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  1. deathsia

    RMMV Skill Creation Plugin

    The only way to manage this would be to create a plugin that works like this: You make dummy skills(skills that do nothing) have the plugin load them into a list the player can choose from and when they select two dummy skills, the plugin looks for reference to a "Real skill" noted with the two...
  2. deathsia

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    Okay so new problem: Managed to find the the orangegreenworks js file via wayback mechine but I suspect it was removed for a reason now as I am getting a "Greenworks failed to initialize" error on console which leads me to assume(since I did everything else right) that the current version of...
  3. deathsia

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    I go to click the download on the page and it says: File not found...wut?
  4. deathsia

    Actor Voices In Battle-MV Edition

    Nope. I don't own MZ nor do I care to own it. If you wanna commission someone go for.
  5. deathsia

    Beastman DLC issues

    The pdf DID NOT tell me the files were already in my folder. The only thing it gave me was instructions on how to move files from the dlc folder to the character generator folder. I literally checked my character generator folder before requesting a refund not because I knew they were there...
  6. deathsia

    Beastman DLC issues

    When you say "people" do you mean everyone whose ordered this stuff before or "EVERYONE should already know"? Because frankly, if I didn't know, MANY OTHER PEOPLE DIDN'T. That said, I also checked my character generator and saw NO CHANGES to it nor any extra files in the folder that would look...
  7. deathsia

    Beastman DLC issues

    Uh no. I WILL get my refund, even if i have to take valve to court over $15, I DID NOT get the product I paid for and that is clearly something that falls under their refund standard. I ****ing refuse to sit back and let a company basically STEAL my money. EDIT: Low and behold: I got my...
  8. deathsia

    Beastman DLC issues

    Beastman dlc This dlc right here is (as of this post) A SCAM! The only thing you get is a PDF telling you how to use the assets which do not exist in the folder. I've already requested a refund and I'm posting here to warn users so they don't waste their hard earned money. No, this is not a...
  9. deathsia

    Actor Voices In Battle-MV Edition

    For when they get hurt yes, use skills, no.
  10. deathsia

    RMMZ RPG Maker MZ is now AVAILABLE!

    So.. I'm looking at all these features MZ brags to bring and honestly, this can all be done in MV with plugins to a higher customization degree. I don't understand how this is supposed to be superior to MV when the only new features are those that are used in MV already with plugins and not...
  11. deathsia

    RMMV YEP Action Sequences: Premades Current Sequence: Soul Link

    I snagged the thunderslash one as someone FINALLY gave me a combo attack formula I can use in my game! No longer do I need a freaking plugin for it! Now I just need to find a way to make it so it can only be used when certain conditions are met...
  12. deathsia

    Triple Triad Card Game

    If its too hard for you to downgrade to 1.5.2 I'll look into getting @Gamefall Team to work on it. They've made plugins for me in the past but I'd rather not have to pay out for this if i can help it. ^^;
  13. deathsia

    Triple Triad Card Game

    That has an almost guaranteed chance of bricking my game as the nw.js version is tied to the current version of MV you are using. It even says in the OP of the thread, version 1.6 or greater. Your plugin may work fine by doing this but the rest of my plugins will break and cause crashing with...
  14. deathsia

    Triple Triad Card Game

    I deployed the plugin under version 1.5.2 since you said that if deployed it works, yet when I tested the deployed version I got the same error I got in playtest. We need a version 1.5.2 otherwise those of us who run older versions will not be able to use this plugin. :/
  15. deathsia

    Lecode Tactical Battle System 0.77.2B

    Also have this issue, hoping for a fix.
  16. deathsia

    Lecode Tactical Battle System 0.77.2B

    I have a question for you, is the version of the combat system you are using that you have heavily modified, compatible with version 1.5.2 of RPG maker MV? And is it by all accounts, stable without relying on any other plugins beyond the ones it already uses? If so, can you release your build to...
  17. deathsia

    Lecode Tactical Battle System 0.77.2B

    I'm running version 72b... and i can't find that line where. Also your kinda confusing. Is this two separate parts of the plugin or the same one? Edit: Okay yeah, removing that part of the script COMPLETELY BREAKS IT. It doesn't fling up any errors but it throws me into my default combat system...
  18. deathsia

    Lecode Tactical Battle System 0.77.2B

    So I ran into this oddball of an error when I was setting up my troops for a battle: Any idea what caused this and is there a fix?
  19. deathsia

    A VERY COMPLICATED QUESTION:

    Sadly Fluffy's idea didn't work for me, I either executed it wrong or it just didn't work. That being said, I bypassed this issue by merely moving the second part of the event to the new map, added a transfer to the old map, and ran the event as normal while making sure the sprites were in...
  20. deathsia

    A VERY COMPLICATED QUESTION:

    So I can't summerize this in the title but basically what I want to know is if its possible to halt one event's processing while another runs on a different map then pick up where it left off after the other event transfers back to that map? I know this is possible with self-switches and all...

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