So, I'm currently testing the a star algorithm to see how it works. Here I am trying to create a map that has the same size in the example size 15 x 15. The result is when I run the script call
this. moveStraight(findDirectionTo($gamePlayer. x, $gamePlayer. y));
The enemy prefers to chase...
Does the findDirectionTo() method in RPG Maker MV contain the process from the A* algorithm ?
Also
Does the distance() method contain the manhattan distance / euclidean distance ?
Oh okey, i get it. Oh yeah can i ask one more question.
I just looked at the RPG Maker MV Library and I'm confused there are property like x,y then _x, _y and realX, realY
what is the difference between those three ? (Sorry for my bad english)
I want triangle vision.
Oh yeah, so try to understand a little about the YEP_ChasePlayer and GALV_EventDetector plugins.
For the YEP_ChasePlayer, I'm still confused about the function clearChaseSettings. It contains the property that I was looking for through the Kinoar library and it's not...
So I want to implement the A* (Pathfinding) and Line Of Sight algorithms for my thesis.
Which is where the enemy will detect and chase the player when it enters the range of the Line Of Sight and also I want to make the enemy able to detect obstacles, so if the player hides behind an obstacle...
@ShadowDragon ALOE_Plugin order is from your spoiler. I think there are no problems when it targeting into normal actor. Also, i have followed the procedure shown by VE_ThrowableObjects_BECPatch. The result is no bugs in basic attacks.
@ATT_Turan Today i am doing research about when it error...
Yep, the error comes when enemy named Dexter Shotman use skill "Barrage" on my summoned actor. Barrage fired 7 projectile bullet. The error come when the projectile almost finish to be thrown.
Oh yeah, about part "clear battle log" i just copied it because i think if i dont used it,
it wouldn't...
Hello friends I have a question so I use a plugin called SRD_SummonCore & VE_ThrowableObject.
I made skill like this to my enemy.
Barrage: Fires a barrage of bullets repeatedly.
This is the notetags skill :
<throw object: before>
image: picture 'RifleBullet'
speed: 400
start: 0, 0
</throw...
No, i didn't change anything. All i do is just turn on YEP_TargetCore and YEP_X_SelectionControl and put those notetags in my item.
Btw, Both script code works exactly as i want. Thank You very much :D
So, I want to create 2 conditions in the battle where, the first condition is that a character with actor number 11 or class 11 cannot use items for himself but can use for all party members.
Next,The second is conditions for all parties that they can't give items to characters with actor...
Sorry, if you find me hard to tell. I don't really understand what you mean plus I don't really understand English either. But I thank you for trying and willing to help me. What do you mean as below ?
I've tried the code and the result is like this :
I hope you can give an example of what...
Feeling a tad frustrated designing one map of my project... MC is supposed to grab a key from inside a kofun to escape a certain area. Unfortunately, kofuns are cramped, dark and claustrophobic: not exactly many places to run and hide in horror games.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.