I like the stuff everyone has written, and thank you guys for commenting and offering you advice. Thinking more about it, I do agree that battling would be a chore with this idea. My original plan was to make enemies avoidable and/or make money/items the incentive for beating enemies, but after...
So I have this idea where the player starts each battle at level 1, but can gain XP during the battle. After the battle the player's XP is removed, meaning the next battle they will continue to be level 1. Enemies still level up like normal. The player has to use items, abilities not learned...
The demo version of Mind Games! The story-driven turn-based RPG where you solve the problems of others by going into their minds!
Play it here in browser: https://bridiogames.itch.io/mind-games
You play as Boy, a boy who wears bandages around his face, hates talking and likes sleeping.
One...
Feeling a tad frustrated designing one map of my project... MC is supposed to grab a key from inside a kofun to escape a certain area. Unfortunately, kofuns are cramped, dark and claustrophobic: not exactly many places to run and hide in horror games.
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