Search results

  1. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    this is amazing! It's working great in my game, but I did notice 2 things: 1- after the first turn, all enemy units get super fast, and stay that way until the end of battle. Did you have this problem? If not, I might have something set up wrong. 2- I haven't yet found a way to make the...
  2. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    thanks! I've tried both this complete solution and @Doktor_Q 's suggestion of using "battler.event()" instead, but neither seem to change the speed of the event in my game. Also, using battler.event seem to make "user.forward(4);" not work. I'm getting no crashes or anything, it just seems to...
  3. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Hi! Does anyone know if it's possible for a skill to change the speed (the event speed, in the map scene) temporarily? I'm trying to make the Rush skill be really fast. It would be something like: <Custom Execution> a.???? (speed up a) a.forward(5); a.push(b,1); a.???? (slow down a) </Custom...
  4. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    that's the thing, animations are working fine except for any "flashes" that happen in directional animation. Here's a video: as you can see, the arrow attack flashes the cursor, while the regular attack flashes normally, even though both animations have flashes set to "target" in the database.
  5. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    thanks for the quick answer! I'm sorry, but I just realized that the problem is actually MapBattle's directional animations. When it's a non-directional animation, everything works fine. any idea what part of MapBattle I could change to apply the same principles to directional animations? If...
  6. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Hi! It's been a while but I'm picking up my project again and trying to remember how SRPG works and all. Thanks so much both of you for putting so much effort and making all these tools avaliable. I have a LOT of questions but I should probably start with a small one: does anyone know if...
  7. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    damn, never mind, something else is causing it, because it worked fine in a different map. sorry about that hey, in FloorDamage, all I have to do to make an event work as floor damage is to put <damageFloor> in the notetag, right? I got regular terrain damage (the tileset ones) working...
  8. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    That's AWESOME. thank you a thousand times. Btw, I think there might be an incompatibility between one of your plugins (my guess would be PositionEffects) and Yanfly's Move Route Core, because I just noticed that Move Core's "teleport" command is no longer working for me. I'm not sure if you...
  9. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Hey @Doktor_Q , here I am again with some random and silly questions: - Has Target Rate been working normally with you? I've tested a lot but it seems to have no effect in my project - enemies will always attack the closest actor, no matter what. - I've run with a small bug when RangeControl...
  10. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    That worked great! Adding summonable obstacles really brings a new layer of strategy, thank you so much. I have a few quick questions: - Can I deactivate an actor's range completely somehow? My obstacles cannot move so the battle system already skips their turns, but when player "clicks" on the...
  11. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    I managed to make it work... kinda, because in my game I won't actually need to summon actors or enemies. What I am trying to do now, is to have a skill where player can summon obstacles (the problem with that is that enemies wouldn't attack the obstacles to clean a path, even if they were...
  12. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Working great! Thank you so much I know I'm exhausting your generosity here, but maybe even someone else could help me out with this... has anyone made a cool summoning skill? I've been trying to combine commands from PositionEffects and YEP Move route core, but so far no sucess. I'm basically...
  13. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Like this, right? Still not working... thanks!
  14. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    thanks! and sorry for asking silly stuff. Just to let you know, the "jump" skill still didn't work, even with quotes, in the damage formula. as a lunatic notetag, it did :) EDIT: dang, I'll have to ask another silly question: am I setting up DirectionalAnimation wrong? I keep getting no...
  15. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    everything seems fine now! It seems so easy to make really cool tactical battles now, I cannot thank you enough. I do have a couple of questions, cause I'm probably overlooking something: am I setting up the teleport skill wrong? I thought it was a problem with the system not recognizing cells...
  16. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    @Krystek_My 's solution actually worked for me: when I put <weaponMinRange:1> in weapons that didn't have any, the enemies started moving to attack once again. I used your modificed version of RangeControl anyway, and took the following print from my console (the modified version game me a...
  17. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    I'm getting the same crash with MapBattle_motions :( I also got a really weird problem, tho it's not a crash: enemies are now ignoring the range all together. If they are equipped with a sword <weaponRange:1> they just stand where they are and somehow manage to attack the actors anyway...
  18. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Doktor_Q, I cannot thank you enough for all this work. If it wasn't for you I would be using some battle system that I knew wasn't right for my project, and I'm not sure if I would still be motivated to keep going with it. Now, because I'm always doing something wrong, I have to ask yet again...
  19. Leon_Artmann

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Has anyone been getting this crash with LoS, during enemy turns? It happens often when I change something, then after I move the plugin around in the load order around it starts working again, and repeat. To be honest I'm not sure if it isn't a problem with the plugin order (Has @Doktor_Q...

Latest Threads

Latest Posts

Latest Profile Posts

Feeling a tad frustrated designing one map of my project... MC is supposed to grab a key from inside a kofun to escape a certain area. Unfortunately, kofuns are cramped, dark and claustrophobic: not exactly many places to run and hide in horror games. :ysad:
When ya accidentally delete a whole map and saved before you realized.

We really need a recycle bin
How the fusion of Batman+Spider-Man would be? Be creative on your replies.
Farm is all but done!

Map007.png


FarmerYard.png

Might add a wagon or something towards the bottom but I think we're good to go. ^_^
1686161626348.png
This is something I randomely made in my free time while trying to find alternative ways to post images here instead of imgur, hope it doesn't look too blurry or bad.

Forum statistics

Threads
131,720
Messages
1,222,615
Members
173,465
Latest member
joshywa
Top