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  1. Mjolk

    RMMV Free Turn Battle System

    Hello. Is there a free (character select) turn system for MV like this?
  2. Mjolk

    Temporary buff MaxHp (Yanfly Buffs & States Core)

    Yes, right! The enemy hits the the result of normal hp + temporarily stock of 500 hp, if the hero has less when the buff ends it dies or stays with 1 hp (for me it's the same). Exactly like in this skill: https://wiki.guildwars.com/wiki/Endure_Pain Is written in the notes: This skill is best...
  3. Mjolk

    Temporary buff MaxHp (Yanfly Buffs & States Core)

    Hello, thank you for answering. This works very close (I was not aware of the command user.addParam), but when it loses the buff the damage is reflected on the normal hp. Example: HP before buff: 1000/1000, buff added: 1500/1500 enemy hit (for 300 damage) 1200/1500 HP buff end: 700/1000...
  4. Mjolk

    Temporary buff MaxHp (Yanfly Buffs & States Core)

    Hello, I want to do a skill which gives a status buff to the Max Hp TEMPORARILY, and at the end of the status turns the hp returns to normal. Example: Erick HP/Max HP: 1000/1000 after status buff (+500) it becomes Erick HP/Max HP: 1000/1500, at the end of the effect return Erick HP/Max HP...
  5. Mjolk

    EnemyParty/BattleTroop Switch

    Bump! Anyone?
  6. Mjolk

    Need to display enemy skill animations in front-view battles

    I have long since abandoned the default front view. I suggest you do a fake front view, in this way it has more control and more animations available. How to do? Take a normal side view, editing the position parameters etc. so that it looks like a front view. Atelier plug in can help you...
  7. Mjolk

    EnemyParty/BattleTroop Switch

    Exactly how a tag team would look but for the enemies, is there a way to switch the enemy team during the battle, but preserving hp mp status etc. to the enemies? I know I can do it without javascript, but I don't know how to memorize their current status. To be clearer: I would like enemies...
  8. Mjolk

    Lecode Tactical Battle System 0.77.2B

    Hello. There is some way to add a sound of foot steps to the movement? Or does anyone have a suggestion for how do it? Thanks in advance.
  9. Mjolk

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Edit. Nothing, I solved.
  10. Mjolk

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Hello. In YEP_ActSeqPack2 POINT function for "move target" has stopped working. Got this error: undefined is not a function. Others have the same error? Maybe from the last update?
  11. Mjolk

    Lecode Tactical Battle System 0.77.2B

    Hello. I congratulate Lecode for the wonderful job. I have a question: Is there a way to set the square areas (for movement etc.) of the giants creature (like dragons) ? Or some suggestions for how to do it. Thank you.
  12. Mjolk

    Battler Layer Priorities.

    Anyone?
  13. Mjolk

    Battler Layer Priorities.

    Hello. When the characters perform a skill the sprites overlap in the wrong way. Is there a way to fix this annoying error? I looked in the JS file, but I dnt find anything to solve. This is an example of what I mean:
  14. Mjolk

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Yes, is the same. If you mean, the animation is also triggered on a critical, is yes. Instead if you want animation only on a critical, in this case the action is this: <target action> move user: target,10 wait for movement action animation action effect if...
  15. Mjolk

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Ok,I have solved, if someone can be helpful: <target action> move user: target,10 wait for movement action animation action effect if target.result().isHit() animation 1: target ani wait: 5 else </target action> Result:
  16. Mjolk

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Hello. Is there any way to make the animation only if it hits? For example as in fighting games, starts the animation of a "fire dragon punch" and only if it hits show animation of the "spark". Another example to be clearer: <target action> move user: target wait for...
  17. Mjolk

    How to use the High-Resolution .DLL

    Well, in 2015 no support HD is a bit ugh...
  18. Mjolk

    How to use the High-Resolution .DLL

    Hello. The The High-Resolution .DLL Link  give me a error, not sure if just me or not is longer available. This is the error page: Sorry, we couldn't find that! [#10340] You do not have permission to view this topic.

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Feeling a tad frustrated designing one map of my project... MC is supposed to grab a key from inside a kofun to escape a certain area. Unfortunately, kofuns are cramped, dark and claustrophobic: not exactly many places to run and hide in horror games. :ysad:
When ya accidentally delete a whole map and saved before you realized.

We really need a recycle bin
How the fusion of Batman+Spider-Man would be? Be creative on your replies.
Farm is all but done!

Map007.png


FarmerYard.png

Might add a wagon or something towards the bottom but I think we're good to go. ^_^
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This is something I randomely made in my free time while trying to find alternative ways to post images here instead of imgur, hope it doesn't look too blurry or bad.

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