Hello! I think I met the same problem as you met, the camera clamp blocks the shake screen function. I also deleted the code related to the camera clamp but it still doesn't work. Screen shaking remains disabled. Could you please tell me a bit more about which part you've deleted if possible? I...
Hi, I also did a mini plugin similar as the above that will satisfy your need. But in this plugin, you can set volume, pitch and pan on your own. The way to do this can be found in the plugin help area. You can simply copy the code or download it directly.
Hope this can solve your problems...
Hello! Sorry for the late response and thank you for replying me.
Yeah, I've already inset the code into the plugin directly then it works.
thank you very much
Hello! Thank you for the reply!
I understand what you mean. Yes, I can use"change enemy state" command in the common event. But unfortunately, this command is unable to select the target that the actor attacks, it can only select the enemy index, which is enemies' order. This means, if actor...
Hello guys!
I apologize for my poor English firstly, but if I could get some help, I would appreciate it.
Actually, I'm now trying to work out how to identify whether actors hit the target or not with yanfly's action sequence. The problem is that whatever the basic attack or skill hit the...
Hello guys!
I apologize for my poor English firstly, but if I could get some help, I would appreciate it.
Actually, I'm now trying to work out how to identify whether actors hit the target or not with yanfly's action sequence. The problem is that whatever the basic attack or skill hit the...
Feeling a tad frustrated designing one map of my project... MC is supposed to grab a key from inside a kofun to escape a certain area. Unfortunately, kofuns are cramped, dark and claustrophobic: not exactly many places to run and hide in horror games.
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