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  1. AcoBaco

    VisuStella Sample Project & MZ Core Plugins

    Hello, I'm using Visustellas DoodadsSystem (1.00) and DoodadsEditor (1.02) of course. Everything works fine, but I have one huge problem: Typical User-End problem xD I solved it myself. Had nothing to do with the plugin... I was the problem xD
  2. AcoBaco

    Beautiful World Tiles

    Hello :) Don't add them to the A1 part of your Tileset. Add them to A5. These Tiles are no Autotiles. Use the patches of different grasses, sand, snow, stones, etc in the other Files to create smooth transitions from one "biome" to another. With auotiles it wasn't possible (for me^^) to...
  3. AcoBaco

    Beautiful World Tiles

    Sorry for the really late reply. It doesn't actually matter where you put the Tiles. Only the tiles with the different grounds need to be put in A. (The small file where you have all the different ground tiles as little boxes)
  4. AcoBaco

    AcoBaco's MZ Recolors

    Of course you may ask.^^ You can actually spawn a picture anywhere. I used the "show picture" command and typed stuff like X -1400. So the pictures are far off the screen to the left side. Now I just used the "move pictures" command with the "soft end" option to move the pictures to their...
  5. AcoBaco

    AcoBaco's MZ Recolors

    I actually started to do that. But atm don't have enough time to finish these, because of my job. We will see^^ You're welcome,dōzo, bitteschön! :) But we have to thank YOU. I think it's harder to actually make the sprites, then to recolor them ;)
  6. AcoBaco

    Tonbi's MZ material factory

    It is done^^ I linked this thread too of course :)
  7. AcoBaco

    AcoBaco's MZ Recolors

    Hello :) Here are some recolors of MZs battlers, charsprites (the tall ones from Tonbi) and character busts for you to use Link to Tonbi's other sprites: https://forums.rpgmakerweb.com/index.php?threads/tonbis-mz-material-factory.126160/ Terms of use: You must not distribute this material as...
  8. AcoBaco

    Tonbi's MZ material factory

    I have some recolors of your sprites... 5 from Actor 1_2 and 5 from Actor 2_7 to be precise. If you allow, I will post them here. No credit is needed for me, I just took your work and colored it xD Great work btw :)
  9. AcoBaco

    Cyclone Map Editor - MZ and MV

    Hrm just some possible or impossible ideas for achieving a workflow boost with focus on minimizing the need of switching between RPG Maker and digital art programs: Change color / hue / saturation / opacity per tile / last placed tiles / layer / tilesheet (whatever is possible). Load...
  10. AcoBaco

    Tonbi's MZ material factory

    Yay there he is! Absolutely nice Sprites. I really like the faces. (and the overall proportions) :)
  11. AcoBaco

    Cyclone Map Editor - MZ and MV

    WTF. That's amazing! :) Did my eyes see that right? You are able to get other tilesheets in, too with these Extra-Tiles B and C? That would be so cool. But of course the drawing mode is supercool, too. Especially because I like to softly layer ground-tiles a lot xD.
  12. AcoBaco

    [BUG] Save Maps as Image works only with small maps.

    Works absolutely fine. :) A really nice plugin :)
  13. AcoBaco

    MZ inspired battler

    These are some awesome battlers :) Really great work! I'm already hyped for the other characters. :)
  14. AcoBaco

    Tonbi's MZ material factory

    Theese are super cool :)Cant wait for mzActors2_7 ;)
  15. AcoBaco

    Parallax Mapping in MZ

    Yeah I just read about it :) Your new plugins look really awesome!
  16. AcoBaco

    Parallax Mapping in MZ

    I added that to the bug report :)
  17. AcoBaco

    [BUG] Save Maps as Image works only with small maps.

    Hello, I just encountered a bug within the "Save as Image..." Command. All maps which are 50x50 tiles or below in size are not affected. But if the map is bigger... like 60x70 or 80x100 and so on... the image will be exported way to small. The Tiles get pixelated and instead of 48x48 tiles you...
  18. AcoBaco

    Parallax Mapping in MZ

    Then its probably a bug, that needs to be fixed. I'll write it in the correct section of the forum. Thanks for validating!^^
  19. AcoBaco

    Parallax Mapping in MZ

    Yes it's weird. I tested it too, already and it worked. But now it exports only half the size. Maybe the maps are too big? I just exported a map woth 50x50 tiles. Noproblems there. Now I exported a map with 70x60 tiles... The same problem as before
  20. AcoBaco

    Parallax Mapping in MZ

    Hrm... Well I tried to export the maps with the built in "Save as Image" command. But... It gets exported way to small and nothing like 48x48p. The tiles get exported as 24x24p...Totally pixelated... That's bad... I made Maps where every part of the tileset was in, so that I can use everything...

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Just sorted out all the advent resources... there might be minor changes, but I'd say, I'm done.
Check out the music I've been listening to while animating:
Well, for anyone who cares, Simone has been eating her prescription food for a few weeks and I’m cautiously optimistic it’s helping her quite a bit. She still hasn’t put on any weight but she’s not getting sick every day (has even gone a week between sick days).

IMG_0254.jpeg
Steam acount got hacked and fully taken over now i gotta save up for rpg maker mv again.... :kaoangry:
Anyway heres a screenshot i made before it happend! hope yall like grrrr
image.png
When you're watching a stream with four adult, apparently native English speakers. One has never heard the word "wheedle" and the other three can't readily define it for him. :rolleyes:

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