So it's been a LOOOONG time since I participated here but this new MV maker has me excited.. I spent months on my still in development VX Ace game and at some stage, when my son is a bit older, I'd like to continue on.. is MV going to allow import of VX Ace projects, does anyone know?
From my earliest memories my favourite games would have to be:
Joust (Atari 2600)
Barnstorming (Atari 2600)
Zork (Apple II)
Rescue Raiders (Apple II)
Too many to list really.. but those are my earliest memories.. there were a few other text based games I used to play alot on the Vic20 as well.
A good place to start would be:
Not sure if you will find anything there but it's worth a try
EDIT: Just a quick flick through the list and found one link there.. About a third of the way down...
Curious.. if I have bought RPG VX Ace through Degica (sorry if that's not spelled correctly), will any resource packs I buy through Steam be useable with my Degica version of Ace both in terms of legality/licence and also in terms of where and how the files are stored/updated etc
There are a lot of games I've bought or wanted to play and then decided were simply not for me.. and I do feel they are good games.. just not my style. Maybe I used to like these types of games or maybe all my friends said it was good and I tried it out etc..
Magicka springs to mind...
Not really.. I do occasionally lose motivation to work on my project or life takes me away from it (like currently we are prepairng for my wife to give birth in November, so lots of things to do) and so on.. but when you have actual spare time you can choose to work on your project or not...
Now that I look at the folder, since I've yet to get around to using them to make a game, I am wondering this too.. how does the rain pictures work? And if the cloudshadow pictures are just overlays.. do they not move across the map in an animated way?
RTP is the default resources that come with the maker application. When someone says that their game uses only RTP, it means they haven't sourced any custom sprites, tilesets or graphics for their game. They're just using what came with the maker and nothing else.
I read through your Mapping Tips for a Town/Village and there is a couple of maps I will be doing of sea ports.. I can handle all the town stuff itself.. but what I am having the most trouble with is the port itself and making it look like a port.. some tips and ideas specifically relating to...
Hi.. what I am looking for is a way to make my title screen look better. In the end I will likely want to have multiple background images using some sort of script to cycle through them (possibly Moghunter's script).. however I want some kind of overlay that I can throw on top of the screens or...
In addition to this, proximity based BGS (and BGM for that matter) would be advantageous. I did locate a script that will do this for BGS but it'd be nice if you could set a BGS to an event and creep the volume up as you get closer to it with the ability to set the radius at which the sound...
Well, for anyone who cares, Simone has been eating her prescription food for a few weeks and I’m cautiously optimistic it’s helping her quite a bit. She still hasn’t put on any weight but she’s not getting sick every day (has even gone a week between sick days).