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  1. hoboayoyo

    Demo's unable to launch after update.

    Thanks, I'll check out those solutions when I can. Is there a recommended tutorial for upgrading NWJS? It's been so long that the version I used is probably out of date.
  2. hoboayoyo

    Demo's unable to launch after update.

    As the title says the newest update makes it so I can launch the maker but not the demo / game. I haven't changed anything critical since before the update. I do get the attached screen shot when I try to launch my game. But that's been there for a while because I've updated NW a while ago...
  3. hoboayoyo

    Battle actor sprite weird artifacting.

    What do you mean it doesn't pixel perfect?
  4. hoboayoyo

    Battle actor sprite weird artifacting.

    Above the spear guy's head it looks like there are pixels from another sprite cell. Checking the sheet everything looks correct, so i'm not sure what would be causing this. This only happens when the actor moves forwards or backwards to cast magic. What cell uses the "step up to use magic". Can...
  5. hoboayoyo

    How do I move shadows of individual actors?

    As in the title. I have custom battle actors and there shadows are misaligned, is there a way I can position them per actor?
  6. hoboayoyo

    Dialogue Extractor and injector by Hoboayoyo

    Have you tried using it yet? I've used this on over 100 maps and have had no issues yet. However, I'm the only person that has used this so far. I don't know if there is something you could put in your text file that would mess up the json map file. That's why that warning is there, I'm being...
  7. hoboayoyo

    Dialogue Extractor and injector by Hoboayoyo

    ***Make sure you do not use the original map files or you can risk losing data. Run this script in a different location that's not your game folder.*** Have you ever wanted to extract all the dialogue from your game to give it a once over? Did you ever want to bulk edit existing dialogue in...
  8. hoboayoyo

    LGP - Better Damage Popup

    for anybody that has had issues where "immune" or "null" attacks don't show any popups for numbers / text I made a fix. https://forums.rpgmakerweb.com/index.php?threads/fixed-lgp_betterdamagepopup-no-display-at-0-damage.157579/#post-1350239
  9. hoboayoyo

    RMMV (FIXED) LGP_BetterDamagePopup No display at 0 damage.

    There were a few issues with the script itself that I ended up fixing and got it to work. Few things to note. *The color text for being immune is used by the damage color, if you want to change that it's on line 1018 and 1019. *The immune text will take up the 8th slot of the custom text values...
  10. hoboayoyo

    RMMV (FIXED) LGP_BetterDamagePopup No display at 0 damage.

    https://forums.rpgmakerweb.com/index.php?threads/lgp-better-damage-popup.97679/ Having an issue where if an attack were to get "nulled" as is, a targets resistance to an element's attack is 0, there is no damage icon or "null" text that appears over the enemy. I tried reinstalling the plugin...
  11. hoboayoyo

    RMMV Yanfly ATB Stutter support

    Thanks for the reply. My monitor is 60hz sadly.
  12. hoboayoyo

    RMMV Yanfly ATB Stutter support

    Reaching the ending of my game development and can't find a fix for ATB bars stuttering during battle. There will be random, brief pauses while a bar is filling up which hurts the overall game feel. I know MV isn't designed to for this but is there any way to fix or troubleshoot this issue?
  13. hoboayoyo

    Have a state that selections action but target is random.

    I'm looking for something I could add to one state instead of adding it to every skill that every actor could use.
  14. hoboayoyo

    Have a state that selections action but target is random.

    Finally got back to looking at this. I can't find the syntax that changes the target of an attack. So far I have the following as testing. <Custom Initiate Effect> var action = user.currentAction(); console.log("User command target" + user._commandTarget + "action" + action._targetIndex)...
  15. hoboayoyo

    Yanfly Battle AI Core extension: Buffs

    Incase anybody runs into the same issue I had. It seems that targeting (highest hp, lowest atk ect.) does not work with the plugin and in fact makes targeting with the standard enemy ai not work at all...
  16. hoboayoyo

    Battle AI Buff extension not selecting valid Targets

    Thanks for the response. It's selecting a random target instead of the one with the highest hp, but only the one's that meet the buff criteria of +1. Also it seems that turning off the extension and changing the criteria has the targeting working correctly. I guess I can turn off that extension...
  17. hoboayoyo

    Battle AI Buff extension not selecting valid Targets

    Trying to get buff extension to yanfly battle ai core working but there is an issue when selecting valid targets. https://forums.rpgmakerweb.com/index.php?threads/yanfly-battle-ai-core-extension-buffs.75810/ The 'highest' and 'lowest' keywords do not work as it always returns a -1 for selecting...
  18. hoboayoyo

    Have a state that selections action but target is random.

    Thanks for the response. I didn't think Target Core worked with States? How would I do it with that plugin?
  19. hoboayoyo

    Have a state that selections action but target is random.

    Is there a way to have a state force an actor to randomly target an enemy with the players selected skill? This is different from confusion when on your turn you do not have control of your actor. Ex. You can select your skill like normal, but if it's a single target attack the target will be...

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Just sorted out all the advent resources... there might be minor changes, but I'd say, I'm done.
Check out the music I've been listening to while animating:
Well, for anyone who cares, Simone has been eating her prescription food for a few weeks and I’m cautiously optimistic it’s helping her quite a bit. She still hasn’t put on any weight but she’s not getting sick every day (has even gone a week between sick days).

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Steam acount got hacked and fully taken over now i gotta save up for rpg maker mv again.... :kaoangry:
Anyway heres a screenshot i made before it happend! hope yall like grrrr
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When you're watching a stream with four adult, apparently native English speakers. One has never heard the word "wheedle" and the other three can't readily define it for him. :rolleyes:

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