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  1. Kraden96

    Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

    Happens even with a clean project with the 4 plugins: 1. Your version of Bobstah's Plugin. 2. Yanfly Core Engine 3. Yanfly Battle Core 4. Olivia's OTB Plugin
  2. Kraden96

    Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

    @waynee95 Hey man, do you think you can make a compatibility patch for this plugin (and your version) for Olivia's OTB Battle System? When both are used at the same time, they error out. Tried changing the Load Order and the Parameters for both, didn't help. I'll link a picture of the error!
  3. Kraden96

    MV3D - 3D rendering for RMMV with Babylon.js

    Hey Dread, is it planned to fix the FPS issue with Yanfly's "Event Chase Player" Plugin? When the events are chasing the player, it drops the FPS to 6-25! http://www.yanfly.moe/wiki/Event_Chase_Player_(YEP)
  4. Kraden96

    MV3D - 3D rendering for RMMV with Babylon.js

    Event Chase Player Plugin from Yanfly drops the framerate to 10-20 when chasing. Is there any way to fix this? Need it for on-map encounters!
  5. Kraden96

    MV3D - 3D rendering for RMMV with Babylon.js

    When using Yanfly's "Event Chase Player" plugin, when the event starts chasing the player, the frame rate drops to 10-20 frames a second. It might be an incompatibility. I fairly certain this is new to the newest Update. The Plugin Link: http://www.yanfly.moe/wiki/Event_Chase_Player_(YEP)
  6. Kraden96

    Holders Animated Battlers(MZ-MV-XP-VXAce)

    Can't wait for the Male templates :D
  7. Kraden96

    MV3D - 3D rendering for RMMV with Babylon.js

    @Dread_Nyanak I think it's best your either work on Bug/Performance or the 3D Models! It'd be cool to get more 3D shapes! :D
  8. Kraden96

    MV3D - 3D rendering for RMMV with Babylon.js

    @Waterguy That's completely fair! She should totally focus on perfecting the 3D Map first! :) Just an idea to throw on the roadmap for later! :)
  9. Kraden96

    MV3D - 3D rendering for RMMV with Babylon.js

    @Waterguy But you can see why an actual 3D Battle Scene could help produce that depth, those other plugins would have to fake, right? Like you listed ways to reproduce it in a false manner. Using 2D background images in the shape of 3D isn't exactly as good looking as an actual 3D background...
  10. Kraden96

    MV3D - 3D rendering for RMMV with Babylon.js

    @Waterguy I would assume having a 3D map for the battle scene, so you can have a flat 3D floor and 3D objects in the background. You know? Literally imagine Octopath's 3D battle scene! As far as I know, Moghunter's plugin can't do that? It would also be cool to replicate a 3D space with a...
  11. Kraden96

    MV3D - 3D rendering for RMMV with Babylon.js

    I'd love to see you make this work with the Battle Scene, it'd be cool to replicate the Octopath battle visuals!
  12. Kraden96

    Silva Affinity System

    I would be interested in it! :) It would be cool for there to be plugin that can assign elements to actors and enemies with type effectiveness! Would be handy for games with that idea of battle! :)
  13. Kraden96

    R.I.P. for everyone’s dead projects in the past! :kaodes:

    R.I.P. for everyone’s dead projects in the past! :kaodes:
  14. Kraden96

    Silva Affinity System

    I look forward to your development, this seems very handy for element type-based games like Pokemon! :D
  15. Kraden96

    Thinking of ways to make sure you don’t copy another person is hard when all the simple things...

    Thinking of ways to make sure you don’t copy another person is hard when all the simple things are used up :kaomad2:
  16. Kraden96

    Seeing a project come together is rewarding enough! :kaoluv:

    Seeing a project come together is rewarding enough! :kaoluv:
  17. Kraden96

    Making your battle hud look cool than default while still be functional is quite hard.

    Making your battle hud look cool than default while still be functional is quite hard.
  18. Kraden96

    Skill Trees System

    Would it be possible to make a skill tree disconnected from an actor? I want to have a Party Skill Tree that effects the whole party instead of just one actor! :)
  19. Kraden96

    Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

    @waynee95 Thank you so much, you're a blessing to this community! I'll test it out when I get out of work! :) EDIT: Hmmmm, I'm using the command "EquipSkill:1!" but it doesn't seem to be working. And for some reason, the "Skills" command is popping up without being on my command list! ;-...
  20. Kraden96

    Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

    @waynee95 Any word on the equip skills? :) Not rushing, just wanted to touch base to see if I should move on or wait! :)

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