Oh 100%, to be frank, I both see and don't see the advantage sof RPGM. Everything I feel like I learned about game design feels like I did not have to learn it in this engine, but they were all valuable lessons that will help me in my next project.
There is a distinct value to RPGM that I can't...
I wanted to thank everyone for the support until now.
Unfortunately I can't handle RPGMaker and how it does things.
In Godot I was able to build 3 fully functioning games in the time it took me to make 1 janky barely functioning demo in RPGM, the notion that this is a beginner's engine is...
can someone please share the most detailed tutorial/walkthrough of Galvs map projectiles that exists?
I can't get them to work and I have even tried just recreating the demo project from the ground up, no results ever, no combinations, I can recite you the help file at this point.
I think you should just start putting a prototype together now and see if its fun to play.
The problem with game design so far for me seems to be that what goes on in your head and what happens when you click run on that project file are complete unrelated XD
I added a Free Fireball FX animation to the Itch page!
I made it for use with Galv Map Projectiles, but it could be used in so many ways!
If you use the full 8-Frame animation it looks like its moving/morphing despite the linear path, but if you trim and just use the first frame you can use as a...
What I recommend doing for quest systems is building as much as you can into common events. You can put the entire games quests into one common event and simply put an event on each map that calls for both the isGameStarted status and then the contents of what you need to reference, say trigger...
A new asset on my Itch page :)
After the AMAZING reception on the last sprite I wanted to release something to accompany it in your games, so now there is an NPC to go with your enemy!
This king sprite is meant to be an NPC quest giver but can easily be edited to fit a...
EDIT: Figured it out.
Looking to use multiple layers at once, the idea is I split my cloud layers and want them running at different speeds.
I would think it as simple as using all the layer plugin commands in the map settings or by issuing multiple plugin commands in an event but...
I finished a enemy sprite for my game and figured others might appreciate saving some time. This sprite is based off of the goblin mage but as you can see is much more general (meant to be usable with a crap load of weapons/items I am working on).
Intended to be used as a failed...
Well, for anyone who cares, Simone has been eating her prescription food for a few weeks and I’m cautiously optimistic it’s helping her quite a bit. She still hasn’t put on any weight but she’s not getting sick every day (has even gone a week between sick days).