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  1. SRPG Engine MV - Plugins for creating Tactical Battle System

    Thank you very much for giving me advice again! ... However, the problem was not resolved. For the time being, it was fine when I tried it with SRPG_Summon, but it was difficult to use this plugin in the end due to other plugins and system conditions. For now, I'm going to throw away my...
  2. SRPG Engine MV - Plugins for creating Tactical Battle System

    Thank you for answering my question. But it didn't solve the problem.... As an alternative, I would like to try calling events in SRPG_Summon to see if the problem occurs. (The image below illustrates the problem I encountered. It seems that it will be redisplayed if the screen is reloaded by...
  3. SRPG Engine MV - Plugins for creating Tactical Battle System

    good evening When I use SRPG_Rescue.js as follows, I have a problem. When I use the plugins TemplateEvent.js and EventReSpawn.js to rescue an event called from another map, I'm facing a problem where the character chip of the event is not displayed when the event is released. Once I open and...
  4. SRPG Engine MV - Plugins for creating Tactical Battle System

    hello. How can I get only one experience point when using a skill that targets multiple targets? (Example: Use a skill that causes all adjacent allies to act again. → I want to be able to obtain experience points only once after using the skill.) I would appreciate your reply...
  5. SRPG Engine MV - Plugins for creating Tactical Battle System

    Thank you. I would like to try it soon.
  6. SRPG Engine MV - Plugins for creating Tactical Battle System

    Thank you for your reply! Thanks to you for showing me how to do it, I was able to solve the problem. Modify line 89 of the plug-in "MenuBattleMemberOnly.js", $gameParty.battleMembers().length ↓ $gameParty.members().filter(function(member){return !member.isStateAffected(autobattle...
  7. SRPG Engine MV - Plugins for creating Tactical Battle System

    hello. Is there a way to hide allied units from the unit list in the menu? (Example: Exclude allies with automatic action state) I would appreciate your reply.
  8. SRPG Engine MV - Plugins for creating Tactical Battle System

    ご指示通り、ダメージ計算式を以下のように変更したところ、意図した動作を確認することができました。 この度は本当にありがとうございました! 式: (a.atk - b.def) + (a.srpgMove() - $gameTemp.activeUnitMoveRemain())*2 [/CODE][/SPOILER]
  9. SRPG Engine MV - Plugins for creating Tactical Battle System

    This is good news! Thanks to the script you prepared, we were able to change the amount of damage according to the movement distance of the unit. thank you very much! I would like to use it together with SRPG_MoveAfterAction.js, so I am looking forward to Mr. Dopan's bug-fixed version of...
  10. SRPG Engine MV - Plugins for creating Tactical Battle System

    I see. . . It's difficult to incorporate distance traveled into the default formula. . . I don't have much knowledge of JavaScript, but I would like to think about how to use the data of SRPG_moveAfterAction as instructed. This time, thank you very much!
  11. SRPG Engine MV - Plugins for creating Tactical Battle System

    good evening. How can I refer to the number of squares moved in the damage formula? I would appreciate it if you could reply.
  12. SRPG Engine MV - Plugins for creating Tactical Battle System

    hello. How do I make a skill that targets all adjacent allies? I'd like to set the number of targets for skills that reactivate allies to 4.
  13. SRPG Engine MV - Plugins for creating Tactical Battle System

    I see.... It's difficult to display the attack range. However, it is very helpful to be able to display the movement range. Immediately, I would like to try the plug-in you created. I'm really thankful to you!
  14. SRPG Engine MV - Plugins for creating Tactical Battle System

    hello. I'm using SRPG_AuraSkill. Is it difficult to display the auras of all enemies at once on your turn with this plugin? I wanted to be able to indirectly display the enemy's attack range as information to make my character act safely. (Similar to what you see when you press the ZR button in...
  15. SRPG Engine MV - Plugins for creating Tactical Battle System

    hello. I'm a beginner who recently started making srpg games and I have one question. : Is there a plug-in that can display dangerous areas like the yellow part of the attached image? This feature has been seen in the Fire Emblem series, etc., which is a great help in getting the unit into...

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This is something I randomely made in my free time while trying to find alternative ways to post images here instead of imgur, hope it doesn't look too blurry or bad.
Had an epiphany on how I could turn my massive double digit year planned project into like a 4-5 years thing, much simpler, smaller, still pretty grand, yet far more doable.
Considering whether I should still release my demo or not.
Reckon I might. It's its own story from start to finish and it would still work as a tech preview or something.
Halp, gaemake motivation sinking!!
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