I got it to work, thanks to the guys in the Reddit community.
Here's the condition that checks for orthagonal relations:
$game_player.x - $game_map.events[event_id].x == 0 || $game_player.y - $game_map.events[event_id].y == 0 && ($game_player.x - $game_map.events[event_id].x).abs +...
I tried your way, and on the event actions, did a conditional branch with the "script" option asking for
((($game_player.x - $game_map.events[event_id].x)($game_player.y - $game_map.events[event_id].y)) == 0) && abs(((($game_player.x - $game_map.events[event_id].x) + ($game_player.y -...
Alright, so can you answer my other questions? Did you read anything past the first line of the post? Did you read where I know that I can't use the moveroute?
Is there a quick way to check the math on all this with an event "conditional branch" object? I feel like there needs to be a way to...
I'm using the "Pearl" action battle system (with heavy modifications), and it uses event move-routes as part of its enemy behavior.
In any case, the current enemy's Automatic "move route" looks sorta like this:
Move Toward Player
Move Toward Player
script: use item 69
The "skip if cannot...
Life is strange. I am currently in a train-the-trainer course for Fraud Docs and Counterfeiting Techniques. And our assignment last night was to make several counterfeit documents using simple tools like Paint and such. And I actually learned stuff that might be helpful in trying to make/edit things for RM assets. I don't think that is what the course developer had in mind!
grief rpg maker... why oh why did I have to jump through like 30 hoops to (hopefully) have fixed the engine targeting ko'd people during multi hit/random attacks?
I finally finished the wrong clue death scene. So at least the player can see something cool before they get a Game Over. Prolly be less cool if they have to keep watching it repeatedly.
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