I don't mean to necro-post around a year later but may I ask for an improvement on the motion-parameters? I would like for them to allow movements for "up" and "down" in addition to the current left, right forward and back parameters. That would nearly complete this battle-system for me.
I would like to make a common event that uses a sequence of pictures to emulate the animation effects from videos.
I would like for the animation to be able to loop, branch off into other animation sequences and end via choices and or buttons.
I believe this possible via common events alone...
I would like to make a game that can display full images that cut away from the main game screen such as those in you might find in a visual novel. I believe most of the tutorials I've found are to make images appear but not full screen. Also I'm not sure about how to change from image...
Something like that, but more specifically, I would like a plugin where the substitute effect can be applied as a state between allies and enemies. Basically a script where you can control who substitutes for who without restriction.
Hello, I hoping this the right place to post this.
I would like to know how to make States where allies protect enemies. It would be something like a substitute status that works between allies and enemies.
There was a script like this for VX Ace but now I can't find anything like for MV.
Feeling a tad frustrated designing one map of my project... MC is supposed to grab a key from inside a kofun to escape a certain area. Unfortunately, kofuns are cramped, dark and claustrophobic: not exactly many places to run and hide in horror games.