"Got it, kind of like how RGSS isn't exactly Ruby? That makes sense. That external way is a pretty good idea too, didn't even think of that." > Well I don't know RGSS and Ruby in particular, but after reading some Wikipedia before speaking about them, yes, it's similar (but not exactly). RGSS...
"after you get everything squared away" > Sorry I am not 100% sure to understand what you mean. I natively speak french. However it seems rather ok for you, hopefully :)
It depends. It depends on which other plugins you use, and on how your graphics are done. My code is designed to be as...
From the screenshot you refer to (battle.png), then I can clearly see what is the problem. Each character slot needs some minimum horizontal space. So in low resolutions like this, you see the first ones appearing correctly and then the others are appearing incorrectly. If you change nothing...
Uhm, I contacted RPG Maker MV about something, I will let you know as soon as they answer me about it, + a few days
I am a Javascripter, however I have not found any english documentation about a way of achieving this. In raw Javascript this would definetely not be an issue at all for me, but...
Use it as you wish, just mention my full name in your credits and give me a free copy of your game once it's released :)
No, but you can add it yourself by modifying the plugin (explained roughly here below).
Hi, you can add it yourself. I lack of time right now, working on another game and...
Hi, I re-uploaded it. Here's a mirror link for v1.6: http://www.mediafire.com/view/7zho1j2kia2jxav/Portraits.js
May be due to changes in latest version(s) of ATB, conflicting with Portraits. Anybody else has this problem? I should develop an update to fix it, but right now I don't have much time...
Hi, basically, yes I used it :) It was my very first RPG Maker plugin, and your Enhanced Menu System plugin was the first and only one I've found pointing me out in the right direction about how to show faces. I only kept the necessary code, and built over that by myself. Not sure about what...
Sorry for the delay.
1-Yes, for now it works only with 4 status icons. I will check what I can do about it.
2-I know, but I am not sure if an easy fix is possible. I will have to dig into it a bit deeper.
3-When I'll do 1- I will do my best to take care about 3-.
A name offset would be nice...
Thanks!
Exactly. Since Ouya (bought back by Alibaba) is a console just like the WiiU base, the XBox One and the PlayStation 4, they all hook up to a TV. I will make an update soon for supporting HD TV 720p, FullHD TV 1080p, UltraHD TV 4K and Super Hi-Vision (7680x4320) TV 8K. I forgot :P
Let...
Thanks! This is only my third plugin for RPG Maker MV. I didn't know RPG Maker 12 days ago, I still have many days on my trial. Will definetely buy it, it's a huge time-saver for me comparing to writing my own HTML5 engine :) I am extremely busy on my game development though, but this is easy...
It's a bit hard to believe not more RPG Maker MV developers show interest in this plugin mod I did and released! I guess most developers are still not very comfortable with compiling for other platforms, or their MV project is still too young to be exported.
Do not expect that the plugin mod...
Hi Yanfly and dear community,
I modified YEP_CoreEngine to support resolutions and aspect ratios automatically for over 70+ devices, including mobiles and even the WiiU WebFramework :)
Please check the plugin mod page over there and leave comments...
MODERATOR MESSAGE: This plugin no longer follow Yanfly's terms of use. If you do own the plugin and got it before Yanfly changed his license (before October 27th 2019), you can still use it but please refrain from sharing this plugin. Thank you.
YEP_CoreEngine_PlatformPreparator 1.0
MICHAEL...
Well it is not the best one :) But I agree that it really adds something nice to the HUD. This is why I did it in the first place. A LOT of other plugins are way more complicated or valuable than mine, but maybe just less graphically visible.
Thanks for helping me debugging it and making it...
erikmidnatt > Yes this is very easy to not see where things are, because they cannot appear outside of the battlestatus window, so they are hidden if your values are too high or too different from the default ones. And of course you need to enable that option :) I am glad it is working now...
Erikmidnatt > For me it works on a blank new project with a Height of "2".
And for edits ok I didn't know.
I just saw your last post.. let me check to support those icons.
Well, for anyone who cares, Simone has been eating her prescription food for a few weeks and I’m cautiously optimistic it’s helping her quite a bit. She still hasn’t put on any weight but she’s not getting sick every day (has even gone a week between sick days).
Steam acount got hacked and fully taken over now i gotta save up for rpg maker mv again....
Anyway heres a screenshot i made before it happend! hope yall like grrrr
When you're watching a stream with four adult, apparently native English speakers. One has never heard the word "wheedle" and the other three can't readily define it for him.
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