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  1. Madre_Joshua

    RMMZ Prevent player induced speed up?

    Thank you, this did in fact solve my issue! Much appreciated.
  2. Madre_Joshua

    RMMZ Prevent player induced speed up?

    While trying to make a cutscene for my game, I have run into a rather annoying issue. The cutscene in question takes place during a car drive, in which the actor is replaced by a car. The car is driving in one direction the entire cutscene, down a straight road. The drive is intended to be...
  3. Madre_Joshua

    RMMZ Five characters in battle at once? YEP 29 Party System? For MZ

    I already have this plugin (and paying is optional) but unfortunately, it only allows you to have a second party you have at the ready at any time; What I want is five actors actively out at the same time, able to fight, rather than being able to switch in ones mid combat.
  4. Madre_Joshua

    RMMZ Five characters in battle at once? YEP 29 Party System? For MZ

    Hello everybody; This is not a request for someone to create a plugin like this, but rather, a question whether one like this exists for RPG Maker MZ. I began my project originally with RPG Maker MV. One plugin I used was the Yanfly Party System (Plugin 29) which, among other things, allowed...
  5. Madre_Joshua

    RMMZ VisuMZ Itemsequipcore - Move/Hide TP gauge?

    I'm sorry to bump this thread once more, but it's been more than two weeks, and I still haven't figured out any way to fix this issue, no matter what I do.
  6. Madre_Joshua

    RMMZ VisuMZ Itemsequipcore - Move/Hide TP gauge?

    Bunping this since I haven't received any answer yet, I'd appreciate it if anyone could help me out with this.
  7. Madre_Joshua

    RMMZ VisuMZ Itemsequipcore - Move/Hide TP gauge?

    I am currently using the Itemsequipcore plugin from Visu, and I've run into a specific problem. The TP Gauge (In this image renamed to EX instead of TP) clips into the Max HP display of the Equip menu while using this plugin; similarly, the upper part of the "L" in the actors name gets slightly...
  8. Madre_Joshua

    RMMZ CoreEngine - Magic (and magic defense) Stat not showing up?

    Hello Everyone. I have recently started using the VisuMZ plugins. So far, I have installed all the X-core plugins; however, I have run into a rather...unusual issue. For some reason, The "Magic" stat is missing in the equip menu. (it should be noted that magic defense has been changed to...
  9. Madre_Joshua

    RMMZ Just started with the switch to MZ; Javascript issue with the game?

    Thank you, I hadn't booted up MZ without the core plugin, and I didn't realize that that is what it did, since this didn't occur back in MV. Thank you very much for your help!
  10. Madre_Joshua

    RMMZ Just started with the switch to MZ; Javascript issue with the game?

    I see, my bad. I have attached another file, this time moving over to the Console tab, does this help?
  11. Madre_Joshua

    RMMZ Just started with the switch to MZ; Javascript issue with the game?

    Hello. I have just transferred my MV project over to MZ, and I am currently working on installing all the Visu Core Plugins. I have so turned on the Core Engine plugin and nothing else. I have so far done nothing except change the colors of the HP and MP gauges. However, every time I boot up...
  12. Madre_Joshua

    RPG Maker MV/MZ Extended Generator - Version 0.68 - Update on the 10th April 2021

    Hey, I've been using the 0.07 version of the generator forever now, but due to a switching to a newer pc, I'm downloading the 0.68 version. I tried importing the MV Generator files, but the generator crashed, and told me to check the trace.log. I tried to also just add the generator as a regular...
  13. Madre_Joshua

    Force Action: Enemy attacks specific actor?

    The cutscene attack in question, would essentially be the boss quickly walking up to actor 2, 3 , 4 and sucker punching them before being knocked out by actor 1. I have it set so that Actor 1 is always locked to be at the front of the party but the rest of the party can be freely chosen, as to...
  14. Madre_Joshua

    Force Action: Enemy attacks specific actor?

    In the Force Action tab, the index #1-7 thing is something I don't really understand and after looking it up online, I didn't find any proper answer for this, so... I'm trying to make it so that a specific boss knocks out all actors (ID 2, 3, 4) in the party, except for the main character who...
  15. Madre_Joshua

    Yanfly Steal/Snatch change the menu?

    I am using the Yanfly Steal/Snatch Plugin. Unfortunately I've run into a rather annoying issue, namely that the window for the snatch menu looks very awkward during battle, as shown here. https://imgur.com/a/bmsB3ys Is there any method to change the way this menu is placed/looks as to make it...
  16. Madre_Joshua

    Skill/action sequence that acts different if it targets the user?

    I wanted to make a skill where the user moves over to their target and patches them up with a healing item. The problem here is that, if the skill is used on the user themself, they simply walk a few steps forward, turn around and the animation weirdly plays on them. This is my current set-up...
  17. Madre_Joshua

    Problem with delayed skill/skill that activates upon state running out.

    Yes, the problem does seem to be Olivias plugin. I will try to figure out a way to fix that problem myself, there is seemingly no problem with the actual code since it´s working fine with the base battle system.
  18. Madre_Joshua

    Problem with delayed skill/skill that activates upon state running out.

    Yes, I have tried to do this. Currently it´s at 3 turns ninstead and the exact same issue still arises.
  19. Madre_Joshua

    Problem with delayed skill/skill that activates upon state running out.

    I am trying to create a skill that has the user fly up into the air for 1 turn before going down and striking the opponent, think the Fly/Dig move from pokemon. It´s based on the Dragoon Jump skill from Yanfly. // Action Sequences // Setup: Jump animation. <Setup Action> display action perform...
  20. Madre_Joshua

    State that changes opacity upon running out? Animation on running out state finishing?

    Thank you very much, I´ll use the upper one to make the skill work properly and try my best to get the lower thing to also work. Thank you very much for your help.

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