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  1. SumRndmDde

    How to Extends / Alias / Overwrite existing class in MZ/ ES6 [Tutorial]

    Sorry if this has been brought up already, but perhaps instead of re-assigning the class, you could use a function to merge the prototypes together? This would retain the behavior of the "ES5/prototype" overwriting system, but allow for the syntax of ES6 classes. The follow example works even...
  2. SumRndmDde

    Hello, yes, I would like to start a petition to add a green editor theme to MV so I can feel...

    Hello, yes, I would like to start a petition to add a green editor theme to MV so I can feel like I'm outside in a grassy field, k thx bye ~
  3. SumRndmDde

    Javascript Super Message Editor - SumRndmDde

    Super Message Editor by SumRndmDde Installation Download the ZIP file. Within Visual Novel Maker ~ Tools -> Extension Manager -> Install -> Location the ZIP File and Select OK Explanation This is extension provides developers the ability to use a “wysiwyg” style text editor for creating Show...
  4. SumRndmDde

    RPG Maker MV Beginner Tutorial Series

    Make sure the sub-skills do not have a skill type.
  5. SumRndmDde

    Script for plugin command

    Hey, sorry for the late reply, but I made a plugin just for this kind of thing! First, install this plugin: Then, within a plugin command, replace one of the parameters with ${ eval-here } Replace "eval-here" with a JavaScript eval. For example, for...
  6. SumRndmDde

    RPG Maker MV Beginner Tutorial Series

    You need to copy over the Cursor1.ogg from your original project. That error means it didn't copy over when exporting for whatever reason. >.<
  7. SumRndmDde

    SumRndmDde's Stat Distribution Addition... Please?

    I intend to both remake TP Upgrade (this time with compatibility with Stat Distribution) along with my own "Stat Customization" plugin that will, of course, be compatible with Stat Distribution. Can't say they're coming any time soon (though due to the new parameter system, Stat Customization...
  8. SumRndmDde

    Introduction to the new Plugin Manager in RPG Maker MV 1.5.0+

    Is there any way to make "plugin folders" closed by default? It kind of ruins the whole structure they create when they all appear opened by default every time the Plugin Manager is opened. :rswt
  9. SumRndmDde

    Copying a plugin+settings over to a new project?

    The purpose of the "SumRndmDde" folder is so all plugin-related images may be easily copied over if the developer chooses to use the "Exclude Unused Files" option when exporting their project. Simply copy over that one folder to the exported game and you're good to go. Otherwise, developers may...
  10. SumRndmDde

    Introduction to the new Plugin Manager in RPG Maker MV 1.5.0+

    This is literally the greatest thing that has been added to RPG Maker MV. Thank you! :kaothx:
  11. SumRndmDde

    Skill Extender add-on/tweak

    @SwiftSign Oooof, looking back on it, letting the window grow without a limit is not the smartest idea. :rswt I have updated the plugin with a parameter that allows you set a "maximum" amount of visible rows for the window. Alternatively, if you wish to continue modifying the code yourself...
  12. SumRndmDde

    Copying a plugin+settings over to a new project?

    @BCj All of the data is stored within the /data/ folder! :) Copy over the: DataEX.json (stores DatabaseEX info) Notes.json (stores note extension info) Windows.json (stores Menu Editor stuff)
  13. SumRndmDde

    Encrypted game doesn't show custom menu pictures

    The plugin does not do anything "special" when it comes to loading images, and I haven't received any reports of this plugin not working with encryption (despite how relatively old it is), so I doubt that there's a problem with the encryption itself. Could you perhaps check to make sure the...
  14. SumRndmDde


  15. SumRndmDde

    SRD Credits & SRD MenuBackground Plugin

    All right, the issue has fixed! Update the plugin to version 1.01 and the issue should be resolved! ^^
  16. SumRndmDde

    Lag free OR encrypted?

    Wait wait wait... Preloader Core doesn't work with encrypted projects? D: looks around adds, like, 10 lines of code Oh! Would you look at that! Preloader Core now works with encryption! Update to v1.02 and you should be good to go! ^^ But yeah, sorry about that. No one tells me anything...
  17. SumRndmDde

    Pop up console and irelevant plugin problems.

    @mogwai Oh god, how embarrassing. >.< Sorry for the bug, it's a pretty old plugin. Thanks for pointing it out!
  18. SumRndmDde

    RPG Maker MV 1.4.0 Update

    RPG Maker MV Tools? Sounds more like RPG Maker MV... cools. I'm sorry.
  19. SumRndmDde

    Player to change the FONT of the game in the Options Menu?

    Just the kind of idea I was looking for. I'll do this. ^^
  20. SumRndmDde

    Anyone want to help me with my first plugin?

    Perhaps: var _Game_Timer_onExpire = Game_Timer.prototype.onExpire; Game_Timer.prototype.onExpire = function() { //Don't call onExpire except outside of battle if(SceneManager._scene.constructor !== Scene_Battle) {; } }; //Stop Timer and keep...

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Im watching Depp vs Heard and keep thinking: "Wouldnt it be fun if her middle name was Lisa? Then she'd be Amber L. Heard. Sounds like Amber Alert."

Then I found out her middle name is Laura.
Yeaah, pallarax mapping

working on the house you explore in the beginning of my game. it's the first major area... part exploration, part battles. just need to script events and setup the on screen enemies.
I'm having way too much fun with these character designs

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