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  1. sleepy_sealion

    [ATTACH] I think I'm getting closer to having a good battler sprite. Though animating is still a...

    I think I'm getting closer to having a good battler sprite. Though animating is still a bit intimidating...
  2. sleepy_sealion

    You can use tweening for attack animations to work with patterns. I knew scale, blending, etc...

    You can use tweening for attack animations to work with patterns. I knew scale, blending, etc. worked...but I somehow mislooked patterns which saves a lot of time.
  3. sleepy_sealion

    The difference in problem solving, and planning before and after 15 mins of exercise is bonkers.

    The difference in problem solving, and planning before and after 15 mins of exercise is bonkers.
  4. sleepy_sealion

    Finally permitted myself to play the older ace version of the project (too embarrassed) and why...

    Finally permitted myself to play the older ace version of the project (too embarrassed) and why did I introduce the magic casting character in the area where all the enemies resist magic?
  5. sleepy_sealion

    I don't like perfectionism. Since nothings ever going to be perfect. But sometimes It's hard not...

    I don't like perfectionism. Since nothings ever going to be perfect. But sometimes It's hard not to give into the urge. Though focusing on the non-art stuff has been helpful for the time being.
  6. sleepy_sealion

    Got character reflections working again. They're toggleable to a region or terrain through...

    Got character reflections working again. They're toggleable to a region or terrain through functions. So I can change them from room to room. I'm trying to limit the game dev to 30 mins a day because my brain turns to soup if I go any longer.
  7. sleepy_sealion

    @ATT_Turan When I started reworking this, I wanted to try and do custom plugins so I could learn...

    @ATT_Turan When I started reworking this, I wanted to try and do custom plugins so I could learn more about how things work and what I can do with it.
  8. sleepy_sealion

    Testing using common events as skill events. Kind of wish the default makers would let you use...

    Testing using common events as skill events. Kind of wish the default makers would let you use plugin commands or script here. Or at least some more special effects other than escape. Not sure how efficient this is. But I had to make a 'lastSubject' function for the battle manager to get it to...
  9. sleepy_sealion

    Trying to set little daily goals for myself. Got a plugin that lets you buff/debuff accuracy...

    Trying to set little daily goals for myself. Got a plugin that lets you buff/debuff accuracy, evasion, and critical hit rate. Though I didn't set up the icons yet. And I still need to nudge it to the sparams directly, because right now it uses the Game_Action subject() instead of the battler itself.
  10. sleepy_sealion

    You ever have those periods where you feel so pumped about game making, and your on a roll. But...

    You ever have those periods where you feel so pumped about game making, and your on a roll. But then somedays your stuck with the "oough its too hard" mindset for a few days. And then the cycle just repeats again.
  11. sleepy_sealion

    I wonder if Post-it notes are a good way to sketch battlers on when I can't access my desktop...

    I wonder if Post-it notes are a good way to sketch battlers on when I can't access my desktop. Since you've pretty much got the small size constraint and seems easy to carry around. But it seems like it could get messy real quick.
  12. sleepy_sealion

    Rats and Slimes are the backbone of Rpg Society.

    Rats and Slimes are the backbone of Rpg Society.
  13. sleepy_sealion

    Busting out the test sprites for serious placement and sprite size testing. [ATTACH]

    Busting out the test sprites for serious placement and sprite size testing.
  14. sleepy_sealion

    Today I learned you should always have a backup tablet pen...

    Today I learned you should always have a backup tablet pen...
  15. sleepy_sealion

    Anyone else gain an appreciation of generic-named spells that can be used in place of tons of...

    Anyone else gain an appreciation of generic-named spells that can be used in place of tons of unique skills (that would really do the same thing) during development?
  16. sleepy_sealion

    If there's one thing I've learned from game dev is that I have a poor grip on self-control and...

    If there's one thing I've learned from game dev is that I have a poor grip on self-control and just sticking to a plan. Was debating with myself to overhaul all the art again. But so far I think it's perfectly fine as it is.
  17. sleepy_sealion

    Tank (Hope I'm on the right path now for idles. Maybe too much bouncing?) [ATTACH]

    Tank (Hope I'm on the right path now for idles. Maybe too much bouncing?)
  18. sleepy_sealion

    I got to admit, I was really unsure about animated battlers because I'm a bit unconfident about...

    I got to admit, I was really unsure about animated battlers because I'm a bit unconfident about my ability to pull it off. But I'll try it out.
  19. sleepy_sealion

    The number of revisions this project has gone through is bonkers. [MEDIA]

    The number of revisions this project has gone through is bonkers.
  20. sleepy_sealion

    Do you think it looks weird to have non animated battlers?

    Do you think it looks weird to have non animated battlers?

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My first foray into a plugin that I plan to release. Working on something for those who want to set up a Dragon Quest style battle HUD with minimal fuss. Includes the ability to round the battleback corners to fit your windowskin and, of course, front-view animations.

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