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  1. ray_stride07

    Methods in Game_Character Class

    Oh, Okey. I got it. Thanks for the answer .... During my college days I didn't really get an easy explanation from my lecturer
  2. ray_stride07

    Methods in Game_Character Class

    Yes of course I can see it but I don't really understand it very well because my programming skills are still standard. But thanks for the answer
  3. ray_stride07

    Methods in Game_Character Class

    So, I'm currently testing the a star algorithm to see how it works. Here I am trying to create a map that has the same size in the example size 15 x 15. The result is when I run the script call this. moveStraight(findDirectionTo($gamePlayer. x, $gamePlayer. y)); The enemy prefers to chase...
  4. ray_stride07

    Methods in Game_Character Class

    Oh okey, I got it. Thank You
  5. ray_stride07

    Methods in Game_Character Class

    Does the findDirectionTo() method in RPG Maker MV contain the process from the A* algorithm ? Also Does the distance() method contain the manhattan distance / euclidean distance ?
  6. ray_stride07

    Is it possible to make Line Of Sight can detect obstacle without plugins ?

    Oh okey, i get it. Oh yeah can i ask one more question. I just looked at the RPG Maker MV Library and I'm confused there are property like x,y then _x, _y and realX, realY what is the difference between those three ? (Sorry for my bad english)
  7. ray_stride07

    Is it possible to make Line Of Sight can detect obstacle without plugins ?

    So this code will make line of sight block when pointed on obstacles, am i right ?
  8. ray_stride07

    Is it possible to make Line Of Sight can detect obstacle without plugins ?

    Yes Triangle vision but can all direction not just facing
  9. ray_stride07

    Is it possible to make Line Of Sight can detect obstacle without plugins ?

    I want triangle vision. Oh yeah, so try to understand a little about the YEP_ChasePlayer and GALV_EventDetector plugins. For the YEP_ChasePlayer, I'm still confused about the function clearChaseSettings. It contains the property that I was looking for through the Kinoar library and it's not...
  10. ray_stride07

    Is it possible to make Line Of Sight can detect obstacle without plugins ?

    I think this is only Line Of Sight. It doesn't include obstacle detection script.
  11. ray_stride07

    Is it possible to make Line Of Sight can detect obstacle without plugins ?

    Oh, oke. So i have to make my own plugins. Thanks for the answer
  12. ray_stride07

    Is it possible to make Line Of Sight can detect obstacle without plugins ?

    So I want to implement the A* (Pathfinding) and Line Of Sight algorithms for my thesis. Which is where the enemy will detect and chase the player when it enters the range of the Line Of Sight and also I want to make the enemy able to detect obstacles, so if the player hides behind an obstacle...
  13. ray_stride07

    How to fix error of Combination Between SRD_SummonCore & VE_ThrowableObject ?

    @ShadowDragon ALOE_Plugin order is from your spoiler. I think there are no problems when it targeting into normal actor. Also, i have followed the procedure shown by VE_ThrowableObjects_BECPatch. The result is no bugs in basic attacks. @ATT_Turan Today i am doing research about when it error...
  14. ray_stride07

    How to fix error of Combination Between SRD_SummonCore & VE_ThrowableObject ?

    Yep, the error comes when enemy named Dexter Shotman use skill "Barrage" on my summoned actor. Barrage fired 7 projectile bullet. The error come when the projectile almost finish to be thrown. Oh yeah, about part "clear battle log" i just copied it because i think if i dont used it, it wouldn't...
  15. ray_stride07

    How to fix error of Combination Between SRD_SummonCore & VE_ThrowableObject ?

    Hello friends I have a question so I use a plugin called SRD_SummonCore & VE_ThrowableObject. I made skill like this to my enemy. Barrage: Fires a barrage of bullets repeatedly. This is the notetags skill : <throw object: before> image: picture 'RifleBullet' speed: 400 start: 0, 0 </throw...
  16. ray_stride07

    RMMV How to write custom select conditions in YEP_X_SelectionControl ?

    No, i didn't change anything. All i do is just turn on YEP_TargetCore and YEP_X_SelectionControl and put those notetags in my item. Btw, Both script code works exactly as i want. Thank You very much :D
  17. ray_stride07

    RMMV How to write custom select conditions in YEP_X_SelectionControl ?

    I've tried both and it works. But there is 1 problem. The item can also be given to enemies who should only be party members.
  18. ray_stride07

    RMMV How to write custom select conditions in YEP_X_SelectionControl ?

    So, I want to create 2 conditions in the battle where, the first condition is that a character with actor number 11 or class 11 cannot use items for himself but can use for all party members. Next,The second is conditions for all parties that they can't give items to characters with actor...
  19. ray_stride07

    RMMV SRD_SummonCore

    Sorry, if you find me hard to tell. I don't really understand what you mean plus I don't really understand English either. But I thank you for trying and willing to help me. What do you mean as below ? I've tried the code and the result is like this : I hope you can give an example of what...

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