I saw a plugin already that can make skills cost items to use, so I might be able to use that to make ammo work fully. That does help!
  9. Maliki's Dual Wield MVMZ ver 1.2

    It's been a while since I've been more active here, so I'm not sure how reasonable this is. Would it be possible to add functionality for weapons which use ammo in the offhand slot?
  10. Maliki's Dual Wield MVMZ ver 1.2

    I'm really glad to see this plugin return for MZ. Thank you! I also had a question, but I'm not sure if it's too much.
  11. TP as an MP like resource?

    That's what I had to use before, and I wasn't satisfied with it for what I had in mind. It can work well (minus not initializing at 100%, but at 0%), but it doesn't work if a game creator specifically wants it to function as a resource like MP does (such as varying max values for different...
  12. TP as an MP like resource?

    Thank you! I'm looking through the extended info on the plugin now, but I would like to ask in the meantime if it's possible to use the plugin to perform the more specific functionality I wanted. This would basically add an additional resource that functions like how MP does in its full extent...
  13. TP as an MP like resource?

    Since I've been migrating over my main project from MV, I've been going back to some of the functionality I wanted to include in the game. However as I'm still learning, I'm not sure if it would need a plugin or if it could be done without one, to set up a "stamina" resource that functions like...
  14. ME_EquipActor 1.1.0

    Ah, okay. Alright, and I hope the suggestion wasn't too much trouble to mention. Hope further development of this plugin goes well!
  15. ME_EquipActor 1.1.0

    Ah. Sorry, it's been a while, I might have forgotten some functionality. Thanks. Would it matter if my idea, more specifically, was if the equipped actor could pass on some of *their* skills?
  16. ME_EquipActor 1.1.0

    This plugin sounds like it could be really useful for making sentient artifacts, as well as "pets" (like with how Mags in Phantasy Star Online work). Thanks for making it! Would it be possible for equipped actors to not only provide stats, but skills? (Possibly with or without a unique command...
  17. Bobstah's Equipment Socketing & Upgrade System v1.3.1 - Yanfly Integration & More!

    Would this plugin still be compatible with the current version of MV?
  18. How to implement lore better?

    Nice. Yeah, including some form of illustrations is something I'd like to do too, if I make an in-game lore database.
  19. How to implement lore better?

    It was kinda inspired by that. I wasn't suggesting that the lore issue be *only* handled with a codex system, but that it could help if used alongside something else, like what GotMop and Warboss74 suggested.
  20. How to implement lore better?

    Besides anything already mentioned, one other way that could work is to use a codex or encyclopedia system. As players play the game, things they do or hear about can unlock more detailed lore entries in the codex/encyclopedia they can opt to look at when they feel like it, or even opt out of...

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Streaming more Poppet Quest game even in about 12 minutes.
Some dog owners really impress me. I'm pushing 2-3 metric tons of garbage containers that destroy everything they hit. What do you think is going to happen to your tiny dog when I run it over? And why are you crossing my path to argue with me? Have you never been hit by 200kgs of garbage?

Lesson for you folks. Never mess with an angry garbage container. Or its driver.
I didn't dispose of a file properly and now my whole game won't start: I get a script error in the Scene Manager stage of game launch. What to do? Transfer it all to a new project? That's going to be tedious. Fortunately I am only nine workdays into it.

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