The nature of "AI art" is that on a fundamental level, due to how AIs are Trained, people see what is happening as the AI stealing from them, or are at least violating their creative endeavors. This is made worse by the fact that almost all of the art that was used to train the "good" generators...
The movement speed of a unit is based on the speed of the event. Open the event, loot at the automatous movement category, and change the speed to how fast you wish your units to move.
Also, don't forget to turn on stepping if you wish to make the sprites look hyperactive like in the demo.
This is a start, but it still runs into the issue where existing units get a free turn before the newly spawned units. Perhaps a method to "reset" the 100 meter dash so that doesn't happen, (though in some cases, people might want that to happen, so it might be best not to make automatic.)...
Ok, Shokang, while I was testing out a tutorial level with your action order plug-in, I found that when I was just using one unit and I spawned in an enemy, the game did not register said enemy's turn until I waited again. This happened regardless of whether I used <type:afterAction> or...
You should create a parameter for the target of the 100 meter dash in the action order plugin for Greater than 100 agi/other scores.
Also, I wonder how the new demo will break our add-ons.
Could You be more specific? Is it throwing an error or is it just not showing up, but no error is there?
If you don't want Rescue units picking each other up, Use
!b.actor().meta.carrier && !b.currentClass().meta.carrier
Hey Shoukang, I would like to suggest a setting for your Action Order plugin: in addition to the way you have set things up, you should create a "fair turns" option where once a unit makes its move, every unit on the map gets a turn before it gets to move again.
It is important to remember, in a world where everyone quickly resorts to hate, that few people actually deserve your rude thoughts about them. They're just different from you in most cases and aren't malicious.
Life is strange. I am currently in a train-the-trainer course for Fraud Docs and Counterfeiting Techniques. And our assignment last night was to make several counterfeit documents using simple tools like Paint and such. And I actually learned stuff that might be helpful in trying to make/edit things for RM assets. I don't think that is what the course developer had in mind!
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