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  1. MORINGA

    MV3D - 3D rendering for RMMV with Babylon.js

    Wow that's really amazing!! Congrats! Q: is this the ******* where one can donate [for this project]? Cause, really, this is worth it!
  2. MORINGA

    MBS - FPLE MV

    As far as I know, we could. As visible events, etc, etc. Random encounters? Well, we did it, but not by standard procedures. We'll talk about that later, via discord. Also, there's always the possibility of pseudo-random encounters, with a limited number of battles [per map instance].
  3. MORINGA

    MBS - FPLE MV

    Hey, welcome back!! :biggrin: (me too, hehe, I was...er, AM very busy atm) Only one question I have (so far): is skybox independent from view distance? 'Cause everytime I tried, they were tied...(I mean, it's a babylon thing, I've tried in their sandbox and was like...'game over'. Otherwise, I'd...
  4. MORINGA

    MBS - FPLE MV

    No, we don't. It has nothing to do with FPLE. Grid Free Doodads allows us to [much, much more] easily place objects on 2D maps, without having to create, say, 60+ tilesets.:cool::biggrin:
  5. MORINGA

    MBS - FPLE MV

    It was an incompatibility issue: when exiting a FPLE dungeon, it crashes, citing YEP_GridFreeDoodads' line 641: "undefined is not a function". Not really a FPLE issue, I think.
  6. MORINGA

    MBS - FPLE MV

    A lil update....not really on FPLE, but I needed to make it compatible with YEP_GridFreeDoodads, line 641 Changed from this._spriteset.clearDoodads(); to Spriteset_Map.prototype.clearDoodads(); Which is strange, since "this._spriteset" is the equivalent of...
  7. MORINGA

    MBS - FPLE MV

    Actually, it's @muramasa's This one. Found for free at https://free3d.com/3d-models/blender Yeah, a Blender 3D model. Just what we needed.
  8. MORINGA

    MBS - FPLE MV

    I'm using the 3.0 stable version. The original one (supplied with FPLE) is at least a version behind. I got the 3.1 preview, and Babylon website changed a little (a lot) on documentation. Good thing is I can get minimal or "unminimal" of both 3.0 and 3.1 versions. The latter is a bit better...
  9. MORINGA

    MBS - FPLE MV

    I tried to limit view distance with "light.range" (on babylon playground), and skybox is still visible in the tutorial. Some weird things happen when I try skybox within FPLE, though. It seems, however, it does not override light range in FPLE. Maybe something has to be changed here (i.e...
  10. MORINGA

    MBS - FPLE MV

    Hey look! I got something else working! :stickytongue::biggrin: I'm convinced that what we achieved so far can be done with whatever shapes, including those exported via Blender. It's not nearly as heavy as I expected. Time to focus on the next tasks (such as updating textures...
  11. MORINGA

    Touch HUD/Buttons in Battle

    Yes, there is a way. Thing is: I do not know how to do it easily; normally, I edit the corresponding plugin section. (Sim, há um jeito. Mas: eu não sei como fazer isso "do jeito fácil"; normalmente, eu edito a seção correspondente no código do plugin)
  12. MORINGA

    MBS - FPLE MV

    It's the team I'm member of...nothing to do with Masked or Dr. Q. We have a tight schedule for a project (next December) and may have to cut off some things.o_O Yeah, I'd love to have FPLE with all cool stuff that'd allow me to make something like a "Shining the Holy Ark" with RMMV...
  13. MORINGA

    MBS - FPLE MV

    Idk. I have to test it. What I learned is that not all kinds of implementations will have an impact on performance (i.e procedural texturing). Yeah, something like a "spritemap", but for textures. Thing is: if someone wants a specific texture combo, it'll take yet another image, which may be...
  14. MORINGA

    MBS - FPLE MV

    Yep. I did not change anything on events; just came up with some things related to the map itself. Now, for the bad news....I've been looking for a way to optimize map rendering, but apparently babylon does not have a [simple¹] function or method to paint different sides of a cube with different...
  15. MORINGA

    MBS - FPLE MV

    I see. Using events to decorate halls with animated or static things. I guess I did it, for "fake" 3D; and "painting" walls with other textures, using objects from tileset tabs B to E.
  16. MORINGA

    3D ZOMBIE SHOOTER (inspired by resident evil 4)

    You mean: Yeah, I'm working on something much smaller than that and I already have to improve some things here and there (reduce number of polys, etc.). That said, let me tell you what I learned is possible (though not always viable): -load 3D models via plugin commands; -most graphics will be...
  17. MORINGA

    MBS - FPLE MV

    Working on something like that right now. Been asked by team, so it should use objects to "paint walls". (But I guess what you want are animated sprites decorating walls?)
  18. MORINGA

    MBS - FPLE MV

    Update: it works. More or less Issue: sometimes it messes up transparencies. I had to change filename pattern to accomodate object tabs. Surprisingly, "duplicating" a loop (for ground and ceiling only) did not impact too much on performance, because (0,0) advances a step on it without doing...
  19. MORINGA

    MBS - FPLE MV

    Good to know. But I'm trying to avoid using terrain tags, passability, damage, etc as much as possible. What I'm currently trying to do is: make the script read other images from a tileset (preferrably objects: B to E, since apparently - and correct me if I'm wrong here - MV lets us stack up to...
  20. MORINGA

    MBS - FPLE MV

    Hi! Got an issue solved - so far. Transparency made possible (again? Wasn't working for me...) with this: search for this line: texture.anisotropicFilteringLevel = MBS.FPLE.anisotropy; then add the following after it: texture.hasAlpha = true; Is there any [stability? performance? other?]...

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Life is strange. I am currently in a train-the-trainer course for Fraud Docs and Counterfeiting Techniques. And our assignment last night was to make several counterfeit documents using simple tools like Paint and such. And I actually learned stuff that might be helpful in trying to make/edit things for RM assets. I don't think that is what the course developer had in mind! :)
Onward to more RM game dev glory.... in about 14 minutes. :LZSexcite:

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