Ohh ok, I'm sending the demo again without the plugins.
I wonder if it will work with just...
Core
Battle Engine Core
Skill Core
Instant Cast
Row Formation
Target Core
Selection Control
Battle AI is not needed but would need to make the enemy use the proper skill
Maybe Damage Core too...
So, at the demo, the skill that targets with Row Formation does not make the demo crash...
But the issue of the targeting and blocking skills is still there.
As I was trying the demo, I realized changing Rows can fix the bug too. So I turned off Row Formation, and the bug is fixed. So the issue...
So I started this discussion here on this old thread, but it is against the rules, so I created a new thread instead.
The plugins I'm using are from Yanfly:
Target Core
Selection Control, and extension from Target Core
Battle AI Core
Row Formation
Instant Cast
- The problem:
I have a <Custom...
The opening really set the mood for sure. I think it was a slow build up that was really worth it. Again, I did not even know there was combat and didn't even think it was needed at first.
I'm not sure how the game plays out later, but the feeling I got was this mysterious and kinda lonely...
Woah thank you so much for that! I think I might get this plugin! It allows for a lot of text, so I'm pretty happy about it.
Again, thanks for testing it for me, I really appreciate that!!
I tried on one only, and I immediately realized that animation could not be replicated on other enemies lol, I enjoyed the animation. I should try the other ones!
I played the demo and I loved so much the atmosphere, which was accomplished by having a really good art style and sound design. I could not even believe there was a combat in it because just walking around and interacting with stuff was making me interested in the game.
The idea of the...
I'm sorry, but since no one has helped around here, if I give a solution, I could help other people that face a similar issue. I guess I should have created a new thread then, and referenced this one.
But this sounds like my issue. The AI can't use the skill, just like I could not use the...
Hello everyone, I wanted to use the plugin State Tooltip Display, by Fallen Angel Olivia, however my states have a lot of text on them and can be quiet large.
I don't want to buy the plugin and have my states descriptions not fit the HUD from the plugin.
If you check the website, you will see...
Hi there, I wanted to know how to open the Row Formation Menu, from Yanlfy, with a plugin command or script call.
Is this something trivial? Because I could not find it on the internet.
I saw this:
SceneManager.push(Yanfly.Row)
But it does not work.
Do you need a combat for a game like this? Maybe you can make a conversation through events, where you have to select the correct choices or something like that.
I was having a similar issue.
I used the exact same code for the <Custom Select Condition>.
<Custom Select Condition>
condition = ( user != target);
</Custom Select Condition>
The enemy would use an attack with this condition every single turn. After some turns (I don't know why), every single...
<Custom Target Eval>
for (var i = 0; i < foes.aliveMembers().length; ++i) {
var member = foes.aliveMembers()[i];
if (member.level % 3 === 0) targets.push(member);
}
</Custom Target Eval>
Maybe you can use something like this at the Skill. This is at the documentation of Target...
Not sure if I got it, but I think I don't know how to help you with that.
Each choice has a window of dialogue related to it. So when you select a choice, a dialogue related to it appears and the choice remains but disabled?
But it seems to me like you can use Yanfly Common Event Menu, have...
I can come across the same issue later on, but I might not want to set the first as the default option. I don't know if that will happen though.
There are 3 types of quests, so each type of quests has its own choices. Each type of quest has a different amount of quests. Each type of quest has a...
I'm sorry about the title, I don't know how to explain the problem in it (which may have affected my ability to search for this problem, since I could not find it on the internet).
So I'm using Yanfly Messsage Core Extension 1 to have multiple choices.
- Image 1: I have multiple choices at...
One of your plug ins need it, so you gotta add this folder and img there. You can press F8 and see which plug in needs it, I think, then go to the website, look for the plugin and see if there is a folder there to download.
Life is strange. I am currently in a train-the-trainer course for Fraud Docs and Counterfeiting Techniques. And our assignment last night was to make several counterfeit documents using simple tools like Paint and such. And I actually learned stuff that might be helpful in trying to make/edit things for RM assets. I don't think that is what the course developer had in mind!
grief rpg maker... why oh why did I have to jump through like 30 hoops to (hopefully) have fixed the engine targeting ko'd people during multi hit/random attacks?
I finally finished the wrong clue death scene. So at least the player can see something cool before they get a Game Over. Prolly be less cool if they have to keep watching it repeatedly.
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