I'm using Visustellas DoodadsSystem (1.00) and DoodadsEditor (1.02) of course. Everything works fine, but I have one huge problem:
Typical User-End problem xD I solved it myself. Had nothing to do with the plugin... I was the problem xD
Don't add them to the A1 part of your Tileset. Add them to A5. These Tiles are no Autotiles.
Use the patches of different grasses, sand, snow, stones, etc in the other Files to create smooth transitions from one "biome" to another.
With auotiles it wasn't possible (for me^^) to...
Sorry for the really late reply. It doesn't actually matter where you put the Tiles. Only the tiles with the different grounds need to be put in A. (The small file where you have all the different ground tiles as little boxes)
Of course you may ask.^^
You can actually spawn a picture anywhere. I used the "show picture" command and typed stuff like X -1400. So the pictures are far off the screen to the left side. Now I just used the "move pictures" command with the "soft end" option to move the pictures to their...
I actually started to do that. But atm don't have enough time to finish these, because of my job. We will see^^
You're welcome,dōzo, bitteschön! :)
But we have to thank YOU. I think it's harder to actually make the sprites, then to recolor them ;)
Here are some recolors of MZs battlers, charsprites (the tall ones from Tonbi) and character busts for you to use
Link to Tonbi's other sprites: https://forums.rpgmakerweb.com/index.php?threads/tonbis-mz-material-factory.126160/
You must not distribute this material as...
I have some recolors of your sprites... 5 from Actor 1_2 and 5 from Actor 2_7 to be precise. If you allow, I will post them here. No credit is needed for me, I just took your work and colored it xD Great work btw :)
Hrm just some possible or impossible ideas for achieving a workflow boost with focus on minimizing the need of switching between RPG Maker and digital art programs:
Change color / hue / saturation / opacity per tile / last placed tiles / layer / tilesheet (whatever is possible).
WTF. That's amazing! :) Did my eyes see that right? You are able to get other tilesheets in, too with these Extra-Tiles B and C? That would be so cool. But of course the drawing mode is supercool, too. Especially because I like to softly layer ground-tiles a lot xD.
I just encountered a bug within the "Save as Image..." Command. All maps which are 50x50 tiles or below in size are not affected. But if the map is bigger... like 60x70 or 80x100 and so on... the image will be exported way to small. The Tiles get pixelated and instead of 48x48 tiles you...
Yes it's weird. I tested it too, already and it worked. But now it exports only half the size. Maybe the maps are too big? I just exported a map woth 50x50 tiles. Noproblems there. Now I exported a map with 70x60 tiles... The same problem as before
Hrm... Well I tried to export the maps with the built in "Save as Image" command. But... It gets exported way to small and nothing like 48x48p. The tiles get exported as 24x24p...Totally pixelated... That's bad... I made Maps where every part of the tileset was in, so that I can use everything...
Well, for anyone who cares, Simone has been eating her prescription food for a few weeks and I’m cautiously optimistic it’s helping her quite a bit. She still hasn’t put on any weight but she’s not getting sick every day (has even gone a week between sick days).