Oops yeah the events will need some tweaking to work. Glad you found another way to make it work but this is how I would do it with event pages.
I also forgot there's no built-in way to hide the timer (which blows my mind because it seems like having a hidden timer would be a very common...
Welp turns out this is all you really need for a pretty decent flickering effect. The multiplication factors on x and the this.wait scripts can be tweaked provide a more dramatic or more relaxed flicker.
What games on Steam, if any, have you purchased for $5? What was your experience with those games? What do the Steam pages of those games look like? If you're honest with yourself, how does your game stack up to other games at that price point? How strong is the hook in your Steam preview video...
The main battle system seems fun and good for drilling. I've only played through the first 2 floors so maybe you introduce this later on, but if you haven't, it might be a fun mechanic to allow the player to attempt a "Power Attack" with larger (and potentially more difficult) numbers to do more...
I don't think this architecture is going to work. You have to be pretty careful with loops inside of loops. As I understand it, the event handler doesn't "stay" inside the loop waiting for 200 frames. It runs the parallel event again as soon as it can so you will very quickly have 1000s of loops...
If you just want to make the sprite bigger, it's as simple as opening your sprite sheet in a program like paint.net and using resize to change the height and width to whatever you want (make sure "maintain aspect ratio" is selected). This will of course lead to a more pixelated look so you may...
Finally a true optimization. I realized there was no need to hard code the duration of the changes in brightness. I'm already generating a variable in the range that I want so I can just plug that variable in as the duration during each iteration of the flicker.
General principle that noobs...
The easiest way to make this happen (for a one-off event) is to put an invisible event on the floor that the player will walk over and trigger your commands to make the other character run away. Set the event trigger to "player touch"
The quick and dirty way to do it is to make a 2nd copy of the Demon Castle that doesn't have any background music and transfer to that one in the specific instance that you need to.
If the area you're transferring to doesn't have any autoplay BGM (as set on the map properties menu), then it should keep playing whatever was playing on the previous map.
What's in your other 2 events?
Also the loop after "cancel" shouldn't cause a gameover screen but it will make your game unplayable when you choose cancel.
I don't think there's a default script call to get total gold spent
$gameParty.gold() will return total party gold.
So when the crafting starts, variable X = $gameParty.gold(), when crafting ends variable Y = $gameParty.gold(). If X - Y === 0 then no animation.
Edit: actually you don't even...
You can use the create static layer plugin command with Galv's layer plugin to change the opacity of existing layers. A very unsophisticated way to achieving the effect you describe is to use events to map out when a particular layer becomes transparent.
You'd have to split up all of the...
Lol I didn't realize you needed to do this so many times
On each of your paladins you could have:
$gameVariables.setValue(100, this.eventId());
that fires right before you hand everything over to your common event (replacing 100 with whatever variable number id you want to use).
Then your...
It is important to remember, in a world where everyone quickly resorts to hate, that few people actually deserve your rude thoughts about them. They're just different from you in most cases and aren't malicious.
Life is strange. I am currently in a train-the-trainer course for Fraud Docs and Counterfeiting Techniques. And our assignment last night was to make several counterfeit documents using simple tools like Paint and such. And I actually learned stuff that might be helpful in trying to make/edit things for RM assets. I don't think that is what the course developer had in mind!
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