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  1. Kaine_Kalos

    RMMZ Buffs&Debuffs Adjusting Stats by Specific Integer

    I am pouring over the VisuStella SkillsandStates Core now. I already have it installed. I see... <param Debuff Turns: +x> <param Debuff Turns: -x> <Set param Debuff Turns: x> But that's only affecting the duration, not the amount of the parameter debuff. After reading through the whole thing...
  2. Kaine_Kalos

    RMMZ Buffs&Debuffs Adjusting Stats by Specific Integer

    I tried to check the master list, but I'm getting server connection error result when I do, so I am making this post to see if there exist any plugins that allow stats on buffs/debuffs to be adjusted by a specified integer, instead of a percentage (or rather, a specified integer WITH a...
  3. Kaine_Kalos

    Can Parallax Image Overlapping Be Fixed?

    When using parallax in the MZ editor, I've always run into a problem where if the map size is less than the game resolution, the parallax runs over on the edges. Is there any way to solve this problem? The image I am using in this example is simply a 48x48 that is looped. I have tried this with...
  4. Kaine_Kalos

    How to Subtract One Point of Defense on Hit

    That was very straight-forward (and what I was afraid of). Thank you for your time.
  5. Kaine_Kalos

    How to Subtract One Point of Defense on Hit

    This is a rather simple question, but it might have a complex answer. Let's suppose I had a Player Character (PC) that attacked an enemy with a skill, and when that skill connects, I wanted it to give a debuff of exact -1 Defense point to the enemy unit. How would I go about doing that? :confused:
  6. Kaine_Kalos

    How can I change the damage that damage floors do?

    Well, as I was playing around with it this evening, I discovered this, only to come back here and see that you have explained it perfectly. It works. I wish I would have checked this first; I didn't know if anyone would see my post or not. Thanks for making that effort because that ends up being...
  7. Kaine_Kalos

    How can I change the damage that damage floors do?

    Yeah, I'm looking at the list, but I'm having trouble getting it to work. My problem is that when I'm reading over them, they're all about targeting a party leader, instead of just the party in general. So it says: // In a Script command: 100 damage to party leader, allow KO...
  8. Kaine_Kalos

    How can I change the damage that damage floors do?

    Good idea. I guess I hadn't considered doing that, but it makes sense. Follow up question: If I were to use the Script Operand to set the calculation, does anyone know what the script is to call up Player max HP? I suppose I can look it up on the forum and see if I can find it, but just in case...
  9. Kaine_Kalos

    How can I change the damage that damage floors do?

    The floor damage default seems to be set to subtract 10 HP from all party members every time the player steps on a trap tile. Is there a way to change this to a percentage instead of a flat HP rate? Or better yet, a flat HP rate PLUS a percentage? Thanks for all the advice! :smile:
  10. Kaine_Kalos

    RMMZ [SOLVED] VisuStella BattleCore How to Force Enemy to a Specific Target

    I am creating a Boss Battle sequence, and I want specific enemies who have heal abilities to heal the main boss. In the BattleCore, the only way I could see to set a specific target was using this: TARGET: Current Index - Sets the current index to this value. - Then decide to jump to a label...
  11. Kaine_Kalos

    How to Check if Enemy No Longer Has State Buff in Combat

    Oh! I'm sorry. The answer is to use "Turn End" and Span -> "Turn," despite the fact that would be logically redundant. I used the transform command in the common event, and then called the common event in the Troops Battle Event page.
  12. Kaine_Kalos

    How to Check if Enemy No Longer Has State Buff in Combat

    I already have a switch like that; I just didn't include that information because it wasn't relevant to what I was asking about, but thanks for the extra info anyway. I checked out the Database section, and it did not provide any other helpful information beyond what I already knew. I had...
  13. Kaine_Kalos

    How to Check if Enemy No Longer Has State Buff in Combat

    I am developing a Boss combat sequence, which has an enemy which transforms, receives a state, and then at the end of that state, transforms back. I am trying to figure out how I can detect if the enemy unit no longer has the buff. I setup a common event. The common event looks like this...
  14. Kaine_Kalos

    Creating An Enemy with State Automatically On It

    Okay, I see what the problem was. I didn't think it would work that way because the drop down menu has the original name of the monster before transformation, so I wasn't sure it would apply to the transformed monster. It does work; I just tested. I should have just tried that first. Sorry...
  15. Kaine_Kalos

    Creating An Enemy with State Automatically On It

    I am not sure if there is a way to do this, but I want an enemy to automatically have a state when entering combat. Here is what I am doing: I have ENEMY-A in the fight. When ENEMY-A drops below 50% health, it transforms into ENEMY-B I want ENEMY-B to automatically have a state on it. Been...
  16. Kaine_Kalos

    Armor Type Limitations on Items Is Not Working

    That was the answer: <Equip Trait Requirement: Female> I already use that in the plugin, but I didn't realize that was one of the note features. And, also, thanks for informing me that there is no other way around it except plugins. It limits what I can do, but at least I know now so I can plan...
  17. Kaine_Kalos

    Armor Type Limitations on Items Is Not Working

    I'm sorry it took so long for me to respond; I had some PC troubles. I now understand that the trait is giving the ability to equip, not limiting the equipment, and I believe that I made my question too complex, so I apologize for that. Let me simplify this: Let's say I have a helmet. I want...
  18. Kaine_Kalos

    Armor Type Limitations on Items Is Not Working

    In my game, I have standard light and heavy armor types, and when I set those in the standard Armor Type drop down menu on an item, they work just fine. However, I also wanted certain items to only be equipped by a specific character. So I created new armor types for each individual character...
  19. Kaine_Kalos

    Help With "Cannot Read Property '0' Undefined"

    I'm sorry it's taken so long to get back with you all. I appreciate all your suggestions, and though this may be frustrating to some who have given me so much advice, I have still not solved the problem. I wanted to take time to do a lot of testing before I responded (and to not run into any...
  20. Kaine_Kalos

    Help With "Cannot Read Property '0' Undefined"

    I did as you instructed, and the game does start if I disable the EventsMoveCore. If I turn it back on, it errors out again. I haven't changed anything on it since I installed it almost a year ago. I believe I changed the size of one of the fonts when I first installed, and I haven't touched it...

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Life is strange. I am currently in a train-the-trainer course for Fraud Docs and Counterfeiting Techniques. And our assignment last night was to make several counterfeit documents using simple tools like Paint and such. And I actually learned stuff that might be helpful in trying to make/edit things for RM assets. I don't think that is what the course developer had in mind! :)
Onward to more RM game dev glory.... in about 14 minutes. :LZSexcite:
grief rpg maker... why oh why did I have to jump through like 30 hoops to (hopefully) have fixed the engine targeting ko'd people during multi hit/random attacks?

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