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    RMMV Conflict- YEP_PictureCommonEvents + YEP_EventClickTrigger

    <http://www.yanfly.moe/wiki/Picture_Common_Events_(YEP)> <http://www.yanfly.moe/wiki/Event_Click_Trigger_(YEP)> When trying to use these two no matter whether i put one above or below each other on the list, they refuse to work with each other? With all other plugins turned off they still...
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    RMMV YEP_MoveRouteCore

    This plugin is mostly working well, but when it comes to these long corridors the event refuses to keep chase? Everywhere else on the map its fine apart from these long corridors. Is there any reason for this? Why would the event stop chasing specifically here? EDIT: The event will not stop in...
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    RMMV GALV - Galvs MV Prize Wheel

    T Thank you so much for all your hard work!
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    RMMV GALV - Galvs MV Prize Wheel

    One more issue I have is showing pictures above the wheel itself, if anybody has ideas on that too!
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    RMMV A question about Moghunter battle HUD

    I double checked this for my own finished game where I also use the same plugin... :kaoswt2:It seems I also have that. To my understanding its supposed to give you some extra clarity on which enemy you've selected, so for instance when you've hovered over Arctic Tank (Snow Riders) A it would...
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    RMMV GALV - Galvs MV Prize Wheel

    All of your code/help is appreciated you solved all my issues and then some! Thank you so much!
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    RMMV GALV - Galvs MV Prize Wheel

    Hey thanks I'm aware of this! What I want is the ability to change the graphics I use in game mid-way through an event. So I could have the wheel start the colour pink, but then the player goes somewhere else, and it turns to blue, and so on!
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    RMMV GALV - Galvs MV Prize Wheel

    https://galvs-scripts.com/2017/02/19/mv-prize-wheel/ MV Prize Wheel Hey! I need to know how to set the graphics for the wheel mid-game: For instance, this script call: Galv.PRIZE.setFront('picture') Sets the front image for the wheel graphics, but I'd like to be able to change the wheel...
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    Name Input Processing Pausing

    That'd be great! Let me know if you you get anything going!
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    Name Input Processing Pausing

    Ah that's unfortunate, thanks for coming forward anyway!
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    Name Input Processing Pausing

    Haha! I like you! You're clever! Yes that's what I wanted, I noticed the name input system had a conditional branch to check what the player name was, and was going to use that system to make text queries for my game. Does your plugin have functionality to check what the player has typed in a...
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    Name Input Processing Pausing

    Hey, I've noticed when I use Name Input Processing it'll pause the game. Is there anyway to make it not pause the game and not blur the screen?
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    Text Opacity

    Do you have a link? Or attachment to send me? I'm looking in my plugins folder and not seeing a DLC folder in there. I don't have the steam version.
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    Text Opacity

    Yes, I'm using this: https://himeworks.com/2015/12/message-pause-cursor/ The plugin was a reference to how clear I'd like the normal text.
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    Text Opacity

    I've tried to look up solutions online but the majority of things I'm finding are to control text box window colour, not text itself. But from this screenshot you can see the text is not as vibrant/colourful as the continue button down there bottom right. Is there anyway to make the text not...
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    Checking for a Variables Radius

    This works, thank you Turan. I apologize if my follow up question seemed dumb or like I should have known.
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    Checking for a Variables Radius

    just to confirm, this code I can paste into a conditional branch script and it should work? Shouldn't where fishY and cursorY be numbers?
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    Checking for a Variables Radius

    I currently have a fishing game I'm making, and if the Y of your cursor matches that of the Y of the fish it moves the fish closer to being captured. But its a little *too* precise. The game otherwise works perfectly, Is there anyway to check for a radius of a variable? As in, say the fish is...
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    RMMV Assigning variable to an item

    This wouldn't work, I'd need the weights to be available to see in inventory once you got them, then I want NPC's to ask if you have managed to catch a fish of certain weight
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    RMMV Assigning variable to an item

    Hi! I'm making a fishing game, ideally I want there to be weights for every fish you catch. This event of the fishing game gives you the result of which fish you catch. Ideally this event has one conditional branch for each fish you could receive, but that would spiral out of control if I...

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Might add a wagon or something towards the bottom but I think we're good to go. ^_^
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