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  1. How do I make links for me and the Developers' websites?

    oh i didn't know it was that easy! what does the '_blank' part of the script do?
  2. How do I make links for me and the Developers' websites?

    okay, I don't actually know how to do a script call. Where would I find info on that?
  3. How do I make links for me and the Developers' websites?

    I'm making a small gamejam project with a few other people. I'm trying to set up a "developer's grove" where you can find all the developers. My idea that each one will say something clever, then give you a link to their website. How would I do that without just having a plain link in the text...
  4. How do I remove the flashing and shake from the start of a battle?

    I'm currently working on a scene where the lights flicker out, and then (in secret) the player is sent to a different room and then a battle is triggered. However, when the battle starts, it has that flash/zoom effect, which reveals that you're in a new room. how do I stop this from happening?
  5. How do I make battle events that move a player to a different room?

    I don't exactly understand how the 'technical' fix' works or how to implement it... I'm using the random encounters to make these battles, since sometimes I have the battle occur in a wide area. Would there be any way to get around the hardcoded inability to transfer during battles? Is that...
  6. How do I make battle events that move a player to a different room?

    I'm working on a project where I'm using a battle as part of the storytelling - basically, you're suddenly attacked, told some cryptic stuff, then the battle ends after a few turns, transferring you to a different map in the process. What I've been doing is I've got a Troop made up of a single...
  7. How do I make an event that will only trigger when I'm in the airship?

    I tried making it so that the events were in a priority above the player, but that didn't work. Also, is it possible to make an event that'll automatically send me to a different map, then put me in the airship? I tried [get on/off vehicle] then [transfer player] but that didn't work.
  8. How to make an item usable by only a single character?

    Excellent, so I can name it without worry of players seeing things they shouldn't. Thank you!
  9. How to make an item usable by only a single character?

    I don't want players to be able to see that it's technically a different type of item, though. Will that happen?
  10. How to make an item usable by only a single character?

    Hey! In the project I'm working on, I'm trying to have a few special armors that can only be equipped by specific party members. How would I do that? I was thinking that maybe it could be that these armors would be only usable for the special classes for those characters. Would that work?
  11. How do you make people notice you from a distance?

    Alright! Sorry if that seemed like it was too obvious, I barely understand any of this software
  12. How do you make people notice you from a distance?

    Would there be any way for me to make the trainer walk toward the player?
  13. How do you make people notice you from a distance?

    It seems like the Event Proximity Activator is about $10, which is $10 outside of my budget for the game... How would you do it with eventing?
  14. How do you make people notice you from a distance?

    Basically, I'm trying to make a game that's got enemies that can notice you from a few tiles away - Like Pokemon Trainers? - but I can't figure it out. Any ideas?
  15. How to make an item that can't be removed?

    ooh this will be fun, thank you!
  16. How to make an item that can't be removed?

    Excellent, thank you very much! :D
  17. How to make an item that can't be removed?

    In a project I'm working on, I'm making it so that a few characters have an ability called a 'Bond' that acts like a (semi)passive effect, such as HP Restoring over time in battle or having a small chance to inflict a status effect onto foes. However, the idea is that Bonds are not a physical...
  18. RMMV How do I make Lighting?

    oh my gosh this is exactly what I needed! I have no idea how I missed this one, thank you so much!! How would you recommend I use it?
  19. RMMV How do I make Lighting?

    I'm planning on making a game that takes place over the course of seven days, and I LOVE the idea of having there be different lighting filters for times such as sunset, late night, sunrise, and maybe even rain? How would I do that, other than adding an additional version of every single map...

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Life is strange. I am currently in a train-the-trainer course for Fraud Docs and Counterfeiting Techniques. And our assignment last night was to make several counterfeit documents using simple tools like Paint and such. And I actually learned stuff that might be helpful in trying to make/edit things for RM assets. I don't think that is what the course developer had in mind! :)
Onward to more RM game dev glory.... in about 14 minutes. :LZSexcite:
grief rpg maker... why oh why did I have to jump through like 30 hoops to (hopefully) have fixed the engine targeting ko'd people during multi hit/random attacks?
I finally finished the wrong clue death scene. So at least the player can see something cool before they get a Game Over. Prolly be less cool if they have to keep watching it repeatedly.

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