Having a character death in a game is what I've debated in every project. Not that I have one in each one, just debate it as I'm writing the story. Character death can be an impactful tool and an emotional shock to players, in my opinion, because when players get attached and you kill off that...
And make sure that when giving out the project folder for downloads, the font is included. Otherwise, your audience will just see the normal font preset. This happened to me in RPG Maker VX Ace where I used a cartoony font but my friends all saw some standard, normal font. Which also meant...
This is the place to ask for help so don't worry about that. I'm not familiar with using that script. It seems that the script is there to help a player learn the skill when they have a piece of equipment on. However, the link provided for the download no longer seems to work or isn't wanting to...
I saw in your original post that you were thinking that the skits would be optional. You also mentioned it would show that character interaction. Personally, if I had the time and resources, I'd do it. Especially if optional, some may feel it adds to the game or if they fall in love with the...
Two things come to mind but I'm not the best at solving these issues.
1. Is there anything on the state that could interfere with the conditioning?
2. Are the plugins in the right order?
Have you tried other conditions like this on other states and they have worked or not worked?
I probably won't see your response and maybe someone else will know sooner than I but for clarification can you post a screenshot of what it is you're exactly trying to change/reposition?
I believe you should be able to debuff the enemy, but inflicting a state that drops the enemy's DEF and MDF by 50% (or 2 drops of 25%) and then in the state, there should be an option to remove after receiving some damage and you can fill that with whatever you'd like.
I'm not well versed in MV.
Do you want a single move to debuff the enemy, buff the player and do more damage?
Or a single move that buffs player, debuff enemy and then another attack that comes in and deals x2 damage if the enemy has a specific debuff on them?
Are you using a font that isn't the default font?
If not, strange. Try switching fonts to check and see results.
Another thing is are you using any plugins that would change fonts and or clash with the default font?
Are you using a state?
I was going to say if you're using a state to pull this off, you could try adding a single step to the counter before taking it off and maybe seeing if that works. Otherwise, I'd have to see a screenshot to even try and sort it out for myself.
I think you can do this in the enemy pages but you could do it in the troop's tab. Under the troop you add these enemies too, you can have it start at the beginning of the battle and place it on the enemies right away. Add a little text, if you want, stating it.
I think the stat increase idea is great. I think it offers something for people to customize, look for boosting certain states, etc, especially if you do more things with higher/lower stats (maybe puzzle or certain item requirements). The only concern I'd have is can you erase "Level 1" from the...
My friend said something that makes so much sense to me.
Class is something that is locked and jobs are something you can change. That is what I like, too. Jobs you can change even in the real world, so if you become an Alchemist to Guardsmen to Hunter versus locking in as a Warrior class...
If I understand correctly, you should be able to have this by going into the character's traits in the database and under the box to the right opt-in to make them immune or even more acceptable to certain states. This should provide you with what you want where the state will be immune but they...
It looks like this idea for your game has a few willing participants. I've also been looking to flex some creative muscles but looks unclear of what you truly need.
Well, for anyone who cares, Simone has been eating her prescription food for a few weeks and I’m cautiously optimistic it’s helping her quite a bit. She still hasn’t put on any weight but she’s not getting sick every day (has even gone a week between sick days).
Steam acount got hacked and fully taken over now i gotta save up for rpg maker mv again....
Anyway heres a screenshot i made before it happend! hope yall like grrrr
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