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  1. Brigg

    Artwork Permissions for outside Projects

    Thanks, Andar. I appreciate the info. :)
  2. Brigg

    Artwork Permissions for outside Projects

    Yeah, I understood. But would you happen to know how I would go about that? Or who to talk to about it?
  3. Brigg

    Artwork Permissions for outside Projects

    And how would I go about getting the details on that? ;-) I'm an artist but my ability to create monsters or even paint them is horrible. I've tried. It's pathetic.
  4. Brigg

    Artwork Permissions for outside Projects

    Hi all So I read in a GM post that you cannot use the artwork (which I'm assuming is part of the RTP) for anything other than an RPG project without special permissions. "-- You may contact us for special permission to use resource packs outside a project. Not all permissions are granted, but...
  5. Brigg

    var(var(n)) == var(var(n)) not working?

    I have an event that sets values to Variables 24-31. Variable 11, in this scenario, is a random number. Rather than list them individually, I made a loop that references another variable within the variable. However, I just can't seem to get it to work. I realize, listing them is technically...
  6. Brigg

    How can I locate my product key?

    I bought RPGMMV shortly after its release, but I uninstalled it when I was having a weird dll issue. Now I want to tinker with the sprite creator, and I can't find the email with the product key. Is there somewhere I can find that?
  7. Brigg

    Effectus:Undefined method 'collect' for Nil:NilClass

    None of the issues started happening until after I turned it the event into an Action Button event. It was only a Parallel Process so I could test it out the moment I loaded it in. And I had never bothered trying to save since I was only testing it. However, the overlapping sprite/event issues...
  8. Brigg

    Effectus:Undefined method 'collect' for Nil:NilClass

    ".each_cons(n)" separates an array into every possible consecutive sections of (n). In my case, consecutive sections of 5. I've built a casino in my game. This particular array is checking if the player's hand has a Straight. I mentioned the show picture issue, because you said the sprites are...
  9. Brigg

    Effectus:Undefined method 'collect' for Nil:NilClass

    The Show Picture Overlapping events started when I stopped using a parallel process event to test the Event when I first logged in. I was too lazy to walk over to it when I was frequently playtesting it. It was then that the Save crash would occur. Not sure if any of that helps, but anything...
  10. Brigg

    Effectus:Undefined method 'collect' for Nil:NilClass

    The only thing I can think of is that one of those scripts is using a variable that I may have altered, but I haven't found it if that is the issue - but I could have easily overlooked something. Any picture I use in with Show Picture is now underneath ALL events and some tile graphics. I can...
  11. Brigg

    Effectus:Undefined method 'collect' for Nil:NilClass

    I have version 1.2.9a of Effectus. In the file folder, there are several compatibility patches - including 2 titled "Shaz Bigger Event Collisions" and "Shaz Clone Events." I don't see one for Yanfly however. Oh, and the Yanfly Ace Save Engine uses sprites to save. However, this has never been...
  12. Brigg

    Events Overlapping Show Picture

    I am, indeed, using Modern Algebra's Fix Picture to Map, but I've been working on a series of events for the past 3 weeks, and this hasn't been an issue until tonight. I started messing with Effectus to fix another problem I posted last night, which you responded to, and I may have tweaked one...
  13. Brigg

    Effectus:Undefined method 'collect' for Nil:NilClass

    I'm using Yanfly's Ace Save Engine for the Autosave. The autosave doesn't work. It's probably conflicting with another script, however I like the Save/Load screen, so I've kept it, and haven't messed with why it isn't functioning yet. As for the event, it's very long, and it only deals with...
  14. Brigg

    Effectus:Undefined method 'collect' for Nil:NilClass

    This is happening in my Effectus script. I realize Effectus is a plug & play outside of RPG Maker, however, the people at Effectus (Source) have been MIA for about a year now, so I'm desparate and come to you all for help. It's been a rough night. The script line in question is the uploaded...
  15. Brigg

    Events Overlapping Show Picture

    This suddenly started happening tonight. When I pull up a picture, all my events and some tiles are above the picture. Any idea what might have caused this?
  16. Brigg

    Fetching a number in an array within an array

    Yeah, it took me a couple minutes for it to sink in when I saw the answer above, but once it did, I realized how obvious it was. Thanks for the info, though!
  17. Brigg

    Fetching a number in an array within an array

    Ugh. Thank you. I've been trying $game_variables[n][0][0] with no luck! Thanks a bunch!
  18. Brigg

    [VX Ace]Screen stays tinted during battle

    Oh wow. Thanks for that!
  19. Brigg

    Fetching a number in an array within an array

    if "$game_variables[n][2]" pulls up the third number in the array of [1,2,3]. what pulls up the second number in the first array? [[1,3],[2,2],[3,1]] Thanks for your help.
  20. Brigg

    Window_NumberInput Error

    So I zeroed out the variables before the Input Number Processing, and it seemed to do the trick. So for anyone else who ends up with this problem, this is my theory. The variable used to hold the Input Number must have had an array assigned to it previously. I have common variables that I...

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My first game is going to have the main character more or less create monsters as his party members.

Thanks to the plugin creators still producing content for MV, I might be able to give each of the monster members a personalized range of tactics during combat. I liked how the devs made it like that in FF6.
Stream will be live shortly! Tonight will be the PREMIERE of Killer 7 for the first half of the stream, and at half-stream, we will switch to a session of the Interactive Text Adventure! Feel free to drop by!
Watching the launch, I felt a sort of detached excitement. Usually I'd think something like this would be extremely exciting. I'm fascinated by space exploration and am a big Sci-Fi fan. I guess it's just current events.
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