I have found a license issue with the visustella dragonbones plugin library.
Don't worry, there's an updated version already, you just need to replace the old one with the new one. I talked with yanfly about it this evening, and he takes copyright issues seriously.
Oh, here's one I just remembered
Battle end processing happens before end of turn troop events, which means that you have to make enemies invincible if you want to process things like 'counting how many of a particular enemy type were killed', or 'having a boss transform when you kill the first...
In that case, the text in the store definitely needs a rewrite. As is, the store lists the offline version and the complimentary steam key as two different items your purchase includes, without any indication that these two separate items share a license.
Since Steam's documentation states a...
The degica store gives you both an offline copy and a steam key, so you can even gift a copy to a friend. I'll always recommend the degica store - buying direct is the best deal (plus, as I understand it, the rpgmaker devs get more money than if you buy through steam).
Expect less than $4000 of revenue. The median is $3,947 on steam for indie games.
https://vginsights.com/insights/article/infographic-indie-game-revenues-on-steam
Thanks Shaz! I think this is going to be super useful
Well my feedback forum thread got put into MZ. I feel like having a compiled 'these are all the problems newbies are having with the software' all in one place is a bit different than what the feedback forum is usually used for.
It's not...
According to the discord, Tkool is apparently looking for more feedback on improving the software. Personally, I think that there are still some rough edges on the editor, and a smoother experience will help make it easier for new players to jump in. If you're a long time regular on this...
chain command is a wrapped plugin, so you'll need to stick this inside the plugin itself
//edit to make buttons appear when needed
Scene_ChainCommand.prototype.updateButtons = function() {
this.index++;
if (this.index > this.sequence.length - 1) return...
That's definitely one way of doing it.
If you want to add a lot of them, it's popular to use a plugin to add decorative items instead. Grid free doodads is one of the most well-liked ones - basically, you start up the game and add your decorative items while playtesting.
If you add on the...
Those automatically overlay onto the top-left water layer (just like the lilypads and floating stuff autotiles just to their right).
I checked the help file, and it wasn't particularly clear. In particular, the example for the A1 autotile had animated group D tiles with transparent centers...
I have an animated ice autotile I want to put with a transparent edge (so I can layer it over a variety of different A-level tiles). I can't figure out how to do this - is it possible in VX Ace without scripts?
MZ's got better compression on their RTP by doing things using indexed pngs. It works great if you leave them as is - no data loss for smaller file size. It is a bit of an issue when trying to edit them, however, because a lot of image editors (like photoshop) can't handle indexed pngs and...
If you're comfortable writing your own js, this pseudocode should work.
//this gets called in a move route on repeat
Game_CharacterBase.prototype.followPath(regionNumber) = function()
{
//cache where we were
if (!this.lastTileOnPath){
this.lastTileOnPath = [this.x,this.y]
}
var...
Today I learned that if you press F1 while in the the plugin command, note, or script text boxes, it will pull up the plugin help list, making it easy to copy and paste commands.
Thanks Japanese discord guys, you're the best.
Damn. We’ve gotten so close to 0 reports, 0 approvals a few times over the past couple weeks. Does it matter? No. Is it realistic. No? Do I rely on your reports and want everyone to keep posting. Yes. Do I 100% games? …sigh… Yes.
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