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  1. MetalKing11417

    The Dangers of Using AI Art

    The nature of "AI art" is that on a fundamental level, due to how AIs are Trained, people see what is happening as the AI stealing from them, or are at least violating their creative endeavors. This is made worse by the fact that almost all of the art that was used to train the "good" generators...
  2. MetalKing11417

    Avy's MZ Stuff

    Link. And you definitely should post the new tutorial too.
  3. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    An english version would be appreciated given this is an english forum.
  4. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Look up other mv plugins. https://himeworks.com/2015/10/level-up-events/ is a good start.
  5. MetalKing11417

    Shades of Battler, Animated (446), DragonBones (239)

    I love Silly enemies- it makes it fun to try and implement them into the game.
  6. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Use the special flag: Auto Battle on the actor's tab for said unit or give said unit a state that adds said flag.
  7. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    The movement speed of a unit is based on the speed of the event. Open the event, loot at the automatous movement category, and change the speed to how fast you wish your units to move. Also, don't forget to turn on stepping if you wish to make the sprites look hyperactive like in the demo.
  8. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Known issue. Use this: https://forums.rpgmakerweb.com/index.php?threads/animated-enemies.47991/
  9. MetalKing11417

    Shades of Battler, Animated (446), DragonBones (239)

    Nice. I'd also like some biblically accurate angels too.
  10. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    This is a start, but it still runs into the issue where existing units get a free turn before the newly spawned units. Perhaps a method to "reset" the 100 meter dash so that doesn't happen, (though in some cases, people might want that to happen, so it might be best not to make automatic.)...
  11. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Ok, Shokang, while I was testing out a tutorial level with your action order plug-in, I found that when I was just using one unit and I spawned in an enemy, the game did not register said enemy's turn until I waited again. This happened regardless of whether I used <type:afterAction> or...
  12. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    You should create a parameter for the target of the 100 meter dash in the action order plugin for Greater than 100 agi/other scores. Also, I wonder how the new demo will break our add-ons.
  13. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Could You be more specific? Is it throwing an error or is it just not showing up, but no error is there? If you don't want Rescue units picking each other up, Use !b.actor().meta.carrier && !b.currentClass().meta.carrier
  14. MetalKing11417

    Shades of Battler, Animated (446), DragonBones (239)

    Tiger slime is best slime.
  15. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    So how about creating a mutually exclusive plug-in that does so?
  16. MetalKing11417

    Hayahay's MZ Resource Repository (Newest: Goblin Pack)

    No, it is not. If you are absolutely desperate for animated goblins, there is a paid pack on itch.io.
  17. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Hey Shoukang, I would like to suggest a setting for your Action Order plugin: in addition to the way you have set things up, you should create a "fair turns" option where once a unit makes its move, every unit on the map gets a turn before it gets to move again.
  18. MetalKing11417

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Yeah, SRPG engine is quite finicky about randomly deciding not to make a face for no discernable reason

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