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  1. RMMZ (MZ & MV) Random Maps during Playtime (June Update)

    Possibly, I've found pasting the script into a text editor helps me verify that it is correct more easily since you can see more of the script than what MV normally allows. When I had my character spawning in a void the issue was with where I had my region tiles placed on the Entrance_Exit...
  2. RMMZ (MZ & MV) Random Maps during Playtime (June Update)

    I think there is an issue with how event note tags are copied (possibly not being copied over). I first noticed it using the AlphaABS plugins. It requires an event notetag for the plugin to work. Events were being copied over to the space map, but were not behaving according to the plugin...
  3. RMMZ (MZ & MV) Random Maps during Playtime (June Update)

    When your plugin clones events does it also clone the "Note:" field? Check your region tiles on the Entrance_Exit map and the Space map. I had a similar issue and it was because my region tiles were not set up correctly.
  4. Lecode Tactical Battle System 0.77.2B

    I recall having this issue once and I fixed it by starting the index at 1 instead of 0.
  5. Lecode Tactical Battle System 0.77.2B

    leTBS is trigger by a plugin command that can be toggled on an off ON = LeTBS ON OFF = LeTBS OFF
  6. Yanfly Stat Allocation Help

    I'm using yanfly's stat allocation plugin and I notice that it shows the values based on the characters currently equipped weapons and armor. Does anyone know what I would need to do to have it only show the values based on the current class and not any equipped weapons or armor. Example...
  7. Lecode Tactical Battle System 0.77.2B

    Thanks, but that doesn't do what I want. I'm defining the scope of the bow in the weapon note so it is not based on the default attack skill. I think I can do what I want with common events. The bow skill calls a common event that, based on equipped weapon, then forced another skill that has...
  8. Lecode Tactical Battle System 0.77.2B

    Question about scopes. If I create a bow that has a scope of circle(10,2) and then create a skill that requires a bow and only has an aoe, no scope, would the skill inherit the scope of the bow? If not is there a way to create a series of bow related skills where the scope of the skill is based...
  9. Legendary: Game of Heroes Battle System

    Does anyone know if a battle system for MV that is similar to the one used in the game Legendary: Game of Heroes? It is the one where you match colored shields in a row which then does damage based on number and color. Thanks
  10. BM VK Equip

    Does anyone know how to change the order in which the equipment icons are placed? Currently those items for Equipment Type 1 are written on the bottom, then 2 on top of 1, and 3 on top of 2, etc., etc. Instead I would like for 1 to be on top and 2 below 1, then 3 below 2, etc., etc.
  11. Lecode Tactical Battle System 0.77.2B

    I feel like Christmas has come early. Thanks for all your efforts and enjoy the holidays and I'm certain a much needed break.
  12. Lecode Tactical Battle System 0.77.2B

    On the subject of skills, I think I found a bug. When I use the <letbs_commands> tag to add skills to the command window, they will work even if I don't have the MP to use the skill. Reading the documentation, I don't think this is how it is supposed to work.
  13. Galv Equip Item Scene Equip Integration

    Does anyone know how to integrate Galv's Equip Item Plugin into Scene Equip?
  14. Lecode Tactical Battle System 0.77.2B

    That's my game! That is not at all how the final battle worked when I playtested. When you touch the magic circles it is supposed to give you a clue on how to deactivate the circles. Not sure what went wrong. Also how do you fix the pathing for dead bodies? I enabled the passable on death...
  15. Lecode Tactical Battle System 0.77.2B

    I created a series of complex events and triggers to replicate something that could have always been handled using the built in functionality of win/lose conditions in the trigger battle event ... uggghhh. I am glad I no longer have to continue doing what I was doing but am now annoyed that I...
  16. Lecode Tactical Battle System 0.77.2B

    I'm using larger battlers and I'm noticing that the perspectives are wrong. Battlers that should appear underneath are not. Any thoughts why?
  17. Lecode Tactical Battle System 0.77.2B

    @Xelion You should be able to use the following to do what you want. sprite_name: string Set the battler's filename. By default it's equal to his name in the database. sprite_config: config_id Set the battler sprite configuration id. Look at the Great Mago enemy in the demo for usage examples.
  18. 2017 IGMC Goals and Progress Thread

    Thought I would share some screen shots of the submission I am working on. Project is currently titled GrailQuest, but I'm trying to think of a better name. Plot is fairly simple and straight forward. An evil wizard has cursed the castle and you must rescue the king and queen, now if only you...
  19. Lecode Tactical Battle System 0.77.2B

    Could be a number of things, but have you copied over all the animations to your project? There are several additional animations in the demo that are not included in with a new project that are needed for the plugin(s) to execute successfully. A couple of these animations are required at the...

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Had an epiphany on how I could turn my massive double digit year planned project into like a 4-5 years thing, much simpler, smaller, still pretty grand, yet far more doable.
Considering whether I should still release my demo or not.
Reckon I might. It's its own story from start to finish and it would still work as a tech preview or something.
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