Events are tied to the maps they are placed on, so cannot travel between maps and require separate events for that.
If you're wanting them on the same map, you can use switches to make the event travel to different locations and do different things which should mean you're able to reduce the...
The best way I can imagine implementing it simply, without plugins, is not having them in a shop.
Perhaps a bookshop or library etc instead, have a bunch of books on the counters (that are events) when a player interacts with one, you can show text to give info about the book, show a choice if...
I suppose it depends on if the ******* page can be viewed by anyone free of charge, or if they have to pay to have access to it. A free game may be free, but if you have to pay to access the page to download the free game, it's not really free.
A third year English Literature and Creative Writing student here, who will (hopefully) soon be graduating.
I have a job lined up to work in a local library full time as a customer services assistant.
After taking a year or two out working to earn money, I plan to do a PGCE and then go into...
Hey all,
I wasn't sure where to post this, so sorry if it's in the wrong section. I was tempted to go for resource requests but was unsure due to it not asking something to be created.
Anyway, I was playing around with the generator, and basically messed the entire thing up. I have variations...
@Diarist Oh oops, I thought I'd checked that all four links were MV, which one wasn't?
Items and interactions are a nice way to go, similarly if you're already planning on doing quests- that could make sense to give experience. I think in my current project I'm making the only way to 'earn'...
I think you've got a focus on ensuring your devlog is purely for progress reports. Take a step back, why not take a week to discuss how far you've come since you've started, discuss how you go about doing certain things (how'd you come up with a character, how'd you design a town), talk about...
This is a lovely idea, I always thought it odd that bats would be carrying out gold coins, after all.. I might take this and try implementing it. I hope you don't mind me stealing it :D
The only thing I'd be wary of for you is with your boss battles. While people who game often will be...
I have an option for credits linked from the main menu that's skippable to the different sections (for people who accidentally click it/are curious about who made X thing, and also have an end credits sequence that plays through entirely and isn't skippable.
I prefer end screen to title screen...
grief rpg maker... why oh why did I have to jump through like 30 hoops to (hopefully) have fixed the engine targeting ko'd people during multi hit/random attacks?
I finally finished the wrong clue death scene. So at least the player can see something cool before they get a Game Over. Prolly be less cool if they have to keep watching it repeatedly.
Also me: Creates skill, item, and equipment names like ...
Salmon Jellybean
Feel-Good Hit of the Summer
Marmalade Spreader #2
Quinoa Power!
Actual Literal Wand
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