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  1. Kaimi

    JavaScript questions that don't deserve their own thread

    In RMMZ I'm hoping to allow to counter both physical and magic attacks when the character is defending. The way I want it to work is that upon first hit that the affected unit receives (there are a lot of skills that hit multiple times) the defending unit will retaliate with the Counter skill...
  2. Kaimi

    Kaimi's Weapon Forge

    Just added a weapon used by a certain "beautiful merchant magnate with genius level smarts", if you know what I mean. ;) Hope you'll like it♥ Also, I would like this thread moved to General Resources, if possible, please.
  3. Kaimi

    JavaScript questions that don't deserve their own thread

    I think either I wasn't very clear or you misunderstood: since I want to include team attacks (more like two-character skills) I need to check if specific actors are in battle, like if Actor 1 and Actor 5 are in the active battle party since my game will have more than 4 characters and each pair...
  4. Kaimi

    JavaScript questions that don't deserve their own thread

    I have a question regarding regarding MZ and Visustella's Skills and States Core: I am following VisuStella MZ Action Sequence: Creating a Custom Skill Cost System With Variables and Pictures tutorial on the official blog and while I can allow the skill in question be usable only when the gauge...
  5. Kaimi

    Connecting locations: world map, large local areas, areas divided into multiple smaller locations, or...?

    Thank you for the output so far! There will be backtracking, but I'll implement some kind of workaround in case I'll go with region maps/subdivided region maps to reduce time spending while walking as the whole continent is going to be pretty big by itself TBH. I think it would be something like...
  6. Kaimi

    Connecting locations: world map, large local areas, areas divided into multiple smaller locations, or...?

    So I've been working, in text form mostly, over the story of a game I hope to make at some point and am having trouble decided how should towns and dungeons be connected in the game. An important information regarding this is that the story takes place (mostly) on a single continent surrounded...
  7. Kaimi

    [MZ] Stat Distribution Panel (SDP) System

    Would it be possible to have panels to be character-specific? Right now a panel's upgrades only work on the leader.
  8. Kaimi

    Pole and ropes on poles

    Today I added magic glyph for animation use based on the one seen in the engine's RTP.
  9. Kaimi

    Pole and ropes on poles

    Since I needed poles and robes on poles and seeing there were none available I had to take it upon myself to make some since I need them for my game and perhaps because others might need them too I decided to share: Resources Terms Please credit Gotcha Gotcha Games and me as Miradin. The...
  10. Kaimi

    Localization - Translate your project into several languages

    I'm having a problem: I have the latest versions of both DKTools and DKTools_Localization and whenever I try to run the game I get the following message: TypeError Cannot read property 'children' of undefined DevTools show following information: rmmz_managers.js:2030 TypeError: Cannot read...
  11. Kaimi

    RMMZ Lagoda Odyssey [Demo Available]

    So I played the demo and would like to offer some thoughts: While it's on "understandable level", the English present in the game could use some proofreading. Story-pacing is rather... rushed. I feel like things move a bit too fast without barely any build-up, if at all. The talk scene with the...
  12. Kaimi

    RMMZ Lagoda Odyssey [Demo Available]

    I can't progress the story because I need to use some exchange market and Shop3 sound effect is missing.
  13. Kaimi

    RMMZ [Visustella] Hide skill costs for skill in certain skill types

    Thank you both for your answers. I went with Trihan's suggestion which worked like a charm. The issue is resolved.
  14. Kaimi

    RMMZ [Visustella] Hide skill costs for skill in certain skill types

    Hi everyone, I'm hoping that someone can tell me what should I write in Visustella's Skill and States Core plugin, MP costs to be precise, so MP costs are not drawn on skills that use MP cost while a skill is of a certain skill type (in my case it's skill type number 3). This mainly regards...
  15. Kaimi

    AP System

    Hi, I have a question: how can I tie each character's AP to a variable, e.g. Actor 1's AP would be accumulated into variable 11, Actor 2's AP would be accumulated into variable 12, and so on? I would like to be able to spend AP on a skill board (done with a map, hence my need for attacking AP to...
  16. Kaimi

    Does anyone know how can I temporarily change battleback in RPG Maker MZ? I pretty sure...

    Does anyone know how can I temporarily change battleback in RPG Maker MZ? I pretty sure Visustella's Battle Core can do it, but I'm not sure how. Could someone please help?
  17. Kaimi

    The official VisuStella notetag help thread

    Can anyone tell me what would be the code for a state which prevents receiving buffs? I want to create a state similar to the one seen in Tales of Crestoria called "Buffs Disabled" that prevents applying buffs on the affected unit? All I am pretty sure of is that it would need to be put inside...
  18. Kaimi

    RMVXA [FREE] Tale of Vassya: A New Day (Two stories, adventure RPG, 30+ hrs))

    I think the main problem with the Chimera fight is that you can stack a ton of Force enhancements which probably results in Chimera using a salvo of them when it gets low on HP. I think that when it comes to Force enhancements only one should be active (e.g. Fire Force should remove other Force...
  19. Kaimi

    RMVXA [FREE] Tale of Vassya: A New Day (Two stories, adventure RPG, 30+ hrs))

    Yes, the battle is not ending when the boss is defeated. Strangely killing her ends the battle and it appears to play out as she survives. However there's another thing:
  20. Kaimi

    RMVXA [FREE] Tale of Vassya: A New Day (Two stories, adventure RPG, 30+ hrs))

    I have a question regarding a boss battle in Damian's Side:

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Im watching Depp vs Heard and keep thinking: "Wouldnt it be fun if her middle name was Lisa? Then she'd be Amber L. Heard. Sounds like Amber Alert."

Then I found out her middle name is Laura.
Yeaah, pallarax mapping

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working on the house you explore in the beginning of my game. it's the first major area... part exploration, part battles. just need to script events and setup the on screen enemies.
I'm having way too much fun with these character designs

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