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  1. Buckthorn

    Looping Animations on Map

    I'm not sure if you'll update this plugin, but I'd really like if animations would stop instantly on LoopAnimation stop, it seems it has to finish playing before it stops. I wanted to use this to have animated talking heads during dialogue. It'd even be useful to have an animated text box, I think.
  2. Buckthorn

    I enjoy lists of inconsistencies like this when it comes to games/movies. I contradict myself...

    I enjoy lists of inconsistencies like this when it comes to games/movies. I contradict myself with my setting sometimes, but it just fuels imagination to try and explain it away
  3. Buckthorn

    RMMV World's Smallest RPG: Rev

    TYPE: An NES-style action adventure RPG, based on titles such as Kid Icarus, Legacy of the Wizard and Legend of Zelda. A PS/Xbox or any Controller with 4 buttons or more is recommended. STORY: This game stars Ajax, a cave-dwelling fellow who lives with his overbearing parents, but with the...
  4. Buckthorn

    RMMV Help me understand how to fix freezing issue?

    No it was in focus, I tested it myself leaving my game on two hours or so, some point during that time the screen had frozen. This looks like what they talked about in my post though so it should help.
  5. Buckthorn

    RMMV Help me understand how to fix freezing issue?

    Saw this and the person below mentions to change it to include negative values. How do I do that? I have the same problem where my visuals freeze but the game still runs. https://forums.rpgmakerweb.com/index.php?threads/anyone-tried-this-game-screen-freezes-but-sounds-play-fix.135633/
  6. Buckthorn

    RMMV Screen shake the map only?

    Is there a script call I can use where only the tiles/tileset shakes, but none of the sprites? The shake screen effect shakes everything. I'm using it for an effect when you get hit, but having sprites remain stationary would prevent motion sickness.
  7. Buckthorn

    Thoughts on this tech demo?

    Took the feedback, added dice to damage, also added weapon damage so now combat should be way faster. Let me know if it's better.
  8. Buckthorn

    Thoughts on this tech demo?

    I really appreciate it. I don't think it'd be any harm to add the dice roll to the damage also.
  9. Buckthorn

    Thoughts on this tech demo?

    Thank you for all the feedback. I'm thinking way ahead, that's why slimes seem a little too strong. I haven't implemented weapons yet that give damage boosts. I could shorten combat more and remove "MISS" when both you and enemy roll the same and instead have both take damage.. we'll see.
  10. Buckthorn

    Thoughts on this tech demo?

    Wanted to mix action rpg and turn-based rpg into one thing. If you have the money you can attack enemies from a distance without engaging in the turn-based close combat. You can find some in the chest. You can level up if you have 300 xp and go to the church/temple. Controls: Z - Confirm X -...
  11. Buckthorn

    Faster movement speed?

    Ended up using "$gameMap.event(this._eventId)._moveSpeed = x;" I'm not using any projectile plugins, just eventing. You can see for yourself here. the password is: test https://buckthorn.itch.io/test
  12. Buckthorn

    Faster movement speed?

    How can I make the "Fastest x4" move speed setting even faster? I want to use that setting for projectiles, but it's still too slow.
  13. Buckthorn

    RMMV Endless Combat Dungeon

    My bad. I never know what to name my games so I make them very unimaginative on purpose to spare myself the trouble.
  14. Buckthorn

    RMMV Endless Combat Dungeon

    Just right there on Indiexpo, there's news showing what I just added. Haven't added anything new to the game in a week or so, though. I'm working on 3 projects at the same time, depending on my mood that day.
  15. Buckthorn

    RMMV Endless Combat Dungeon

    I'm happy you like it, and it's not even near done. I want so many more monsters, puzzles, secrets and events. I think it's one of those games that the more it has, the better it'll become. If you have any ideas you'd like to see, then let me know.
  16. Buckthorn

    RMMV Endless Combat Dungeon

    Had to re-do the idea from scratch, but I thought interactive backgrounds and stuff would make the game better. Of course, there's so much, much more I would want to add to make it what I had imagined. Right now there's 8(?) different rooms and 3 choice events, but I would want 100 each, to make...
  17. Buckthorn

    One save and load without screen.

    Well I tested it and it works perfectly so far. Thank you for your help
  18. Buckthorn

    One save and load without screen.

    I want when the player chooses to save it'll automatically choose the first save slot (without any save screen popping up), and when choosing load it will load that save without the load screen.
  19. Buckthorn

    Galv's Message Sound Effects

    I tried this plugin but when I export to a web-playable version it doesn't want to play the sound, also it makes the game freeze. If played a regular windows version it works perfectly though. Not sure what causes this, same goes for the kadokawa plugin which is similar, so maybe it was...
  20. Buckthorn

    RMMV Endless Combat Dungeon 2

    Well it helps. It means I need to work on explaining rules better (Within the game itself.)

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This is something I randomely made in my free time while trying to find alternative ways to post images here instead of imgur, hope it doesn't look too blurry or bad.
Had an epiphany on how I could turn my massive double digit year planned project into like a 4-5 years thing, much simpler, smaller, still pretty grand, yet far more doable.
Considering whether I should still release my demo or not.
Reckon I might. It's its own story from start to finish and it would still work as a tech preview or something.
Halp, gaemake motivation sinking!!
Gotta love those BPD mood swings. At least the swing was up this time LOL

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