And today I lowered encounter rate abit more down to 2, nerfed blade barrage and buffed octopus boss abit and some other things.
Here:
https://www.dropbox.com/s/vc9v6h227gd0byz/Aeterna%27s%20Journey%20Part%201.rar?dl=1
I changed out some more stuff, typos and passability issues new link coming soon.
Newest:
https://www.dropbox.com/s/21nyvkbp1zcvqqc/Aeterna%27s%20Journey%20Part%201.rar?dl=1
EDIT: I had to add some "show animations" in list to avoid some stuff from missing potion animations in combat here is new link. Content after part 1 isn't finished yet so it's the same stuff as part 1 with some tweaks still.
Edit: craaap I put battle hud in wrong folder sec will be fixed now...
Last bump for part 1 before I move on:
I lowered encounter rates in the underwater areas now, fixed guard I found out and added 150% defense in states, buffed pirate boss, fixed passability error in shop in beginning was abit sluggish sorry, fixed more typos and spelling when you receive items...
That link worked earlier I checked it worked for people I sent it to on discord here now I updated
https://www.dropbox.com/s/hlcwj2bqr7nv2m2/Aeterna%27s%20Journey%20Part%201.rar?dl=1
Last edit: I fixed the freeze again next to guard in Venta and I've fixed it earlier, but apparently I had to fix it again must have been after I backup restored after BSOD's ( cool story bro I know)
Aeterna's Journey has evolved past the demo version from some time back and I'm finally...
I can now enter it but it doesn't move due to I right clicked and set starting position as vehicle. Water should be passable but I can't move around...what do I do?
I'm setting it on world map but it just turns and I can't enter. I have Galv character animation plugin active maybe I could try adding the ship to a new png
I placed the ship above the player on the world map and get on/off vehicle set to action button doesn't work. I made the water passable...what the hell. I tried placing the vehicle next to player but it doesn't work.
I have actiaved the AnimationFramerate plugin. I use default settings? ! on the top in settings in description says in text that it's 60 fps. I thought it was the correct one. I downloaded the script and placed it in plugins and it's in the plugins list. EDIT: I read the other thread and saw I...
I place the demo project folder in the animations tab? I activated the framerate script but it doesn't play. I placed the demo folder in animations tab. EDIT: I opened the demo project and copy pasted the working animations into my game and it works now :D Thanks for the help
I extracted the 60 FPS versions of the itch.io animations to the animations folder and when I go to the animations tab and insert correct amount of frames and click new so the animations go in the correct order it doesn't play. Do I need some type of script for 30 and 60 fps? I found a thread...
I downloaded SuperToolsEngine and HudMaker and put them in the plugins folder and read description in plugin manager about some seperate folders that I had to create in the HUD folder but I can't select the Hud Maker option when I press F12 in battles.
What did I miss? plugins are supposed to be...
but the commands worked? character approached enemy, slick animation from itch.io played and weapon slashed twice and the special ability worked. What? the edits to note in the skills tab were in effect. You mean the commands are easier to organize with the other plugin but it still worked.
I can assure my game worked well in SV battles with the ones I had. I have downloaded action sequence pack 1 now. Here is the demo for my first proper attempt at making a game. "Aeterna's Journey" demo version. Try for yourself...
With the ones I have melee attacks work in SV battles and I move up close to the enemies and enemies also approach players and I have animations I need in [SV] battler sprite sheet and weapon swing in custom edit of Weapons1. That's what I was needing in the beginning of my game and with some...
I corrected it now. Normal attacks are still the same atleast. Distance attacks were changed how from the misspelled missile? battlers still moved to enemies with the typo.
It is important to remember, in a world where everyone quickly resorts to hate, that few people actually deserve your rude thoughts about them. They're just different from you in most cases and aren't malicious.
Life is strange. I am currently in a train-the-trainer course for Fraud Docs and Counterfeiting Techniques. And our assignment last night was to make several counterfeit documents using simple tools like Paint and such. And I actually learned stuff that might be helpful in trying to make/edit things for RM assets. I don't think that is what the course developer had in mind!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.