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  1. WickBRSTM

    RMMV Change text size of keys in YEP_KeyboardConfig

    Heyo! Wick is back with another quick question. My game is utilizing Yanfly's Keyboard Config (YEP_KeyboardConfig.js) to allow players to remap the keys to their liking, which is great! However, I'm currently running into an issue where, due to my game using bitmapped fonts, the text on the keys...
  2. WickBRSTM

    RMMV YEP_X_InBattleStatus.js on actor menu?

    Heyo, Wick again. Thank you all kindly for your support. Apologies if this isn't a simple thing to ask for or the right thread in which to do so, but would it be possible to modify YEP_X_InBattleStatus in so that the new Status command it adds would be added to the Actor menu instead of the top...
  3. WickBRSTM

    Spacing issues with coelocanth's Font Textures

    Okay, interesting update- I more or less found a solution to the issue I was having with the original plugin, so I'll post it here for anyone else who finds the plugin in the original post. Hope this can be of use to someone having the same issue. Apologies if this gets a bit wordy, I'll include...
  4. WickBRSTM

    Spacing issues with coelocanth's Font Textures

    I appreciate your suggestions, I'll give these a look. Has SFont been tested on the latest version of RMMV? It looks like it was last updated around 2016 and the majority of RMMV plugins had to be updated when 1.5.0 came out in 2017, albeit there were a few plugins that weren't broken by that...
  5. WickBRSTM

    Spacing issues with coelocanth's Font Textures

    Heyo, Wick here. Hope you're doing well if you're reading this. :) I decided to look into alternate methods for rendering fonts in RMMV since I recently decided to change the game's rendering method to more suit my pixel art style, at the cost of some elements of my UI such as the font I was...
  6. WickBRSTM

    Making a battle intro animation

    Thank you for your reply! Sorry for not responding sooner. I've actually never had an issue with plugins not working on old saves... until now. Making a new save completely fixed the problem I'm having! I apologize for not thinking of that sooner. I've made some good changes in regards to...
  7. WickBRSTM

    Making a battle intro animation

    Thank both of y'all so much for the replies. To give a bit more info before I respond to each, I tried Moghunter's transition plugin (MOG_BattleTransitions) and interestingly it's giving me the exact same crash as the SRDude one. Neither seem to crash the dummy test project I made when mixed...
  8. WickBRSTM

    Making a battle intro animation

    Hey, Wick here. I'm interested in seeing if there's a way to change the standard "zoom to black" battle intro animation to something else, preferably a series of images, or a common event, or something of the sort. I've tried SRDude's plugin but it doesn't play well with Yanfly which I can't...
  9. WickBRSTM

    RMMV Community Lighting MV & MZ

    Thank you for your help! One more thing I wanted to ask, for some reason it doesn't seem to like it when I offset the light by decimal values even though it seems that in the readme they can be read just fine. Any idea what the deal is with that?
  10. WickBRSTM

    RMMV Community Lighting MV & MZ

    Giving lights IDs seems to make them stop working when they work fine in the demo, does anyone know why this could happen? Edit: Guess I got it to work, it seems that the engine doesn't like lights having both offsets and an ID though. Wish I could figure out why.
  11. WickBRSTM

    RMMV Community Lighting MV & MZ

    If I were to do something like, say, this... The first command works fine, but the second does not.
  12. WickBRSTM

    RMMV Community Lighting MV & MZ

    The Tint fade c s plugin command doesn't seem to work for me, is anyone else having this problem?
  13. WickBRSTM

    "Fade" command in Community Lighting plugin not working?

    Hi, hope y'all are having a good day. Today I'm trying to use the Community Lighting MV plugin, a community-driven fork of Terrax Lighting to further improve its functionality and stability. You can learn more about it here. Anyways, I'm trying to use the tint fade plugin command, which is...
  14. WickBRSTM

    Making YEP_CreditsPage work with my game

    Reordering the plugins doesn't seem to affect the layer priority, unfortunately. Good idea though. And yeah, I worried it might not be all too compatible with the menu. For now I'll probably just go the route of having a credits PDF, just really liked this plugin since it can hyperlink from the...
  15. WickBRSTM

    Making YEP_CreditsPage work with my game

    Hi! This is my first thread here, so I'll do my best to keep my request brief. I am making a game that has both YEP_CreditsPage and MOG_TitlePictureCom. To briefly summarize their function so we're on the same page, YEP_CreditsPage opens a window with customizable entries for credits that can...

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