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  1. TakumaGao

    RMMZ Eternal Tale: Seal of the Four Heroes (Demo)

    Woah, that is a LONG message! :P Not complaining though! There's a lot of helpful feedback here! Let me try and go through it one thing at a time! First off, 6-7 hours is a long time! The current version of the game should only take about 2-3 to 100%! How'd you manage to spend so much time on...
  2. TakumaGao

    RMMZ Eternal Tale: Seal of the Four Heroes (Demo)

    Didn't expect quite so much feedback so soon! Lemme go through this here... I actually ran into the same problem in my playtesting - that Genos is a *bit* too squishy. I might need to adjust that... Thanks! I really wanted it to feel like a real lost retro game, so I put a lot of effort into...
  3. TakumaGao

    RMMZ Eternal Tale: Seal of the Four Heroes (Demo)

    That feel when you spend months working on your game and you only get 28 downloads :( I wonder if there's even any interest in the game to continue working on it...
  4. TakumaGao

    RPG Maker Games Critique with Thenerdmansion Game Submission

    Thanks for the playthrough! I watched the replay of it last night, so let me comment on a few things. 1. The difficult balancing is not a bug, it's a feature. As you noticed, this game is supposed to be a throwback to retro games, and retro games tended to be *hard*. The game is designed with...
  5. TakumaGao

    RMMZ Some kind of retro arcade-style action game of sorts that I made a concept demo for.

    No, I couldn't think of a better title :P This idea literally came to me in a dream a few nights ago. Not even joking, actually dreamt about this. So the idea is that it would be something that feels like an old arcade style NES game - the sort of game that takes place all on one screen and...
  6. TakumaGao

    RPG Maker Games Critique with Thenerdmansion Game Submission

    Hey, you reviewed an older game I made (Little Kingdom Adventure), and I just put out a demo for my next game, Eternal Tale: Seal of the Four Heroes. Would you be interested in playing it on stream? Here's a link to my forum thread for it...
  7. TakumaGao

    RMMZ Eternal Tale: Seal of the Four Heroes (Demo)

    One thousand years ago, the evil Queen Zola attained immortality and conquered the world. Four brave heroes rose to the task of defeating her, but were unable to deal a decisive blow to the immortal queen. With the last of their strength, the heroes sealed Queen Zola away with magic, ending her...
  8. TakumaGao

    NPC's move route is disrupted after turning on a switch.

    Yeah, because you can swap out your party members :P It seems to be working though, thanks! :D
  9. TakumaGao

    NPC's move route is disrupted after turning on a switch.

    So this would be the right way to do it, right?
  10. TakumaGao

    NPC's move route is disrupted after turning on a switch.

    So this is probably a dumb question, but I'm in the final stages of putting together my game's demo and I only JUST realized this odd little problem... So this NPC walks around in a loop around a small room, right? However, there's an event on this same map which causes the character Alphin...
  11. TakumaGao

    Any way to disable a party member's passive effects while out of battle?

    Nah, the character in question isn't party leader. I'd rather not mess with the default scripts directly, since who knows how it could affect other things. Is there a plugin that might fix it?
  12. TakumaGao

    Any way to disable a party member's passive effects while out of battle?

    I have a party member in my game that has a 200% Pharmacology value, so that a healing item that normally heals 50 HP will instead heal 100 HP. In battle, this works as intended - if he uses the item, it heals for double, and if someone else uses the item, it heals for only 50 HP. Problem is...
  13. TakumaGao

    Is there any way to make a state change an actor's attack animation, based on their weapon type?

    It works! :D I tested it unarmed and with a weapon, and it's displaying the correct animation now! Thank you so much! :D
  14. TakumaGao

    Is there any way to make a state change an actor's attack animation, based on their weapon type?

    Hmmm... for some reason, it's just not doing anything now. Well, it's actually duplicating the enemy animations again, but I can probably just comment that out later. But as for the animation effects... it seems to have no effect. Here is where I edited the states to give me the animations...
  15. TakumaGao

    Is there any way to make a state change an actor's attack animation, based on their weapon type?

    This is what happens if I enable the plugin you posted :( It crashes immediately upon boot. Any idea what the problem is? Turning the plugin off fixes it. Also, I don't really use any action sequences in my game, actually. It's supposed to be 8-bit so I wanted to keep it simple. I haven't the...
  16. TakumaGao

    Is there any way to make a state change an actor's attack animation, based on their weapon type?

    So it does seem like my problem might be the order of my animations like you said. However, I don't know anything about editing JS, so even though you said to change one part of the script to another... I'm not sure where exactly I'm supposed to put it in. Like, I don't know where the border of...
  17. TakumaGao

    Is there any way to make a state change an actor's attack animation, based on their weapon type?

    I still don't think I'm understanding it right... Here's what my animations list looks like: I don't think that would work with what I have? Plus um... I still don't think I understand how it works in general. It almost sounds to me like this isn't actually doing what I need it to? Maybe I...

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Might add a wagon or something towards the bottom but I think we're good to go. ^_^
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